Competitive Information for Houndoom [Ruby/Sapphire]
Dark / Fire
Abilities:
Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
What is a good competitive moveset for Houndoom? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.
Houndoom is a wonderful Dark and Fire-typed Pokemon. Houndoom are common Pokemon to see in the RS metagame. Houndoom is weak to Fighting, Ground, Rock, and Water-typed attacks.
Item: Silk Scarf
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Frustration
- Sludge Bomb
- Shadow Ball
- Rock Smash / Counter
Physical Sweeper Houndoom (Flash Fire)
Houndoom is an awesome Physical Sweeper. It's designed to take down the opponent's team with brute physical power. In the old days prior to Generation IV, a move's damage category was determined by its type. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Sludge Bomb is a physical 90-base power Poison-type move (30% chance to poison the target).
♦ Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
♦ Counter is a physical 0-base power Fighting-type move (if hit by physical attack, returns double damage).
Link (click to copy):
https://hohoushome.com/b/ds10ae5
Item: Charcoal / White Herb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Crunch / Bite
- Solar Beam
- Protect
Special Sweeper Houndoom (Flash Fire)
Houndoom is an outstanding Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Remember prior to Generation IV, a move's damage category was determined by its type. White Herb will reset Houndoom's negative stat changes once (specifically for when it uses Overheat). With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
♦ Crunch is a special STAB-boosted 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
♦ Bite is a special STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Protect is a status move (prevents moves from affecting your Houndoom this turn).
Link (click to copy):
https://hohoushome.com/b/ds11ae5
Movesets for Doubles
What is a good doubles moveset for Houndoom? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.
Item: Silk Scarf
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Frustration
- Sludge Bomb
- Shadow Ball
- Rock Smash / Counter
Doubles Physical Sweeper Houndoom (Flash Fire)
Houndoom is a stupendous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Sludge Bomb is a physical 90-base power Poison-type move (30% chance to poison the target).
♦ Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
♦ Counter is a physical 0-base power Fighting-type move (if hit by physical attack, returns double damage).
Link (click to copy):
https://hohoushome.com/b/dd10ae5
Item: Charcoal / White Herb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Crunch / Bite
- Solar Beam
- Protect
Doubles Special Sweeper Houndoom (Flash Fire)
Houndoom is a notable Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Back before Generation IV, a move's damage category was determined by its type. White Herb will reset Houndoom's negative stat changes once (specifically for when it uses Overheat). With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
♦ Crunch is a special STAB-boosted 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
♦ Bite is a special STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Protect is a status move (prevents moves from affecting your Houndoom this turn).
Link (click to copy):
https://hohoushome.com/b/dd11ae5
Movepool
Wondering what moves can Houndoom learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Houndoom can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Houndoom
- Moves: Sunny day + Solar beam
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Snatch
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Houndoom's stats
- Howl
- Rage
Most notable and possible best moves for Houndoom
- Beat Up
- Crunch
- Fire Blast
- Hidden Power Grass
- Hidden Power Ice
- Howl
- Protect
- Pursuit
- Rest
- Taunt
- Toxic
- Will-O-Wisp
Common Effort Values for Houndoom in Ruby and Sapphire
- Modest Nature ( 8/0/0/252/168/80/ )
- Timid Nature ( 4/0/0/252/0/252/ )
- Optimize Houndoom's EV spread for Pokemon Ruby and Sapphire
Related Videos
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