Competitive Information for Houndour [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Houndour houndour
Base Stats for Houndour

Dark / Fire


Evolutions / Family:
Houndour
Houndoom

Weakness Chart for Dark/Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
0.5x
  
  
2x
0.5x
  
0.5x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
0x
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HoundourVisit Serebii's Pokedex for location, breeding, and other game details about HoundourVisit Bulbapedia for more information about Houndour

Movesets for Singles


What is a good competitive moveset for Houndour? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Houndour is an astounding Dark and Fire-typed Pokemon. Houndour is not a Pokemon anyone usually expects sees on the battlefield. There were no known abilities back in the Gold/Silver Pokemon games. Houndour is weak to Fighting, Ground, Rock, and Water-typed attacks.


Species: Houndour
Item: Life Orb / Focus Sash
Moveset:
- Flamethrower / Ember
- Crunch / Bite
- Solar Beam
- Detect

Special Sweeper Houndour (Retro)

Houndour is a sensational Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Houndour from being one-shotted and allowing it to atleast use a crucial move when brought out.

Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Ember is a special STAB-boosted 40-base power Fire-type move (10% chance to burn the target).
Crunch is a special STAB-boosted 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Bite is a special STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Detect is a status move (prevents moves from affecting your Houndour this turn).



Movepool


Wondering what moves can Houndour learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Beat Up
10
100%
10
All healthy allies aid in damaging the target.
Bite
60
100%
25
30% chance to flinch the target.
Crunch
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Ember
40
100%
25
10% chance to burn the target.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Pursuit
40
100%
20
Power doubles if the foe is switching out.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thief
40
100%
10
If the user has no item, it steals the target's.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Smog
20
70%
20
40% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Leer
--
100%
30
Lowers the target's Defense by 1.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 2-5.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Houndour can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Houndour

Create a build


Have an idea in mind for Houndour that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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