Competitive Information for Starmie [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Starmie starmie
Base Stats for Starmie

Water / Psychic


Evolutions / Family:
Staryu
Starmie

Weakness Chart for Water/Psychic-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
2x
  
2x
0.5x
0.5x
  
2x
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
0.5x
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for StarmieVisit Serebii's Pokedex for location, breeding, and other game details about StarmieVisit Bulbapedia for more information about StarmieVisit Pikalytics for competitive usage stats on Starmie

Movesets for Singles


What is a good competitive moveset for Starmie? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Starmie in Pokemon Gold/Silver:

SkarmoryRaikouMiltankMarowakSteelixHeracrossMisdreavusJolteonBlisseyQuagsireDelibirdTauros


Starmie is a decent Water and Psychic-typed Pokemon. It's not-uncommon to find yourself dealing with Starmie when battling in the 2nd generation meta. There were no known abilities back in the Gold/Silver Pokemon games. Starmie is weak to Bug, Dark, Electric, Ghost, and Grass-typed attacks.


Species: Starmie
Item: Leftovers
Moveset:
- Surf
- Psychic
- Recover / Substitute
- Thunder Wave

Support Starmie (Analytic)

Starmie is an outstanding Support. Don't forget before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Starmie last longer regaining it's it's HP every turn.

Surf is a special STAB-boosted 95-base power Water-type move that deals a great amount of damage.
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Recover is a status move (heals your Starmie by 50% of its max hp).
Substitute is a status move (Starmie takes 1/4 its max hp to put in a substitute).
Thunder Wave is a status move (paralyzes the target).




Species: Starmie
Item: Life Orb
Moveset:
- Surf / Waterfall
- Psychic
- Ice Beam
- Thunderbolt

Special Sweeper Starmie (Retro)

Starmie is a phenomenal Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Don't forget before Generation IV, a move's damage category was determined by its type.

Surf is a special STAB-boosted 95-base power Water-type move that deals a substantial amount of damage.
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a decent amount of damage.
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).




Species: Starmie
Item: Choice Specs
Ability: Natural Cure
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Thunderbolt
- Rapid Spin
- Ice Beam
- Hydro Pump

Starmie Special Sweeper (Hydrobeam Trickster*)

Starmie is an interesting Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Starmie's special moves by 1.5x but will lock you into the first move you pick. Trick a Spiker (Ferrothorn for example) into receiving Specs. They're locked into a single move and will most likely need to switch. Use that turn to Rapid Spin and clear any hazards on your field. If you need Specs back trick em again, then blast em away with your other Special moves!

Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Rapid Spin is a physical 20-base power Normal-type move (frees Starmie from hazards, binding, leech seed).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Hydro Pump is a special STAB-boosted 120-base power Water-type move that deals a massive amount of damage.



Movepool


Wondering what moves can Starmie learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze the target.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the target's Speed by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psywave
--
80%
15
Random damage from 1 to (user's level*1.5 - 1).
Surf
95
100%
15
No additional effect.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Twister
40
100%
20
20% chance to flinch the target.
Water Gun
40
100%
25
No additional effect.
Waterfall
80
100%
15
No additional effect.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Zap Cannon
100
50%
5
100% chance to paralyze the target.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Double-Edge
120
100%
15
Has 1/4 recoil.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Harden
--
--
30
Raises the user's Defense by 1.
Light Screen
--
--
30
For 5 turns, the user's party has doubled Sp. Def.
Mimic
--
--
10
The last move the target used replaces this one.
Minimize
--
--
20
Raises the user's evasiveness by 1.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
20
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Starmie can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Starmie

Create a build


Have an idea in mind for Starmie that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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