Competitive Information for Scizor [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Scizor scizor
Base Stats for Scizor

Bug / Steel

Abilities:
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's Bug-type attacks have 1.5x power.
,
TechnicianTechnician: This Pokemon's moves of 60 power or less have 1.5x power. Includes Struggle.


Evolutions / Family:
Scyther
Scizor

Weakness Chart for Bug/Steel-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
0.5x
  
  
4x
  
0.5x
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
0.5x
0x
0.5x
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ScizorVisit Serebii's Pokedex for location, breeding, and other game details about ScizorVisit Bulbapedia for more information about ScizorVisit Pikalytics for competitive usage stats on Scizor

Movesets for Singles


What is a good competitive moveset for Scizor? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Scizor in Pokemon Diamond/Pearl:

StarmieFlygonRotom-WashHeatranSmeargleKingdraDragoniteInfernapeUxieTentacruelShayminStaraptor


Scizor is pretty popular Bug and Steel-typed Pokemon. Scizor is a pretty common Pokemon to see in Generation 4. Scizor's only type-related weakness is Fire.


Species: Scizor
Item: Choice Band / Leftovers
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 8 Spe
Moveset:
- Superpower
- U-turn / Bug Bite
- Bullet Punch
- Pursuit

Physical Tank Scizor (Analytic)

Scizor is a marvelous Physical Tank. It's primary goal is to take a great amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Scizor last longer regaining it's health points every turn. Choice Band will increase the damage of Scizor's physical moves by 1.5x at the cost of locking you into the first move you pick. With Technician, Scizor's moves of 60 power or less have 1.5x power. includes struggle.

Superpower is a physical 120-base power Fighting-type move (lowers your Scizor's attack and defense by 1 stage).
U-turn is a physical STAB-boosted 70-base power Bug-type move (Scizor switches out after damaging the target).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Scizor steals and eats the target's berry).
Bullet Punch is a physical STAB-boosted priority-increased 40-base power Steel-type move (usually goes first).
Pursuit is a physical 40-base power Dark-type move (power doubles if a foe is switching out).




Species: Scizor
Item: Occa Berry / Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Iron Head
- X-Scissor
- Superpower
- Double-Edge

Physical Sweeper Scizor (Swarm)

Scizor is an interesting Physical Sweeper. It's designed to take down the opponent's team with brute physical power. With Swarm, at 1/3 or less of its max hp Scizor's bug-type attacks have 1.5x power.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a decent amount of damage.
Superpower is a physical 120-base power Fighting-type move (lowers your Scizor's attack and defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).




Species: Scizor
Item: Life Orb
Ability: Light Metal
Nature: Brave (+Atk, -Spe)
EVs: 132 Hp / 252 Atk / 123 SpD
Moveset:
- Bullet Punch
- Brick Break / Reversal
- Baton Pass
- Swords Dance

Scizor Physical Tank (Running With Scizors)

Scizor is a phenomenal Physical Tank. It is designed to take a mighty amount of physical hits while dealing some decent damage.

Bullet Punch is a physical STAB-boosted priority-increased 40-base power Steel-type move (usually goes first).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Reversal is a physical 0-base power Fighting-type move (more power the less hp your Scizor has left).
Baton Pass is a status move (Scizor switches, passing stat changes and more).
Swords Dance is a status move (raises your Scizor's attack by 2 stages).




Species: Scizor
Item: Life Orb
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 SpD
Moveset:
- Knock Off
- Baton Pass
- Return
- Agility

Scizor Physical Tank (Scissored Fiend)

Scizor is a sensational Physical Tank. This moveset attempts to take a great amount of physical hits while dealing some decent damage. With Technician, Scizor's moves of 60 power or less have 1.5x power. includes struggle.

Knock Off is a physical 20-base power Dark-type move (target's item is lost and it cannot obtain another).
Baton Pass is a status move (Scizor switches, passing stat changes and more).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Agility is a status move (raises your Scizor's speed by 2 stages).




Species: Scizor
Item: Life Orb
Ability: Technician
Nature: Naughty (+Atk, -SpD)
EVs: 53 Hp / 225 Atk / 230 Spe
Moveset:
- False Swipe
- Bug Bite
- Thief / Aerial Ace
- Quick Attack

Scizor Physical Sweeper (Tech Scissors*)

Scizor is an extraordinary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. With Technician, Scizor's moves of 60 power or less have 1.5x power. includes struggle.

False Swipe is a physical 40-base power Normal-type move (always leaves the target with at least 1 hp).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Scizor steals and eats the target's berry).
Thief is a physical 40-base power Dark-type move (if your Scizor has no item, it steals the target's).
Aerial Ace is a physical 60-base power Flying-type move (this move does not check accuracy).
Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).




Species: Scizor
Item: White Herb
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 252 Def / 4 SpD
Moveset:
- Aerial Ace
- Bug Bite
- Bullet Punch
- Superpower

Scizor Physical Tank (Acrizor*)

Scizor is an extraordinary Physical Tank. It's purpose is to take a mighty amount of physical hits while dealing some decent damage. With Technician, Scizor's moves of 60 power or less have 1.5x power. includes struggle. Start off with Superpower to consume White Herb, then goto town with Acrobatics

Aerial Ace is a physical 60-base power Flying-type move (this move does not check accuracy).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Scizor steals and eats the target's berry).
Bullet Punch is a physical STAB-boosted priority-increased 40-base power Steel-type move (usually goes first).
Superpower is a physical 120-base power Fighting-type move (lowers your Scizor's attack and defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Scizor? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Scizor in Pokemon Diamond/Pearl:

StarmieFlygonRotom-WashHeatranSmeargleKingdraDragoniteInfernapeUxieTentacruelShayminStaraptor


Species: Scizor
Item: Occa Berry / Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Iron Head
- X-Scissor
- Superpower
- Double-Edge

Doubles Physical Sweeper Scizor (Swarm)

Scizor is a marvelous Physical Sweeper. It was designed to take down the opponent's team with brute physical power. With Swarm, at 1/3 or less of its max hp Scizor's bug-type attacks have 1.5x power.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a decent amount of damage.
Superpower is a physical 120-base power Fighting-type move (lowers your Scizor's attack and defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).



Movepool


Wondering what moves can Scizor learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
20
30% chance to flinch the target.
Bug Buzz
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Vacuum Wave
40
100%
30
Usually goes first.
Aerial Ace
60
--
20
This move does not check accuracy.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Bullet Punch
40
100%
30
Usually goes first.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Double Hit
35
90%
10
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint
50
100%
10
Breaks protection. Fails if target is not protecting.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slash
70
100%
20
High critical hit ratio.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thief
40
100%
10
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Wing Attack
60
100%
35
No additional effect.
X-Scissor
80
100%
15
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Tailwind
--
--
30
For 3 turns, allies' Speed is doubled.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Scizor can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Scizor

Create a build


Have an idea in mind for Scizor that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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