Competitive Information for Heracross [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Heracross heracross
Base Stats for Heracross

Bug / Fighting

Abilities:
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's Bug-type attacks have 1.5x power.
,
GutsGuts: If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.


Evolutions / Family:
Heracross

Weakness Chart for Bug/Fighting-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
  
  
0.5x
2x
4x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
  
  
2x
  
  
  
  
¼x
½x
2x
4x

Optimize Heracross's EVs for Diamond/Pearl

Movesets for Singles


What is a good competitive moveset for Heracross? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Heracross in Pokemon Diamond/Pearl:

JirachiScizorHeatranEmpoleonDragoniteSuicuneDugtrioCresseliaElectivireCelebi


Heracross is a fabulous Bug and Fighting-typed Pokemon. It's a common sight to see Heracross out in the 4th generation battlefield. Heracross is weak to Fire, Flying, and Psychic-typed attacks.


Species: Heracross
Item: Choice Band / Choice Scarf
Ability: Guts
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Close Combat
- Megahorn
- Stone Edge
- Sleep Talk / Facade

Physical Sweeper Heracross (Popular/Trending)

Heracross is a wonderful Physical Sweeper. It tries to take down the opponent's team with brute physical power. Choice Band will increase the damage of Heracross's physical moves by 1.5x at the cost of locking you into the first move you pick. Choice Scarf will increase Heracross's speed by 1.5x but will lock you into the first move you pick. With Guts, if Heracross is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Heracross a sweet boost.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Heracross's defense and special defense by 1 stage).
Megahorn is a physical STAB-boosted 120-base power Bug-type move that deals a extensive amount of damage.
Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Sleep Talk is a status move (Heracross must be asleep. uses another known move).
Facade is a physical 70-base power Normal-type move (power doubles if Heracross is burn/poison/paralyzed).



Species: Heracross
Item: Flame Orb / Coba Berry
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Shadow Claw / Night Slash
- Earthquake
- Protect

Physical Sweeper Heracross (Guts)

Heracross is an awesome Physical Sweeper. It tries to take down the opponent's team with brute physical power. White Herb will reset Heracross's negative stat changes once (specifically for when it uses Close Combat). Flame Orb will burn Heracross at the end of the turn which will activate Heracross's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Heracross is statused its attack is 1.5x; ignores burn halving physical damage. Shadow Claw or Night Slash are added to provide additional threat coverage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Heracross's defense and special defense by 1 stage).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, even if the target is immune).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Protect is a status move (prevents moves from affecting your Heracross this turn).



Species: Heracross
Item: Choice Scarf
Ability: Moxie
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Stone Edge
- Night Slash
- Close Combat
- Megahorn

Heracross Physical Sweeper (Beastly Beetle)

Heracross is a remarkable Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Choice Scarf will increase Heracross's speed by 1.5x but will lock you into the first move you pick.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Heracross's defense and special defense by 1 stage).
Megahorn is a physical STAB-boosted 120-base power Bug-type move that deals a notable amount of damage.


Movesets for Doubles


What is a good doubles moveset for Heracross? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Heracross in Pokemon Diamond/Pearl:

JirachiScizorHeatranEmpoleonDragoniteSuicuneDugtrioCresseliaElectivireCelebi


Species: Heracross
Item: Flame Orb / Coba Berry
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Earthquake
- Bug Bite / Night Slash
- Protect

Doubles Physical Sweeper Heracross (Guts)

Heracross is a stupendous Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. White Herb will reset Heracross's negative stat changes once (specifically for when it uses Close Combat). Flame Orb will burn Heracross at the end of the turn which will activate Heracross's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Heracross is statused its attack is 1.5x; ignores burn halving physical damage. Bug Bite or Night Slash are added to provide additional threat coverage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Heracross's defense and special defense by 1 stage).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, even if the target is immune).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Heracross steals and eats the target's berry).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Protect is a status move (prevents moves from affecting your Heracross this turn).


Movepool


Wondering what moves can Heracross learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Vacuum Wave
40
100%
30
Usually goes first.
Aerial Ace
60
--
20
This move does not check accuracy.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint
50
100%
10
Breaks protection. Fails if target is not protecting.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Horn Attack
65
100%
25
No additional effect.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Low Kick
--
100%
20
More power the heavier the target.
Megahorn
120
85%
10
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
40
100%
10
If the user has no item, it steals the target's.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Heracross can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Heracross

Related Videos


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