Competitive Information for Salamence [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Salamence salamence
Base Stats for Salamence

Dragon / Flying

Abilities:
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.


Evolutions / Family:
Bagon
Shelgon
Salamence

Weakness Chart for Dragon/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
2x
  
0.5x
0.5x
  
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
4x
  
  
  
2x
  
0.5x
  
¼x
½x
2x
4x

Optimize Salamence's EVs for Ruby/Sapphire

Movesets for Singles


What is a good competitive moveset for Salamence? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Salamence in Pokemon Ruby/Sapphire:

MetagrossSnorlaxMagnetonSuicuneClaydolStarmieHeracrossSmeargleSlakingHoundoom


Salamence is a spectacular Dragon and Flying-typed Pokemon. Salamence are common Pokemon to see in the RS metagame. Salamence is weak to Dragon, Ice, and Rock-typed attacks.


Species: Salamence
Item: Leftovers / Choice Band
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Brick Break
- Rock Slide
- Dragon Dance

Physical Sweeper Salamence (Popular/Trending)

Salamence is a phenomenal Physical Sweeper. It is designed to take down the opponent's team with brute physical power. In the old days before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Salamence last longer regaining it's it's HP every turn. Choice Band will increase the damage of Salamence's physical moves by 1.5x at the cost of locking you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of adjacent opponents by 1 stage.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Dragon Dance is a status move (raises your Salamence's attack and speed by 1 stage).



Species: Salamence
Item: Leftovers / Choice Band
Ability: Intimidate
Nature: Rash (+SpA, -SpD)
EVs: 4 Atk / 252 SpA / 252 Spe
Moveset:
- Fire Blast
- Earthquake
- Rock Slide
- Dragon Dance / Dragon Claw

Special Sweeper Salamence (Popular/Trending)

Salamence is a fabulous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Remember prior to Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Salamence last longer regaining it's it's life every turn. Choice Band will increase the damage of Salamence's physical moves by 1.5x at the cost of locking you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of adjacent opponents by 1 stage.

Fire Blast is a special 120-base power Fire-type move (10% chance to burn the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Dragon Dance is a status move (raises your Salamence's attack and speed by 1 stage).
Dragon Claw is a special STAB-boosted 80-base power Dragon-type move that deals a decent amount of damage.



Species: Salamence
Item: Silk Scarf
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Double-Edge / Return
- Earthquake / Mud-Slap
- Brick Break / Rock Smash
- Rock Slide / Rollout

Physical Sweeper Salamence (Intimidate)

Salamence is a remarkable Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Don't forget back before Generation IV, a move's damage category was determined by its type. With Intimidate, on switch-in Salamence lowers the attack of adjacent opponents by 1 stage.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).



Species: Salamence
Item: Dragon Fang
Ability: Intimidate
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
Moveset:
- Dragon Claw / Dragon Breath
- Flamethrower / Ember
- Crunch / Bite
- Wish

Special Sweeper Salamence (Intimidate)

Salamence is an extraordinary Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. With Intimidate, on switch-in Salamence lowers the attack of adjacent opponents by 1 stage.

Dragon Claw is a special STAB-boosted 80-base power Dragon-type move that deals a decent amount of damage.
Dragon Breath is a special STAB-boosted 60-base power Dragon-type move (30% chance to paralyze the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Ember is a special 40-base power Fire-type move (10% chance to burn the target).
Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Wish is a status move (next turn, heals 50% of the recipient's max hp).



Species: Salamence
Item: Salac Berry
Ability: Moxie
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Dragon Dance
- Dragon Claw
- Rock Slide
- Earthquake

Salamence Physical Sweeper (Moxie )

Salamence is an astounding Physical Sweeper. It is meant to take down the opponent's team with brute physical power. In the old days before Generation IV, a move's damage category was determined by its type.

Dragon Dance is a status move (raises your Salamence's attack and speed by 1 stage).
Dragon Claw is a special STAB-boosted 80-base power Dragon-type move that deals a substantial amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).


Movesets for Doubles


What is a good doubles moveset for Salamence? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Salamence in Pokemon Ruby/Sapphire:

MetagrossSnorlaxMagnetonSuicuneClaydolStarmieHeracrossSmeargleSlakingHoundoom


Species: Salamence
Item: Soft Sand
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Earthquake / Mud-Slap
- Rock Slide / Rollout
- Double-Edge / Return
- Brick Break / Rock Smash

Doubles Physical Sweeper Salamence (Intimidate)

Salamence is an outstanding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. In the dark days before Generation IV, a move's damage category was determined by its type. With Intimidate, on switch-in Salamence lowers the attack of adjacent opponents by 1 stage.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).



Species: Salamence
Item: Dragon Fang
Ability: Intimidate
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
Moveset:
- Twister / Dragon Claw
- Flamethrower / Ember
- Crunch / Bite
- Wish

Doubles Special Sweeper Salamence (Intimidate)

Salamence is pretty popular Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. In the dark days prior to Generation IV, a move's damage category was determined by its type. With Intimidate, on switch-in Salamence lowers the attack of adjacent opponents by 1 stage.

Twister is a special STAB-boosted 40-base power Dragon-type move (20% chance to flinch the foes).
Dragon Claw is a special STAB-boosted 80-base power Dragon-type move that deals a mighty amount of damage.
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Ember is a special 40-base power Fire-type move (10% chance to burn the target).
Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Wish is a status move (next turn, heals 50% of the recipient's max hp).


Movepool


Wondering what moves can Salamence learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bite
60
100%
25
30% chance to flinch the target.
Crunch
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Claw
80
100%
15
No additional effect.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Hydro Pump
120
80%
5
No additional effect.
Twister
40
100%
20
20% chance to flinch the foe(s).
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thrash
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Scary Face
--
90%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.

Combo List


These are a list of several common move combinations Salamence can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Salamence

Related Videos


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