Competitive Information for Suicune [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Suicune suicune
Base Stats for Suicune

Water

Abilities:
PressurePressure: If this Pokemon is the target of a move, that move loses one additional PP.


Evolutions / Family:
Suicune

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x

Optimize Suicune's EVs for Ruby/Sapphire

Movesets for Singles


What is a good competitive moveset for Suicune? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Suicune in Pokemon Ruby/Sapphire:

DugtrioMagnetonSalamenceSnorlaxClaydolCelebiJirachiHeracrossRegiceLudicolo


Suicune is a fabulous Water-typed Pokemon. It's almost common to find yourself dealing with Suicune when battling in the 3rd generation meta. Suicune's only type-related weaknesses are Electric and Grass.


Species: Suicune
Item: Leftovers
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 188 SpA / 68 Spe
Moveset:
- Ice Beam
- Surf / Hydro Pump
- Calm Mind / Rest
- Roar / Substitute

Special Tank Suicune (Popular/Trending)

Suicune is a legendary Special Tank. It was designed to take a hefty amount of hits from special attacks while dealing some decent damage. Prior to Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Suicune last longer regaining it's it's HP every turn. With Pressure, if Suicune is the target of a move that move loses one additional pp.

Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Hydro Pump is a special STAB-boosted 120-base power Water-type move that deals a notable amount of damage.
Calm Mind is a status move (raises your Suicune's special attack and special defense by 1 stage).
Rest is a status move (Suicune sleeps 2 turns and restores hp and status).
Roar is a status move (forces the target to switch to a random ally).
Substitute is a status move (Suicune takes 1/4 its max hp to put in a substitute).



Species: Suicune
Item: Silk Scarf
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Frustration
- Gust
- Dig / Mud-Slap
- Rock Smash

Physical Sweeper Suicune (Pressure)

Suicune is a legendary Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Back before Generation IV, a move's damage category was determined by its type. With Pressure, if Suicune is the target of a move that move loses one additional pp.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Gust is a physical 40-base power Flying-type move (power doubles during bounce and fly).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).



Species: Suicune
Item: Mystic Water
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Ice Beam / Aurora Beam
- Bite
- Mirror Coat

Special Sweeper Suicune (Pressure)

Suicune is a legendary Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Keep in mind back before Generation IV, a move's damage category was determined by its type. With Pressure, if Suicune is the target of a move that move loses one additional pp.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a mighty amount of damage.
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Aurora Beam is a special 65-base power Ice-type move (10% chance to lower the target's attack by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Mirror Coat is a special 0-base power Psychic-type move (if hit by special attack, returns double damage).


Movesets for Doubles


What is a good doubles moveset for Suicune? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Suicune in Pokemon Ruby/Sapphire:

DugtrioMagnetonSalamenceSnorlaxClaydolCelebiJirachiHeracrossRegiceLudicolo


Species: Suicune
Item: Silk Scarf
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Frustration
- Gust
- Dig / Mud-Slap
- Rock Smash

Doubles Physical Sweeper Suicune (Pressure)

Suicune is a legendary Physical Sweeper. It is meant to take down the opponent's team with brute physical power. In the old days prior to Generation IV, a move's damage category was determined by its type. With Pressure, if Suicune is the target of a move that move loses one additional pp.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Gust is a physical 40-base power Flying-type move (power doubles during bounce and fly).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).



Species: Suicune
Item: Mystic Water
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Icy Wind / Ice Beam
- Bite
- Mirror Coat

Doubles Special Sweeper Suicune (Pressure)

Suicune is a legendary Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. In the old days before Generation IV, a move's damage category was determined by its type. With Pressure, if Suicune is the target of a move that move loses one additional pp.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a hefty amount of damage.
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Mirror Coat is a special 0-base power Psychic-type move (if hit by special attack, returns double damage).


Movepool


Wondering what moves can Suicune learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Bite
60
100%
25
30% chance to flinch the target.
Blizzard
120
70%
5
10% chance to freeze foe(s).
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Dive
60
100%
10
Dives underwater turn 1, strikes turn 2.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Water Pulse
60
100%
20
20% chance to confuse the target.
Waterfall
80
100%
15
No additional effect.
Body Slam
85
100%
15
30% chance to paralyze the target.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gust
40
100%
35
Power doubles during Bounce and Fly.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Suicune can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Suicune

Related Videos


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