Competitive Information for Cacturne [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Cacturne cacturne
Base Stats for Cacturne

Grass / Dark

Abilities:
Sand VeilSand Veil: If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.


Evolutions / Family:
Cacnea
Cacturne

Weakness Chart for Grass/Dark-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
4x
0.5x
  
0.5x
2x
2x
2x
0.5x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
2x
0x
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CacturneVisit Serebii's Pokedex for location, breeding, and other game details about CacturneVisit Bulbapedia for more information about CacturneVisit Pikalytics for competitive usage stats on Cacturne

Movesets for Singles


What is a good competitive moveset for Cacturne? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Cacturne in Pokemon Ruby/Sapphire:

TyranitarSwampertForretressZapdosMagnetonJirachiBlisseyDusclopsMiloticAerodactylSteelixGligar


Cacturne is a sensational Grass and Dark-typed Pokemon. Cacturne are common Pokemon to see in the RS metagame. Cacturne is weak to Bug, Fighting, Fire, Flying, Ice, and Poison-typed attacks.


Species: Cacturne
Item: Leftovers
Ability: Sand Veil
Nature: Hasty (+Spe, -Def)
EVs: 112 Atk / 164 SpA / 232 Spe
Moveset:
- Focus Punch
- Leech Seed / Needle Arm
- Spikes
- Substitute

Mixed Sweeper Cacturne (Analytic)

Cacturne is an awesome Mixed Sweeper. Years before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Cacturne last longer regaining it's it's health points every turn. With Sand Veil, if sandstorm is active Cacturne's evasiveness is 1.25x; immunity to sandstorm.

Focus Punch is a physical 150-base power Fighting-type move (fails if your Cacturne takes damage before it hits).
Leech Seed is a status move (1/8 of target's hp is restored to Cacturne every turn).
Needle Arm is a special STAB-boosted 60-base power Grass-type move (30% chance to flinch the target).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).
Substitute is a status move (Cacturne takes 1/4 its max hp to put in a substitute).




Species: Cacturne
Item: Life Orb / Focus Sash
Ability: Sand Veil
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Revenge / Seismic Toss
- Acid
- Mud-Slap

Physical Sweeper Cacturne (Sand Veil)

Cacturne is a marvelous Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Don't forget before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Cacturne from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cacturne's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Veil, if sandstorm is active Cacturne's evasiveness is 1.25x; immunity to sandstorm.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Revenge is a physical 60-base power Fighting-type move (damage doubles if Cacturne is hit by the target).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Cacturne's level).
Acid is a physical 40-base power Poison-type move (10% chance to lower the foes defense by 1 stage).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).




Species: Cacturne
Item: Life Orb / Focus Sash
Ability: Sand Veil
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Solar Beam / Giga Drain
- Thunder Punch
- Protect
- Toxic

Special Sweeper Cacturne (Sand Veil)

Cacturne is a remarkable Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Keep in mind back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Cacturne from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cacturne's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Veil, if sandstorm is active Cacturne's evasiveness is 1.25x; immunity to sandstorm.

Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Giga Drain is a special STAB-boosted 60-base power Grass-type move (Cacturne recovers 50% of the damage dealt).
Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).
Protect is a status move (prevents moves from affecting your Cacturne this turn).
Toxic is a status move (badly poisons the target).



Movesets for Doubles


What is a good doubles moveset for Cacturne? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Cacturne in Pokemon Ruby/Sapphire:

TyranitarSwampertForretressZapdosMagnetonJirachiBlisseyDusclopsMiloticAerodactylSteelixGligar


Species: Cacturne
Item: Life Orb / Focus Sash
Ability: Sand Veil
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Acid
- Revenge / Seismic Toss
- Mud-Slap

Doubles Physical Sweeper Cacturne (Sand Veil)

Cacturne is a spectacular Physical Sweeper. It's designed to take down the opponent's team with brute physical power. In the old days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Cacturne from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cacturne's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Veil, if sandstorm is active Cacturne's evasiveness is 1.25x; immunity to sandstorm.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Acid is a physical 40-base power Poison-type move (10% chance to lower the foes defense by 1 stage).
Revenge is a physical 60-base power Fighting-type move (damage doubles if Cacturne is hit by the target).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Cacturne's level).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).




Species: Cacturne
Item: Life Orb / Focus Sash
Ability: Sand Veil
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Solar Beam / Giga Drain
- Thunder Punch
- Protect
- Toxic

Doubles Special Sweeper Cacturne (Sand Veil)

Cacturne is a marvelous Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Keep in mind back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Cacturne from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cacturne's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Veil, if sandstorm is active Cacturne's evasiveness is 1.25x; immunity to sandstorm.

Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Giga Drain is a special STAB-boosted 60-base power Grass-type move (Cacturne recovers 50% of the damage dealt).
Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).
Protect is a status move (prevents moves from affecting your Cacturne this turn).
Toxic is a status move (badly poisons the target).



Movepool


Wondering what moves can Cacturne learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
20
User recovers 50% of the damage dealt.
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Feint Attack
60
--
20
This move does not check accuracy.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Needle Arm
60
100%
15
30% chance to flinch the target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Acid
40
100%
30
10% chance to lower the foe(s) Defense by 1.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Hyper Beam
150
90%
5
User cannot move next turn.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Pin Missile
14
85%
20
Hits 2-5 times in one turn.
Poison Sting
15
100%
35
30% chance to poison the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Damage doubles if user is hit by the target.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Cotton Spore
--
85%
40
Lowers the target's Speed by 2.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 3-6 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Grass Whistle
--
55%
15
Causes the target to fall asleep.
Growth
--
--
40
Raises the user's Sp. Atk by 1.
Ingrain
--
--
20
User recovers 1/16 max HP per turn. Traps user.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Teeter Dance
--
100%
20
Confuses adjacent Pokemon.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Cacturne can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Cacturne

Create a build


Have an idea in mind for Cacturne that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.