Competitive Information for Houndoom [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Houndoom houndoom
Base Stats for Houndoom

Dark / Fire

Abilities:
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
,
Early BirdEarly Bird: This Pokemon's sleep counter drops by 2 instead of 1.


Evolutions / Family:
Houndour
Houndoom

Weakness Chart for Dark/Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
0.5x
  
  
2x
0.5x
  
0.5x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
0x
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HoundoomVisit Serebii's Pokedex for location, breeding, and other game details about HoundoomVisit Bulbapedia for more information about Houndoom

Movesets for Singles


What is a good competitive moveset for Houndoom? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Houndoom in Pokemon Diamond/Pearl:

MukForretressDugtrioGyaradosJolteonGliscorToxicroakElectivireHonchkrowExeggutorHitmontop


Houndoom is a fabulous Dark and Fire-typed Pokemon. Houndoom is a super common Pokemon to see in Generation 4. Houndoom is weak to Fighting, Ground, Rock, and Water-typed attacks.


Species: Houndoom
Item: Life Orb / Expert Belt
Ability: Flash Fire
Nature: Hasty (+Spe, -Def)
EVs: 4 Atk / 252 SpA / 252 Spe
Moveset:
- Fire Blast / Flamethrower
- Dark Pulse / Taunt
- Sucker Punch
- Nasty Plot

Special Sweeper Houndoom (Analytic)

Houndoom is a spectacular Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Taunt is a status move (for 3-5 turns, the target can't use status moves).
Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Nasty Plot is a status move (raises your Houndoom's special attack by 2 stages).




Species: Houndoom
Item: Life Orb / Focus Sash
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Sucker Punch / Crunch
- Double-Edge / Return
- Fire Fang
- Thunder Fang

Physical Sweeper Houndoom (Flash Fire)

Houndoom is a notable Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).




Species: Houndoom
Item: Life Orb / Focus Sash
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Dark Pulse
- Sludge Bomb
- Shadow Ball

Special Sweeper Houndoom (Flash Fire)

Houndoom is a marvelous Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Houndoom's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Houndoom
Item: White Herb
Ability: Unnerve
Nature: Quiet (+SpA, -Spe)
EVs: 27 Hp / 236 SpA / 247 SpD
Moveset:
- Nasty Plot
- Dark Pulse
- Overheat
- Fire Blast

Houndoom Special Tank (Doom Sweep)

Houndoom is popular Special Tank. It is primarily designed to take a decent amount of hits from special attacks while dealing some decent damage.

Nasty Plot is a status move (raises your Houndoom's special attack by 2 stages).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Houndoom's special attack by 2 stages).
Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).




Species: Houndoom
Item: Focus Band
Ability: Flash Fire
Nature: Quiet (+SpA, -Spe)
EVs: 240 Hp / 15 Def / 240 SpA / 15 SpD
Moveset:
- Nasty Plot
- Dark Pulse
- Dream Eater / Flamethrower
- Fire Blast

Houndoom Special Tank (Doom Doggy)

Houndoom is an outstanding Special Tank. This moveset attempts to take a decent amount of hits from special attacks while dealing some decent damage. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Nasty Plot is a status move (raises your Houndoom's special attack by 2 stages).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Dream Eater is a special 100-base power Psychic-type move (Houndoom gains 1/2 hp inflicted. sleeping target only).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Houndoom? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Houndoom in Pokemon Diamond/Pearl:

MukForretressDugtrioGyaradosJolteonGliscorToxicroakElectivireHonchkrowExeggutorHitmontop


Species: Houndoom
Item: Life Orb / Focus Sash
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Sucker Punch / Crunch
- Double-Edge / Return
- Fire Fang
- Thunder Fang

Doubles Physical Sweeper Houndoom (Flash Fire)

Houndoom is a phenomenal Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).




Species: Houndoom
Item: Life Orb / Focus Sash
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Dark Pulse
- Sludge Bomb
- Shadow Ball

Doubles Special Sweeper Houndoom (Flash Fire)

Houndoom is popular Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Houndoom's special attack by 2 stages).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Houndoom learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Smog
20
70%
20
40% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Beat Up
10
100%
10
All healthy allies aid in damaging the target.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint
50
100%
10
Breaks protection. Fails if target is not protecting.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Strength
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Howl
--
--
40
Raises the user's Attack by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Role Play
--
--
10
User replaces its Ability with the target's.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Houndoom can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Houndoom

Create a build


Have an idea in mind for Houndoom that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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