Competitive Information for Starmie [Black/White]
Water / Psychic
Abilities:
This Pokemon's attacks have 1.3x power if it is the last to move in a turn.
No competitive use.
This Pokemon has its non-volatile status condition cured when it switches out.
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Movesets for Singles
Looking for a competitive moveset for Starmie? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover the strength of Starmie, an exceptional Pokémon known for its Water and Psychic typing! Starmie is a common Pokémon to see in the BW metagame. It is weak to Bug, Dark, Electric, Ghost, and Grass-typed attacks. Explore the movesets of Starmie below to understand its battle capabilities.
Item: Life Orb / Leftovers
Ability: Natural Cure
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Hydro Pump / Scald
- Thunder / Thunderbolt
- Ice Beam
- Recover
Dominating single battles, Starmie is a magnificent Special Sweeper. This technique aims to take down the opponent's team with lethal special moves. Leftovers are always a great recovery option to ensure Starmie last longer regaining it's life every turn. Life Orb boosts the power of Starmie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Starmie has its non-volatile status condition cured when it switches out.
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
◆ Thunder is a special 120-base power Electric-type move (30% chance to paralyze. Can't miss in rain).
◆ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
◆ Recover is a status move (heals your Starmie by 50% of its max hp).
Link (click to copy):
https://hohoushome.com/b/gaa79
Item: Life Orb / Choice Specs
Ability: Natural Cure
Nature: Quiet (+SpA, -Spe)
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Surf / Scald
- Psychic / Psyshock
- Ice Beam
- Thunderbolt
For those intense single battles, Starmie is a renowned Special Sweeper. This moveset is formulated to overwhelm foes with destructive special attacks. Choice Specs will increase the damage of Starmie's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Starmie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Starmie has its non-volatile status condition cured when it switches out.
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
◆ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/gba79
Item: Choice Specs
Ability: Natural Cure
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Trick / Thunderbolt
- Rapid Spin
- Ice Beam
- Hydro Pump
In single battles, Starmie's Special Sweeper role is a wonderful. It is primarily designed to overwhelm foes with overwhelming special moves. Choice Specs will increase the damage of Starmie's special moves by 1.5x but will lock you into the first move you pick. With Natural Cure, Starmie has its non-volatile status condition cured when it switches out. Trick a Spiker (Ferrothorn for example) into receiving Specs. They're locked into a single move and will most likely need to switch. Use that turn to Rapid Spin and clear any hazards on your field. If you need Specs back trick em again, then blast em away with your other Special moves!
◆ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
◆ Rapid Spin is a physical 20-base power Normal-type move (frees Starmie from hazards, binding, leech seed).
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
◆ Hydro Pump is a special STAB-boosted 120-base power Water-type move that deals a extensive amount of damage.
Link (click to copy):
https://hohoushome.com/b/gca79
Item: Life Orb
Ability: Natural Cure
Nature: Quiet (+SpA, -Spe)
EVs: 222 Hp / 88 Def / 200 SpA
Moveset:
- Flash Cannon
- Psychic
- Thunderbolt
- Ice Beam
Ready for single battles? Starmie is a top-notch Special Tank. It was designed to handle special hits and respond with decent damage. Life Orb boosts the power of Starmie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Starmie has its non-volatile status condition cured when it switches out.
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/gda79
Item: Life Orb
Ability: Natural Cure
Nature: Modest (+SpA, -Atk)
EVs: 45 Hp / 240 SpA / 225 Spe
IVs: 0 Atk
Moveset:
- Scald
- Psychic
- Thunderbolt
- Ice Beam
In single battles, Starmie is known as an extraordinary Special Sweeper. This moveset attempts to take down the opponent's team with lethal special moves. Life Orb boosts the power of Starmie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Starmie has its non-volatile status condition cured when it switches out.
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/gea79
Movesets for Doubles
Need a strong doubles moveset for Starmie? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
Item: Life Orb / Choice Specs
Ability: Natural Cure
Nature: Quiet (+SpA, -Spe)
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Surf / Scald
- Psychic / Psyshock
- Icy Wind / Ice Beam
- Thunderbolt
Dominating double battles, Starmie is a distinguished Special Sweeper. It is meant to overwhelm foes with brute special moves. Choice Specs will increase the damage of Starmie's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Starmie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Starmie has its non-volatile status condition cured when it switches out.
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
◆ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/haa79
Item: Life Orb / Mystic Water
Ability: Natural Cure
Nature: Quiet (+SpA, -Spe)
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Surf / Scald
- Psychic / Psyshock
- Ice Beam
- Trick Room
Starmie makes an an interesting Offensive Trick Roomer in single battles. Life Orb boosts the power of Starmie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Starmie has its non-volatile status condition cured when it switches out. With a Mystic Water equipped to it, Starmie's water-type attacks have 1.2x power.
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/hba79
Movepool
Want to know what moves Starmie can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Starmie.
Damage Modifiers:
Combo List
These are a list of several common move combinations Starmie can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Starmie
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Thunderbolt + Ice beam
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Magic Coat, Protect
- Moves that inflict status: Scald, Thunder Wave, Toxic
Moves that boost Starmie's stats
- Cosmic Power
- Harden
- Rapid Spin
Most notable and possible best moves for Starmie
- Hydro Pump
- Ice Beam
- Light Screen
- Protect
- Psyshock
- Rapid Spin
- Recover
- Reflect
- Reflect Type
- Rest
- Scald
- Surf
- Thunder
- Thunderbolt
- Toxic
- Toxic
Common Effort Values for Starmie in Black and White
- Timid Nature ( 0/0/0/252/4/252/ )
- Timid Nature ( 248/0/32/4/0/224/ )
- Optimize Starmie's Defensive EV-spread for Pokemon Black and White
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Starmie. Top rated Starmie Black/White movesets. You can find Starmie builds Black/White. Starmie movesets Black/White are listed here. VGC Starmie Competitive Movesets can be found here. Find various EV spreads, find the best nature for Starmie in Black/White along with competitive movesets. Basic info and Movesets for evolution