Competitive Information for Tyranitar [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Tyranitar tyranitar
Base Stats for Tyranitar

Rock / Dark

Abilities:
Sand StreamSand Stream: On switch-in, this Pokemon summons Sandstorm.


Evolutions / Family:
Larvitar
Pupitar
Tyranitar

Weakness Chart for Rock/Dark-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
0.5x
  
  
4x
0.5x
0.5x
0.5x
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
0.5x
0x
  
2x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TyranitarVisit Serebii's Pokedex for location, breeding, and other game details about TyranitarVisit Bulbapedia for more information about TyranitarVisit Pikalytics for competitive usage stats on Tyranitar

Movesets for Singles


What is a good competitive moveset for Tyranitar? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Tyranitar in Pokemon Diamond/Pearl:

MetagrossGyaradosRotom-HeatBreloomSkarmoryLucarioZapdosEmpoleonInfernapeMachampNidoqueenYanmega


Tyranitar is an awesome Rock and Dark-typed Pokemon. It's a usual sight to see Tyranitar out in the 4th generation battlefield. Tyranitar is weak to Bug, Fighting, Grass, Ground, Steel, and Water-typed attacks.


Species: Tyranitar
Item: Choice Band / Passho Berry
Ability: Sand Stream
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower
- Earthquake
- Stone Edge / Stealth Rock
- Crunch / Pursuit

Physical Sweeper Tyranitar (Analytic)

Tyranitar is an astounding Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Tyranitar's physical moves by 1.5x at the cost of locking you into the first move you pick. With Sand Stream, on switch-in Tyranitar summons sandstorm.

Superpower is a physical 120-base power Fighting-type move (lowers your Tyranitar's attack and defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Pursuit is a physical STAB-boosted 40-base power Dark-type move (power doubles if a foe is switching out).




Species: Tyranitar
Item: Smooth Rock / Chople Berry
Ability: Sand Stream
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage
- Double-Edge
- Superpower
- Crunch

Physical Sweeper Tyranitar (Sand Stream)

Tyranitar is an extraordinary Physical Sweeper. It is meant to take down the opponent's team with brute physical power. With Sand Stream, on switch-in Tyranitar summons sandstorm.

Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Tyranitar afterwards).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Superpower is a physical 120-base power Fighting-type move (lowers your Tyranitar's attack and defense by 1 stage).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).




Species: Tyranitar
Item: Leftovers
Ability: Sand Stream
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Atk / 252 SpD
Moveset:
- Stealth Rock
- Superpower / Stone Edge
- Crunch
- Pursuit

Tyranitar Special Wall (Supper Support Tyranitar)

Tyranitar is an extraordinary Special Wall. It is designed to take a good amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Tyranitar last longer regaining it's it's health points every turn. With Sand Stream, on switch-in Tyranitar summons sandstorm.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Superpower is a physical 120-base power Fighting-type move (lowers your Tyranitar's attack and defense by 1 stage).
Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Pursuit is a physical STAB-boosted 40-base power Dark-type move (power doubles if a foe is switching out).




Species: Tyranitar
Item: Choice Scarf
Ability: Sand Stream
Nature: Adamant (+Atk, -SpA)
EVs: 225 Hp / 252 Atk / 33 SpD
Moveset:
- Stone Edge
- Outrage
- Earthquake
- Low Kick

Tyranitar Physical Tank (Choice Scarf)

Tyranitar is a spectacular Physical Tank. It tries to take a good amount of physical hits while dealing some decent damage. Choice Scarf will increase Tyranitar's speed by 1.5x but will lock you into the first move you pick. With Sand Stream, on switch-in Tyranitar summons sandstorm.

Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Tyranitar afterwards).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Low Kick is a physical 0-base power Fighting-type move (more power the heavier the target).




Species: Tyranitar
Item: Leftovers
Ability: Sand Stream
Nature: Sassy (+SpD, -Spe)
EVs: 242 Hp / 213 Atk / 55 Def
Moveset:
- Iron Defense
- Outrage
- Rock Slide
- Ice Beam / Low Kick

Tyranitar Physical Tank (T-tar Special)

Tyranitar is a decent Physical Tank. It's primary goal is to take a mighty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Tyranitar last longer regaining it's healthiness every turn. With Sand Stream, on switch-in Tyranitar summons sandstorm.

Iron Defense is a status move (raises your Tyranitar's defense by 2 stages).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Tyranitar afterwards).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Low Kick is a physical 0-base power Fighting-type move (more power the heavier the target).



Movesets for Doubles


What is a good doubles moveset for Tyranitar? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Tyranitar in Pokemon Diamond/Pearl:

MetagrossGyaradosRotom-HeatBreloomSkarmoryLucarioZapdosEmpoleonInfernapeMachampNidoqueenYanmega


Species: Tyranitar
Item: Smooth Rock / Chople Berry
Ability: Sand Stream
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Earthquake
- Outrage
- Double-Edge

Doubles Physical Sweeper Tyranitar (Sand Stream)

Tyranitar is an extraordinary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. With Sand Stream, on switch-in Tyranitar summons sandstorm.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Tyranitar afterwards).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).



Movepool


Wondering what moves can Tyranitar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dragon Pulse
90
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Tail
90
90%
10
No additional effect.
Assurance
50
100%
10
Power doubles if target was damaged this turn.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dragon Claw
80
100%
15
No additional effect.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
15
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Stomp
65
100%
20
30% chance to flinch the target.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thrash
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
90%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Thunder Wave
--
100%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Tyranitar can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Tyranitar

Create a build


Have an idea in mind for Tyranitar that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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