Competitive Information for Zapdos [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Zapdos zapdos
Base Stats for Zapdos

Electric / Flying

Abilities:
PressurePressure: If this Pokemon is the target of a move, that move loses one additional PP.


Evolutions / Family:
Zapdos

Weakness Chart for Electric/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
0.5x
  
0.5x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
  
  
  
2x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ZapdosVisit Serebii's Pokedex for location, breeding, and other game details about ZapdosVisit Bulbapedia for more information about ZapdosVisit Pikalytics for competitive usage stats on Zapdos

Movesets for Singles


What is a good competitive moveset for Zapdos? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Zapdos in Pokemon Ruby/Sapphire:

SwampertMetagrossSnorlaxDugtrioJirachiBreloomCharizardKingdraMedichamCacturneLudicoloCamerupt


Zapdos is a phenomenal Electric and Flying-typed Pokemon. It's a super common sight to see Zapdos out in the 3rd generation battlefield. Zapdos's only type-related weaknesses are Ice and Rock.


Species: Zapdos
Item: Leftovers
Ability: Pressure
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Thunderbolt / Thunder Wave
- Baton Pass
- Roar
- Toxic

Special Sweeper Zapdos (Analytic)

Zapdos is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Zapdos last longer regaining it's it's health every turn. With Pressure, if Zapdos is the target of a move that move loses one additional pp.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder Wave is a status move (paralyzes the target).
Baton Pass is a status move (Zapdos switches, passing stat changes and more).
Roar is a status move (forces the target to switch to a random ally).
Toxic is a status move (badly poisons the target).




Species: Zapdos
Item: Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Thunder Shock
- Extrasensory
- Detect
- Thunder Wave

Special Sweeper Zapdos (Pressure)

Zapdos is a legendary Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. In the dark days prior to Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Zapdos's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Zapdos is the target of a move that move loses one additional pp.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder Shock is a special STAB-boosted 40-base power Electric-type move (10% chance to paralyze the target).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Detect is a status move (prevents moves from affecting your Zapdos this turn).
Thunder Wave is a status move (paralyzes the target).



Movesets for Doubles


What is a good doubles moveset for Zapdos? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Zapdos in Pokemon Ruby/Sapphire:

SwampertMetagrossSnorlaxDugtrioJirachiBreloomCharizardKingdraMedichamCacturneLudicoloCamerupt


Species: Zapdos
Item: Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Thunder Shock
- Extrasensory
- Detect
- Thunder Wave

Doubles Special Sweeper Zapdos (Pressure)

Zapdos is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Remember before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Zapdos's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Zapdos is the target of a move that move loses one additional pp.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder Shock is a special STAB-boosted 40-base power Electric-type move (10% chance to paralyze the target).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Detect is a status move (prevents moves from affecting your Zapdos this turn).
Thunder Wave is a status move (paralyzes the target).



Movepool


Wondering what moves can Zapdos learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Extrasensory
80
100%
30
10% chance to flinch the target.
Shock Wave
60
--
20
This move does not check accuracy.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Double-Edge
120
100%
15
Has 1/3 recoil.
Drill Peck
80
100%
20
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Peck
35
100%
35
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Agility
--
--
30
Raises the user's Speed by 2.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Charge
--
--
20
The user's Electric attack next turn has 2x power.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Zapdos can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Zapdos

Create a build


Have an idea in mind for Zapdos that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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