Competitive Information for Swampert [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Swampert swampert
Base Stats for Swampert

Water / Ground

Abilities:
TorrentTorrent: At 1/3 or less of its max HP, this Pokemon's Water-type attacks have 1.5x power.


Evolutions / Family:
Mudkip
Marshtomp
Swampert

Weakness Chart for Water/Ground-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0x
  
0.5x
  
  
4x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0.5x
  
0.5x
0.5x
  
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Swampert? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Swampert in Pokemon Diamond/Pearl:

TyranitarJirachiLatiasMetagrossZapdosGengarRoseradeUxieAbomasnowFroslass


Swampert is a phenomenal Water and Ground-typed Pokemon. It's pretty usual to find yourself dealing with Swampert when battling in the 4th generation meta. Swampert's only type-related weakness is Grass.


Species: Swampert
Item: Leftovers / Choice Band
Ability: Torrent
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Waterfall
- Ice Punch
- Stealth Rock

Physical Sweeper Swampert (Popular/Trending)

Swampert is a stupendous Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Swampert last longer regaining it's life every turn. Choice Band will increase the damage of Swampert's physical moves by 1.5x at the cost of locking you into the first move you pick. With Torrent, at 1/3 or less of its max hp Swampert's water-type attacks have 1.5x power.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).



Species: Swampert
Item: Leftovers / Choice Band
Ability: Torrent
Nature: Modest (+SpA, -Atk)
EVs: 40 Hp / 252 SpA / 216 Spe
Moveset:
- Hydro Pump
- Ice Beam
- Protect
- Stealth Rock

Special Sweeper Swampert (Popular/Trending)

Swampert is a decent Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Swampert last longer regaining it's it's health every turn. Choice Band will increase the damage of Swampert's physical moves by 1.5x at the cost of locking you into the first move you pick. With Torrent, at 1/3 or less of its max hp Swampert's water-type attacks have 1.5x power.

Hydro Pump is a special STAB-boosted 120-base power Water-type move that deals a phenomenal amount of damage.
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Protect is a status move (prevents moves from affecting your Swampert this turn).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).



Species: Swampert
Item: Life Orb / Soft Sand
Ability: Torrent
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Aqua Tail / Waterfall
- Outrage
- Double-Edge / Return

Physical Sweeper Swampert

Swampert is an awesome Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Swampert's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Torrent, at 1/3 or less of its max hp Swampert's water-type attacks have 1.5x power.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Swampert afterwards).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Species: Swampert
Item: Leftovers
Ability: Damp
Nature: Adamant (+Atk, -SpA)
EVs: 80 Hp / 252 Atk / 176 Spe
Moveset:
- Aqua Tail / Waterfall
- Earthquake / Stone Edge
- Low Kick / Hammer Arm
- Ice Punch / Rest

Swampert Physical Sweeper (Minesweeper)

Swampert is popular Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Swampert last longer regaining it's it's health every turn.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Low Kick is a physical 0-base power Fighting-type move (more power the heavier the target).
Hammer Arm is a physical 100-base power Fighting-type move (lowers your Swampert's speed by 1 stage).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Rest is a status move (Swampert sleeps 2 turns and restores hp and status).


Movesets for Doubles


What is a good doubles moveset for Swampert? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Swampert in Pokemon Diamond/Pearl:

TyranitarJirachiLatiasMetagrossZapdosGengarRoseradeUxieAbomasnowFroslass


Species: Swampert
Item: Life Orb / Soft Sand
Ability: Torrent
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Aqua Tail / Waterfall
- Outrage

Doubles Physical Sweeper Swampert

Swampert is a pretty decent Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Swampert's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Torrent, at 1/3 or less of its max hp Swampert's water-type attacks have 1.5x power.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a nice amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Swampert afterwards).


Movepool


Wondering what moves can Swampert learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hydro Cannon
150
90%
5
User cannot move next turn.
Hydro Pump
120
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Mud Bomb
65
85%
10
30% chance to lower the target's accuracy by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Muddy Water
95
85%
10
30% chance to lower the foe(s) accuracy by 1.
Sludge
65
100%
20
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Ball
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
15
Lasts 2-3 turns. Confuses the user afterwards.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Stomp
65
100%
20
30% chance to flinch the target.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Waterfall
80
100%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/2 their power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Swampert can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Swampert

Create a build


Have an idea in mind for Swampert that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Swampert's EVs for Diamond/Pearl




Visit Smogon's Pokedex for more competitive movesets for SwampertVisit Serebii's Pokedex for location, breeding, and other game details about SwampertVisit Bulbapedia for more information about SwampertVisit Pikalytics for competitive usage stats on Swampert