Competitive Information for Magneton [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Magneton magneton
Base Stats for Magneton

Electric / Steel

Abilities:
SturdySturdy: OHKO moves fail when used against this Pokemon.
,
Magnet PullMagnet Pull: Prevents adjacent Steel-type foes from choosing to switch.


Evolutions / Family:
Magnemite
Magneton

Weakness Chart for Electric/Steel-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
0.5x
0.5x
2x
2x
0.25x
0.5x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
0.5x
0.5x
0x
0.5x
0.5x
0.25x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MagnetonVisit Serebii's Pokedex for location, breeding, and other game details about MagnetonVisit Bulbapedia for more information about MagnetonVisit Pikalytics for competitive usage stats on Magneton

Movesets for Singles


What is a good competitive moveset for Magneton? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Magneton in Pokemon Ruby/Sapphire:

CelebiSalamenceSnorlaxSuicuneGyaradosClaydolHeracrossDonphanMarowakNinjaskSlaking


Magneton is an interesting Electric and Steel-typed Pokemon. It's not-uncommon to see Magneton show up as a Ruby/Sapphire opponent. Magneton is weak to Fighting, Fire, and Ground-typed attacks.


Species: Magneton
Item: Air Balloon / Life Orb
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Spark
- Protect
- Thunder Wave
- Reflect

Special Sweeper Magneton (Magnet Pull)

Magneton is a notable Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. In the dark days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Magneton from being one-shotted and allowing it to atleast use a crucial move when brought out. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Spark is a special STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Protect is a status move (prevents moves from affecting your Magneton this turn).
Thunder Wave is a status move (paralyzes the target).
Reflect is a status move (for 5 turns, physical damage to allies is halved).



Movesets for Doubles


What is a good doubles moveset for Magneton? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Magneton in Pokemon Ruby/Sapphire:

CelebiSalamenceSnorlaxSuicuneGyaradosClaydolHeracrossDonphanMarowakNinjaskSlaking


Species: Magneton
Item: Air Balloon / Life Orb
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Spark
- Protect
- Thunder Wave
- Reflect

Doubles Special Sweeper Magneton (Magnet Pull)

Magneton is a spectacular Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Magneton from being one-shotted and allowing it to atleast use a crucial move when brought out. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Spark is a special STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Protect is a status move (prevents moves from affecting your Magneton this turn).
Thunder Wave is a status move (paralyzes the target).
Reflect is a status move (for 5 turns, physical damage to allies is halved).



Movepool


Wondering what moves can Magneton learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Shock Wave
60
--
20
This move does not check accuracy.
Spark
65
100%
20
30% chance to paralyze the target.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Zap Cannon
100
50%
5
100% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Sonic Boom
--
90%
20
Always does 20 HP of damage.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Lock-On
--
--
5
User's next move will not miss the target.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Magneton can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Magneton

Create a build


Have an idea in mind for Magneton that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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