Competitive Information for Zapdos [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Zapdos zapdos
Base Stats for Zapdos

Electric / Flying

Abilities:
PressurePressure: If this Pokemon is the target of a move, that move loses one additional PP.


Evolutions / Family:
Zapdos

Weakness Chart for Electric/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
0.5x
  
0.5x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
  
  
  
2x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ZapdosVisit Serebii's Pokedex for location, breeding, and other game details about ZapdosVisit Bulbapedia for more information about ZapdosVisit Pikalytics for competitive usage stats on Zapdos

Movesets for Singles


What is a good competitive moveset for Zapdos? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Zapdos in Pokemon Diamond/Pearl:

StarmieTyranitarSwampertBreloomScizorDugtrioShayminBlisseyAbomasnowDusknoirToxicroakDonphan


Zapdos is a remarkable Electric and Flying-typed Pokemon. It's pretty common to see Zapdos show up as a Diamond/Pearl opponent. Zapdos's only type-related weaknesses are Ice and Rock.


Species: Zapdos
Item: Leftovers / Choice Specs
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Heat Wave
- Thunderbolt / Discharge
- Roost
- Toxic

Special Sweeper Zapdos (Analytic)

Zapdos is a legendary Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Zapdos last longer regaining it's life every turn. Choice Specs will increase the damage of Zapdos's special moves by 1.5x but will lock you into the first move you pick. With Pressure, if Zapdos is the target of a move that move loses one additional pp.

Heat Wave is a special 100-base power Fire-type move (10% chance to burn the foes).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Toxic is a status move (badly poisons the target).




Species: Zapdos
Item: Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Heat Wave
- Extrasensory
- Air Cutter

Special Sweeper Zapdos (Pressure)

Zapdos is a legendary Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Zapdos's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Zapdos is the target of a move that move loses one additional pp.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Heat Wave is a special 100-base power Fire-type move (10% chance to burn the foes).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Air Cutter is a special STAB-boosted 55-base power Flying-type move (high critical hit ratio. hits adjacent foes).



Movesets for Doubles


What is a good doubles moveset for Zapdos? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Zapdos in Pokemon Diamond/Pearl:

StarmieTyranitarSwampertBreloomScizorDugtrioShayminBlisseyAbomasnowDusknoirToxicroakDonphan


Species: Zapdos
Item: Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave
- Discharge / Thunderbolt
- Air Cutter
- Twister

Doubles Special Sweeper Zapdos (Pressure)

Zapdos is a legendary Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Zapdos's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Zapdos is the target of a move that move loses one additional pp.

Heat Wave is a special 100-base power Fire-type move (10% chance to burn the foes).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Air Cutter is a special STAB-boosted 55-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Twister is a special 40-base power Dragon-type move (20% chance to flinch the foes).



Movepool


Wondering what moves can Zapdos learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
55
95%
25
High critical hit ratio. Hits adjacent foes.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Extrasensory
80
100%
30
10% chance to flinch the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Twister
40
100%
20
20% chance to flinch the foe(s).
Aerial Ace
60
--
20
This move does not check accuracy.
Double-Edge
120
100%
15
Has 1/3 recoil.
Drill Peck
80
100%
20
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Peck
35
100%
35
No additional effect.
Pluck
60
100%
20
User steals and eats the target's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
U-turn
70
100%
20
User switches out after damaging the target.
Agility
--
--
30
Raises the user's Speed by 2.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
30
For 3 turns, allies' Speed is doubled.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Zapdos can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Zapdos

Create a build


Have an idea in mind for Zapdos that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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