Competitive Information for Heracross [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Heracross heracross
Base Stats for Heracross

Bug / Fighting

Abilities:
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's Bug-type attacks have 1.5x power.
,
GutsGuts: If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.


Evolutions / Family:
Heracross

Weakness Chart for Bug/Fighting-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
  
  
0.5x
2x
4x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
  
  
2x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HeracrossVisit Serebii's Pokedex for location, breeding, and other game details about HeracrossVisit Bulbapedia for more information about HeracrossVisit Pikalytics for competitive usage stats on Heracross

Movesets for Singles


What is a good competitive moveset for Heracross? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Heracross in Pokemon Ruby/Sapphire:

MetagrossSalamenceMagnetonSuicuneJirachiJolteonRegiceKingdraMarowakNinjaskSwellow


Heracross is a fabulous Bug and Fighting-typed Pokemon. Heracross are common Pokemon to see in the RS metagame. Heracross is weak to Fire, Flying, and Psychic-typed attacks.


Species: Heracross
Item: Salac Berry / Leftovers
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Focus Punch / Brick Break
- Megahorn
- Rock Slide
- Swords Dance / Substitute

Physical Sweeper Heracross (Analytic)

Heracross is a sensational Physical Sweeper. It is designed to take down the opponent's team with brute physical power. In the dark days before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Heracross last longer regaining it's healthiness every turn. With Swarm, at 1/3 or less of its max hp Heracross's bug-type attacks have 1.5x power.

Focus Punch is a physical STAB-boosted 150-base power Fighting-type move (fails if your Heracross takes damage before it hits).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, even if the target is immune).
Megahorn is a physical STAB-boosted 120-base power Bug-type move that deals a colossal amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Swords Dance is a status move (raises your Heracross's attack by 2 stages).
Substitute is a status move (Heracross takes 1/4 its max hp to put in a substitute).




Species: Heracross
Item: Flame Orb / Coba Berry
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Facade / Double-Edge
- Brick Break
- Earthquake
- Rock Slide

Physical Sweeper Heracross (Guts)

Heracross is popular Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. Flame Orb will burn Heracross at the end of the turn which will activate Heracross's Guts ability. With Guts, if Heracross is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Heracross a sweet boost.

Facade is a physical 70-base power Normal-type move (power doubles if Heracross is burn/poison/paralyzed).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, even if the target is immune).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).



Movesets for Doubles


What is a good doubles moveset for Heracross? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Heracross in Pokemon Ruby/Sapphire:

MetagrossSalamenceMagnetonSuicuneJirachiJolteonRegiceKingdraMarowakNinjaskSwellow


Species: Heracross
Item: Flame Orb / Coba Berry
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Facade / Double-Edge
- Rock Slide
- Brick Break

Doubles Physical Sweeper Heracross (Guts)

Heracross is a phenomenal Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Keep in mind back before Generation IV, a move's damage category was determined by its type. Flame Orb will burn Heracross at the end of the turn which will activate Heracross's Guts ability. With Guts, if Heracross is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Heracross a sweet boost.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Facade is a physical 70-base power Normal-type move (power doubles if Heracross is burn/poison/paralyzed).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, even if the target is immune).



Movepool


Wondering what moves can Heracross learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Thief
40
100%
10
If the user has no item, it steals the target's.
Bide
--
100%
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Flail
--
100%
15
More power the less HP the user has left.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Horn Attack
65
100%
25
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Megahorn
120
85%
10
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Heracross can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Heracross

Create a build


Have an idea in mind for Heracross that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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