Competitive Information for Celebi [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Celebi celebi
Base Stats for Celebi

Psychic / Grass

Abilities:
Natural CureNatural Cure: This Pokemon has its major status condition cured when it switches out.


Evolutions / Family:
Celebi

Weakness Chart for Psychic/Grass-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
4x
2x
  
0.5x
0.5x
2x
2x
2x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
2x
0.5x
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CelebiVisit Serebii's Pokedex for location, breeding, and other game details about CelebiVisit Bulbapedia for more information about CelebiVisit Pikalytics for competitive usage stats on Celebi

Movesets for Singles


What is a good competitive moveset for Celebi? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Celebi in Pokemon Ruby/Sapphire:

MagnetonDugtrioZapdosSuicuneStarmieMiloticGyaradosRegiceJynxDonphanMachampUmbreon


Celebi is a phenomenal Psychic and Grass-typed Pokemon. It's pretty regular to see Celebi show up as a Ruby/Sapphire opponent. Celebi is weak to Bug, Dark, Fire, Flying, Ghost, Ice, and Poison-typed attacks.


Species: Celebi
Item: Leftovers
Ability: Natural Cure
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Psychic
- Leech Seed
- Recover
- Swords Dance

Physical Wall Celebi (Analytic)

Celebi is a legendary Physical Wall. It tries to take a substantial amount of physical hits while dealing some decent damage. In the old days prior to Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Celebi last longer regaining it's it's health points every turn. With Natural Cure, Celebi has its major status condition cured when it switches out.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Leech Seed is a status move (1/8 of target's hp is restored to Celebi every turn).
Recover is a status move (heals your Celebi by 50% of its max hp).
Swords Dance is a status move (raises your Celebi's attack by 2 stages).




Species: Celebi
Item: Leftovers
Ability: Natural Cure
Nature: Bold (+Def, -Atk)
EVs: 248 Hp / 76 Def / 104 SpA / 48 SpD / 32 Spe
Moveset:
- Psychic / Calm Mind
- Leech Seed / Giga Drain
- Recover / Baton Pass
- Swords Dance

Special Tank Celebi (Analytic)

Celebi is a legendary Special Tank. This moveset attempts to take a good amount of hits from special attacks while dealing some decent damage. Previously before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Celebi last longer regaining it's it's vitality every turn. With Natural Cure, Celebi has its major status condition cured when it switches out.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Calm Mind is a status move (raises your Celebi's special attack and special defense by 1 stage).
Leech Seed is a status move (1/8 of target's hp is restored to Celebi every turn).
Giga Drain is a special STAB-boosted 60-base power Grass-type move (Celebi recovers 50% of the damage dealt).
Recover is a status move (heals your Celebi by 50% of its max hp).
Baton Pass is a status move (Celebi switches, passing stat changes and more).
Swords Dance is a status move (raises your Celebi's attack by 2 stages).




Species: Celebi
Item: Leftovers
Ability: Natural Cure
Nature: Calm (+SpD, -Atk)
EVs: 240 Hp / 44 Def / 4 SpD / 220 Spe
Moveset:
- Psychic / Calm Mind
- Leech Seed / Leech Seed
- Recover / Recover
- Swords Dance

Double Wall Celebi (Analytic)

Celebi is a legendary Double Wall. It is meant to have enough defenses and bulk to take both physical and special hits. Keep in mind back before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Celebi last longer regaining it's it's health every turn. With Natural Cure, Celebi has its major status condition cured when it switches out.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Calm Mind is a status move (raises your Celebi's special attack and special defense by 1 stage).
Leech Seed is a status move (1/8 of target's hp is restored to Celebi every turn).
Leech Seed is a status move (1/8 of target's hp is restored to Celebi every turn).
Recover is a status move (heals your Celebi by 50% of its max hp).
Recover is a status move (heals your Celebi by 50% of its max hp).
Swords Dance is a status move (raises your Celebi's attack by 2 stages).




Species: Celebi
Item: Life Orb
Ability: Natural Cure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Shadow Ball
- Ancient Power
- Mud-Slap

Physical Sweeper Celebi (Natural Cure)

Celebi is a legendary Physical Sweeper. It tries to take down the opponent's team with brute physical power. Remember before Generation IV, a move's damage category was determined by its type. With Natural Cure, Celebi has its major status condition cured when it switches out.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Ancient Power is a physical 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).




Species: Celebi
Item: Life Orb
Ability: Natural Cure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Confusion
- Solar Beam / Giga Drain
- Water Pulse
- Recover

Special Sweeper Celebi (Natural Cure)

Celebi is a legendary Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. In the old days before Generation IV, a move's damage category was determined by its type. With Natural Cure, Celebi has its major status condition cured when it switches out.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Confusion is a special STAB-boosted 50-base power Psychic-type move (10% chance to confuse the target).
Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Giga Drain is a special STAB-boosted 60-base power Grass-type move (Celebi recovers 50% of the damage dealt).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Recover is a status move (heals your Celebi by 50% of its max hp).



Movesets for Doubles


What is a good doubles moveset for Celebi? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Celebi in Pokemon Ruby/Sapphire:

MagnetonDugtrioZapdosSuicuneStarmieMiloticGyaradosRegiceJynxDonphanMachampUmbreon


Species: Celebi
Item: Life Orb
Ability: Natural Cure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Shadow Ball
- Ancient Power
- Mud-Slap

Doubles Physical Sweeper Celebi (Natural Cure)

Celebi is a legendary Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Back before Generation IV, a move's damage category was determined by its type. With Natural Cure, Celebi has its major status condition cured when it switches out.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Ancient Power is a physical 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).




Species: Celebi
Item: Life Orb
Ability: Natural Cure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Confusion
- Solar Beam / Giga Drain
- Water Pulse
- Recover

Doubles Special Sweeper Celebi (Natural Cure)

Celebi is a legendary Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. With Natural Cure, Celebi has its major status condition cured when it switches out.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Confusion is a special STAB-boosted 50-base power Psychic-type move (10% chance to confuse the target).
Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Giga Drain is a special STAB-boosted 60-base power Grass-type move (Celebi recovers 50% of the damage dealt).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Recover is a status move (heals your Celebi by 50% of its max hp).



Movepool


Wondering what moves can Celebi learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Future Sight
80
90%
15
Hits two turns after being used.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
20
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Celebi can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Celebi

Create a build


Have an idea in mind for Celebi that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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