Competitive Information for Magnemite [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Magnemite magnemite
Base Stats for Magnemite

Electric / Steel

Abilities:
SturdySturdy: OHKO moves fail when used against this Pokemon.
,
Magnet PullMagnet Pull: Prevents adjacent Steel-type foes from choosing to switch.


Evolutions / Family:
Magnemite
Magneton

Weakness Chart for Electric/Steel-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
0.5x
0.5x
2x
2x
0.25x
0.5x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
0.5x
0.5x
0x
0.5x
0.5x
0.25x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MagnemiteVisit Serebii's Pokedex for location, breeding, and other game details about MagnemiteVisit Bulbapedia for more information about Magnemite

Movesets for Singles


What is a good competitive moveset for Magnemite? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Magnemite is an interesting Electric and Steel-typed Pokemon. Magnemite is not a Pokemon anyone usually expects sees on the battlefield. Magnemite is weak to Fighting, Fire, and Ground-typed attacks.


Species: Magnemite
Item: Air Balloon / Life Orb
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Spark
- Protect
- Thunder Wave
- Reflect

Special Sweeper Magnemite (Magnet Pull)

Magnemite is a spectacular Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Previously before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Magnemite from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Magnemite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Spark is a special STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Protect is a status move (prevents moves from affecting your Magnemite this turn).
Thunder Wave is a status move (paralyzes the target).
Reflect is a status move (for 5 turns, physical damage to allies is halved).



Movesets for Doubles


What is a good doubles moveset for Magnemite? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Magnemite
Item: Air Balloon / Life Orb
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Spark
- Protect
- Thunder Wave
- Reflect

Doubles Special Sweeper Magnemite (Magnet Pull)

Magnemite is a stupendous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Remember before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Magnemite from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Magnemite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Spark is a special STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Protect is a status move (prevents moves from affecting your Magnemite this turn).
Thunder Wave is a status move (paralyzes the target).
Reflect is a status move (for 5 turns, physical damage to allies is halved).



Movepool


Wondering what moves can Magnemite learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Shock Wave
60
--
20
This move does not check accuracy.
Spark
65
100%
20
30% chance to paralyze the target.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Zap Cannon
100
50%
5
100% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Sonic Boom
--
90%
20
Always does 20 HP of damage.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Lock-On
--
--
5
User's next move will not miss the target.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Magnemite can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Magnemite

Create a build


Have an idea in mind for Magnemite that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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