Competitive Information for Milotic [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Milotic milotic
Base Stats for Milotic

Water

Abilities:
Marvel ScaleMarvel Scale: If this Pokemon is statused, its Defense is 1.5x.


Evolutions / Family:
Feebas
Milotic

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MiloticVisit Serebii's Pokedex for location, breeding, and other game details about MiloticVisit Bulbapedia for more information about MiloticVisit Pikalytics for competitive usage stats on Milotic

Movesets for Singles


What is a good competitive moveset for Milotic? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Milotic in Pokemon Ruby/Sapphire:

SkarmoryClaydolBlisseyCelebiDugtrioJirachiForretressHariyamaDonphanCacturneBlazikenUmbreon


Milotic is a pretty decent Water-typed Pokemon. It's not-uncommon to find yourself dealing with Milotic when battling in the 3rd generation meta. Milotic's only type-related weaknesses are Electric and Grass.


Species: Milotic
Item: Leftovers
Ability: Marvel Scale
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 Spe
Moveset:
- Ice Beam
- Surf
- Recover / Refresh
- Toxic

Physical Wall Milotic (Analytic)

Milotic is a stupendous Physical Wall. It is meant to take a large amount of physical hits while dealing some decent damage. Don't forget before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Milotic last longer regaining it's it's HP every turn. With Marvel Scale, if Milotic is statused its defense is 1.5x.

Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Recover is a status move (heals your Milotic by 50% of its max hp).
Refresh is a status move (Milotic cures its burn, poison, or paralysis).
Toxic is a status move (badly poisons the target).




Species: Milotic
Item: Flame Orb
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Ice Beam
- Dragon Breath
- Protect

Special Sweeper Milotic (Marvel Scale)

Milotic is a decent Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. Flame Orb will burn Milotic at the end of the turn which will activate Milotic's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Milotic is statused its defense is 1.5x.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a nice amount of damage.
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
Protect is a status move (prevents moves from affecting your Milotic this turn).



Movesets for Doubles


What is a good doubles moveset for Milotic? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Milotic in Pokemon Ruby/Sapphire:

SkarmoryClaydolBlisseyCelebiDugtrioJirachiForretressHariyamaDonphanCacturneBlazikenUmbreon


Species: Milotic
Item: Flame Orb
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Icy Wind / Ice Beam
- Twister
- Protect

Doubles Special Sweeper Milotic (Marvel Scale)

Milotic is a marvelous Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. In the dark days prior to Generation IV, a move's damage category was determined by its type. Flame Orb will burn Milotic at the end of the turn which will activate Milotic's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Milotic is statused its defense is 1.5x.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a hefty amount of damage.
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Twister is a special 40-base power Dragon-type move (20% chance to flinch the foes).
Protect is a status move (prevents moves from affecting your Milotic this turn).



Movepool


Wondering what moves can Milotic learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Dive
60
100%
10
Dives underwater turn 1, strikes turn 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Twister
40
100%
20
20% chance to flinch the foe(s).
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Waterfall
80
100%
15
No additional effect.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Wrap
15
85%
20
Traps and damages the target for 2-5 turns.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/2 their power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
20
Heals the user by 50% of its max HP.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.
Water Sport
--
--
15
Weakens Fire-type attacks to 1/2 their power.

Combo List


These are a list of several common move combinations Milotic can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Milotic

Create a build


Have an idea in mind for Milotic that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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