Competitive Information for Houndoom [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Houndoom houndoom
Base Stats for Houndoom

Dark / Fire


Evolutions / Family:
Houndour
Houndoom

Weakness Chart for Dark/Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
0.5x
  
  
2x
0.5x
  
0.5x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
0x
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HoundoomVisit Serebii's Pokedex for location, breeding, and other game details about HoundoomVisit Bulbapedia for more information about HoundoomVisit Pikalytics for competitive usage stats on Houndoom

Movesets for Singles


What is a good competitive moveset for Houndoom? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Houndoom in Pokemon Gold/Silver:

ZapdosMachampGolemForretressStarmieMisdreavusQuagsireRhydonQwilfishDelibirdMeganiumClefable


Houndoom is popular Dark and Fire-typed Pokemon. It's pretty standard to see Houndoom show up as a Gold/Silver opponent. There were no known abilities back in the Gold/Silver Pokemon games. Houndoom is weak to Fighting, Ground, Rock, and Water-typed attacks.


Species: Houndoom
Item: Leftovers / Black Glasses
Moveset:
- Fire Blast / Sunny Day
- Pursuit / Crunch
- Roar
- Sleep Talk

Support Houndoom (Analytic)

Houndoom is a marvelous Support. Back before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Houndoom last longer regaining it's it's vitality every turn.

Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
Pursuit is a special STAB-boosted 40-base power Dark-type move (power doubles if the foe is switching out).
Crunch is a special STAB-boosted 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Roar is a status move (forces the target to switch to a random ally).
Sleep Talk is a status move (Houndoom must be asleep. uses another known move).




Species: Houndoom
Item: Life Orb / Focus Sash
Moveset:
- Return / Strength
- Sludge Bomb
- Shadow Ball
- Rock Smash

Physical Sweeper Houndoom (Retro)

Houndoom is a decent Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical 80-base power Normal-type move that deals a substantial amount of damage.
Sludge Bomb is a physical 90-base power Poison-type move (30% chance to poison the target).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).




Species: Houndoom
Item: Life Orb / Focus Sash
Moveset:
- Flamethrower / Ember
- Crunch / Bite
- Solar Beam
- Detect

Special Sweeper Houndoom (Retro)

Houndoom is a wonderful Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out.

Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Ember is a special STAB-boosted 40-base power Fire-type move (10% chance to burn the target).
Crunch is a special STAB-boosted 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Bite is a special STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Detect is a status move (prevents moves from affecting your Houndoom this turn).



Movepool


Wondering what moves can Houndoom learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Beat Up
10
100%
10
All healthy allies aid in damaging the target.
Bite
60
100%
25
30% chance to flinch the target.
Crunch
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Ember
40
100%
25
10% chance to burn the target.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Pursuit
40
100%
20
Power doubles if the foe is switching out.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thief
40
100%
10
If the user has no item, it steals the target's.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Smog
20
70%
20
40% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Leer
--
100%
30
Lowers the target's Defense by 1.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 2-5.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Houndoom can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Houndoom

Create a build


Have an idea in mind for Houndoom that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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