Competitive Information for Houndour [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Houndour houndour
Base Stats for Houndour

Dark / Fire

Abilities:
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
,
Early BirdEarly Bird: This Pokemon's sleep counter drops by 2 instead of 1.


Evolutions / Family:
Houndour
Houndoom

Weakness Chart for Dark/Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
0.5x
  
  
2x
0.5x
  
0.5x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
0x
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HoundourVisit Serebii's Pokedex for location, breeding, and other game details about HoundourVisit Bulbapedia for more information about Houndour

Movesets for Singles


What is a good competitive moveset for Houndour? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Houndour is an awesome Dark and Fire-typed Pokemon. Houndour is not a Pokemon anyone usually expects sees on the battlefield. Houndour is weak to Fighting, Ground, Rock, and Water-typed attacks.


Species: Houndour
Item: Life Orb / White Herb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Crunch / Bite
- Solar Beam
- Protect

Special Sweeper Houndour (Flash Fire)

Houndour is an awesome Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Remember prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Houndour from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Houndour's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Houndour's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Houndour's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Crunch is a special STAB-boosted 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Bite is a special STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Protect is a status move (prevents moves from affecting your Houndour this turn).



Movesets for Doubles


What is a good doubles moveset for Houndour? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Houndour
Item: Life Orb / White Herb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Crunch / Bite
- Solar Beam
- Protect

Doubles Special Sweeper Houndour (Flash Fire)

Houndour is a notable Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Don't forget before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Houndour from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Houndour's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Houndour's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Houndour's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Crunch is a special STAB-boosted 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Bite is a special STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Protect is a status move (prevents moves from affecting your Houndour this turn).



Movepool


Wondering what moves can Houndour learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Beat Up
10
100%
10
All healthy allies aid in damaging the target.
Bite
60
100%
25
30% chance to flinch the target.
Crunch
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Ember
40
100%
25
10% chance to burn the target.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Pursuit
40
100%
20
Power doubles if the targeted foe is switching out.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thief
40
100%
10
If the user has no item, it steals the target's.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Smog
20
70%
20
40% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charm
--
100%
20
Lowers the target's Attack by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Howl
--
--
40
Raises the user's Attack by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 2-5.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 2 turns, the target can't use status moves.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Houndour can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Houndour

Create a build


Have an idea in mind for Houndour that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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