Competitive Information for Houndoom [Scarlet/Violet]


Dark / Fire
Abilities:
Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
What is a good competitive moveset for Houndoom? These builds have been optimized for Pokemon competing in Scarlet/Violet Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Scarlet/Violet generation metagame.
Houndoom is an extraordinary Dark and Fire-typed Pokemon. Houndoom is a pretty regular Pokemon to see in Generation 9. Houndoom is weak to Fighting, Ground, Rock, and Water-typed attacks.
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Crunch / Sucker Punch
- Thunder Fang / Body Slam
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is a fabulous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Thunder Fang was added to provide additional threat coverage.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/js10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Dark Pulse / Snarl
- Sludge Bomb
- Mud Shot / Hyper Voice
Special Sweeper Houndoom (Flash Fire)
Houndoom is a wonderful Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Mud Shot was added to provide additional threat coverage.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/js11ae5
Item: White Herb
Ability: Unnerve
Nature: Quiet (+SpA, -Spe)
EVs: 27 Hp / 236 SpA / 247 SpD
Moveset:
- Nasty Plot
- Dark Pulse
- Overheat
- Fire Blast
Houndoom Special Tank (Doom Sweep)
Houndoom is a decent Special Tank. It was designed to take a good amount of hits from special attacks while dealing some decent damage. White Herb will reset Houndoom's negative stat changes once (specifically for when it uses Overheat). With Unnerve, while Houndoom is active it prevents opposing pokemon from using their berries.
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Houndoom's special attack by 2 stages).
♦ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/js12ae5
Item: Focus Band
Ability: Flash Fire
Nature: Quiet (+SpA, -Spe)
EVs: 240 Hp / 15 Def / 240 SpA / 15 SpD
Moveset:
- Nasty Plot
- Dark Pulse
- Flamethrower
- Fire Blast
Houndoom Special Tank (Doom Doggy*)
Houndoom is a phenomenal Special Tank. This moveset attempts to take a considerable amount of hits from special attacks while dealing some decent damage. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/js13ae5
Movesets for Doubles
What is a good doubles moveset for Houndoom? These builds have been optimized for Scarlet/Violet Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Scarlet/Violet generation metagame.
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Crunch / Sucker Punch
- Thunder Fang / Body Slam
- Psychic Fangs
Doubles Physical Sweeper Houndoom (Flash Fire)
Houndoom is a remarkable Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Thunder Fang was added to provide additional threat coverage.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jd10ae5
Item: Focus Sash / Throat Spray
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Incinerate
- Hyper Voice / Tera Blast
- Snarl / Dark Pulse
- Sludge Bomb
Doubles Special Sweeper Houndoom (Flash Fire)
Houndoom is a pretty decent Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice or Snarl) and increases Houndoom's special attack stat by 2 stages. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa & type = tera type).
♦ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jd11ae5
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Fighting moves are bad against Ghost.
Ground moves are bad against Flying.
Rock moves are bad against Steel/Fighting/Ground.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Houndoom is: Ghost, Flying, Steel, Fighting, Ground, Water, Dragon or Grass
Terastallizing into one of it's default typings ( Dark or Fire ) could also prove beneficial.
Select a Tera-type:
Teratype Bug movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is pretty popular Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jta10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Bug
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Special Sweeper Houndoom (Flash Fire)
Houndoom is an astounding Special Sweeper in single battles. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Bug-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jta11ae5
Teratype Dark movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Foul Play / Tera Blast
- Flare Blitz / Fire Fang
- Psychic Fangs
- Body Slam / Facade
Physical Sweeper Houndoom (Flash Fire)
Houndoom is a spectacular Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Houndoom).
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Houndoom is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/jtb10ae5
Item: Focus Sash / Throat Spray
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Dark
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Foul Play / Tera Blast
- Overheat / Flamethrower
- Sludge Bomb
- Hyper Voice / Hyper Beam
Special Sweeper Houndoom (Flash Fire)
Houndoom is a remarkable Special Sweeper in single battles. It was designed to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and increases Houndoom's special attack stat by 2 stages. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dark-type move).
♦ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Houndoom's special attack by 2 stages).
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Houndoom cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/jtb11ae5
Teratype Dragon movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is popular Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jtc10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Dragon
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Special Sweeper Houndoom (Flash Fire)
Houndoom is an extraordinary Special Sweeper in single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dragon-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jtc11ae5
Teratype Electric movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast / Thunder Fang
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is pretty popular Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Thunder Fang is a physical TERA-boosted 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jtd10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Electric
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Special Sweeper Houndoom (Flash Fire)
Houndoom is an extraordinary Special Sweeper in single battles. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Electric-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jtd11ae5
Teratype Fairy movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is a phenomenal Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jte10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Special Sweeper Houndoom (Flash Fire)
Houndoom is a notable Special Sweeper in single battles. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fairy-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jte11ae5
Teratype Fighting movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is an interesting Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jtf10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Fighting
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Special Sweeper Houndoom (Flash Fire)
Houndoom is a marvelous Special Sweeper in single battles. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fighting-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jtf11ae5
Teratype Fire movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Tera Blast
- Foul Play / Crunch
- Psychic Fangs
- Thunder Fang / Body Slam
Physical Sweeper Houndoom (Flash Fire)
Houndoom is pretty popular Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Thunder Fang was added to provide additional threat coverage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
♦ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtg10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Sludge Bomb
- Mud Shot / Hyper Voice
Special Sweeper Houndoom (Flash Fire)
Houndoom is a wonderful Special Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Mud Shot was added to provide additional threat coverage.
♦ Flamethrower is a special TERA-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/jtg11ae5
Teratype Flying movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is a fabulous Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jth10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Flying
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Special Sweeper Houndoom (Flash Fire)
Houndoom is a notable Special Sweeper in single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Flying-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jth11ae5
Teratype Ghost movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is a pretty decent Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jti10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast / Shadow Ball
- Sludge Bomb
Special Sweeper Houndoom (Flash Fire)
Houndoom is a notable Special Sweeper in single battles. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ghost-type move).
♦ Shadow Ball is a special TERA-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jti11ae5
Teratype Grass movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast / Trailblaze
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is a stupendous Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Trailblaze to boost Houndoom for the following turns). Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Trailblaze is a physical TERA-boosted 50-base power Grass-type move (100% chance to raise your Houndoom's speed by 1 stage).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jtj10ae5
Item: Focus Sash / Throat Spray
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast / Solar Beam
- Hyper Voice / Hyper Beam
Special Sweeper Houndoom (Flash Fire)
Houndoom is a sensational Special Sweeper in single battles. This moveset is designed to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and increases Houndoom's special attack stat by 2 stages. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Grass-type move).
♦ Solar Beam is a special TERA-boosted 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Houndoom cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/jtj11ae5
Teratype Ground movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is a wonderful Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jtk10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Ground
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast / Mud Shot
- Sludge Bomb
Special Sweeper Houndoom (Flash Fire)
Houndoom is a marvelous Special Sweeper in single battles. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ground-type move).
♦ Mud Shot is a special TERA-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jtk11ae5
Teratype Ice movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is a remarkable Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jtl10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Ice
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Special Sweeper Houndoom (Flash Fire)
Houndoom is a fabulous Special Sweeper in single battles. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ice-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jtl11ae5
Teratype Normal movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Body Slam / Tera Blast
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is an extraordinary Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jtm10ae5
Item: Focus Sash / Throat Spray
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Normal
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Hyper Voice / Tera Blast
- Sludge Bomb
Special Sweeper Houndoom (Flash Fire)
Houndoom is a phenomenal Special Sweeper in single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and boosts Houndoom's special attack stat by 2 stages. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Hyper Voice is a special TERA-boosted 90-base power Normal-type move (no additional effect. Hits adjacent foes).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a Normal-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jtm11ae5
Teratype Poison movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is a marvelous Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jtn10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Poison
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Sludge Bomb / Tera Blast
- Shadow Ball / Hyper Voice
Special Sweeper Houndoom (Flash Fire)
Houndoom is a spectacular Special Sweeper in single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Shadow Ball was added to provide additional threat coverage.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Sludge Bomb is a special TERA-boosted 90-base power Poison-type move (30% chance to poison the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Poison-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/jtn11ae5
Teratype Psychic movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Psychic Fangs / Tera Blast
- Body Slam / Facade
Physical Sweeper Houndoom (Flash Fire)
Houndoom is an interesting Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Psychic Fangs is a physical TERA-boosted 85-base power Psychic-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Houndoom is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/jto10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Psychic
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Special Sweeper Houndoom (Flash Fire)
Houndoom is a marvelous Special Sweeper in single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Psychic-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jto11ae5
Teratype Rock movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is a stupendous Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jtp10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Rock
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Special Sweeper Houndoom (Flash Fire)
Houndoom is an awesome Special Sweeper in single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Rock-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jtp11ae5
Teratype Steel movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is an extraordinary Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jtq10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Steel
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Special Sweeper Houndoom (Flash Fire)
Houndoom is a spectacular Special Sweeper in single battles. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Steel-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jtq11ae5
Teratype Water movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Physical Sweeper Houndoom (Flash Fire)
Houndoom is a remarkable Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jtr10ae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Special Sweeper Houndoom (Flash Fire)
Houndoom is popular Special Sweeper in single battles. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Water-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jtr11ae5
Movepool
Wondering what moves can Houndoom learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Houndoom can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Houndoom
- Moves: Sunny day + Solar beam
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Substitute + Reversal
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Endure, Protect, Helping Hand, Feint, Sucker Punch
- Moves that Break Screens: Psychic Fangs
- Moves that inflict status: Will-O-Wisp
Moves that boost Houndoom's stats
- Flame Charge
- Howl
- Nasty Plot
- Trailblaze
Most notable and possible best moves for Houndoom
- Destiny Bond
- Howl
- Protect
- Rest
- Snarl
- Taunt
Common Effort Values for Houndoom in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Houndoom's EV spread for Pokemon Scarlet and Violet
Related Videos
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Here are the best movesets for Houndoom. Top rated Houndoom Scarlet/Violet movesets. You can find Houndoom builds Scarlet/Violet. Houndoom movesets Scarlet/Violet are listed here. VGC Houndoom Competitive Movesets can be found here. Find various EV spreads, find the best nature for Houndoom in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution