Competitive Information for Starmie [Sword/Shield]
Water / Psychic
Abilities:
Movesets for Singles
What is a good competitive moveset for Starmie? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
IncineroarPorygon-ZIndeedeeIndeedee-FCinderaceGyaradosTerrakionLudicoloRillaboomTalonflame
Starmie is an interesting Water and Psychic-typed Pokemon. Starmie is a pretty regular Pokemon to see in Generation 8. This Pokemon deserves to see more play in the meta. Starmie is weak to Bug, Dark, Electric, Ghost, and Grass-typed attacks.
Item: Choice Specs / Focus Sash
Ability: Natural Cure
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Meteor Beam
- Dazzling Gleam
- Expanding Force / Psychic
- Scald / Hydro Pump
Special Sweeper Starmie (Popular/Trending)
Starmie is a spectacular Special Sweeper for single battles. It's designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Starmie from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Starmie's special moves by 1.5x but will lock you into the first move you pick. With Natural Cure, Starmie has its non-volatile status condition cured when it switches out.
◆ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. Hits adjacent foes).
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Starmie on psychic terrain: 1.5x power, hits foes).
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a massive amount of damage.
Link (click to copy):
https://hohoushome.com/b/is10a79
Item: Life Orb / Choice Specs
Ability: Natural Cure
Nature: Quiet (+SpA, -Spe)
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Psychic / Expanding Force
- Surf / Scald
- Thunderbolt
- Ice Beam
Special Sweeper Starmie (Natural Cure)
Starmie is a sensational Special Sweeper for single battles. This moveset is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Starmie's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Starmie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Starmie has its non-volatile status condition cured when it switches out.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Starmie on psychic terrain: 1.5x power, hits foes).
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/is11a79
Item: Choice Specs
Ability: Natural Cure
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Trick / Thunderbolt
- Rapid Spin
- Ice Beam
- Hydro Pump
Starmie Special Sweeper (Hydrobeam Trickster)
Starmie is a spectacular Special Sweeper for single battles. It is meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Starmie's special moves by 1.5x but will lock you into the first move you pick. With Natural Cure, Starmie has its non-volatile status condition cured when it switches out. Trick a Spiker (Ferrothorn for example) into receiving Specs. They're locked into a single move and will most likely need to switch. Use that turn to Rapid Spin and clear any hazards on your field. If you need Specs back trick em again, then blast em away with your other Special moves!
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Rapid Spin is a physical 50-base power Normal-type move (free Starmie from hazards/bind/leech seed; +1 spe).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a gigantic amount of damage.
Link (click to copy):
https://hohoushome.com/b/is12a79
Item: Life Orb
Ability: Natural Cure
Nature: Quiet (+SpA, -Spe)
EVs: 222 Hp / 88 Def / 200 SpA
Moveset:
- Flash Cannon
- Psychic
- Thunderbolt
- Ice Beam
Starmie Special Tank (Boltbeam Star)
Starmie is a phenomenal Special Tank for single battles. It was designed to take a mighty amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Starmie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Starmie has its non-volatile status condition cured when it switches out.
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/is13a79
Item: Life Orb
Ability: Natural Cure
Nature: Modest (+SpA, -Atk)
EVs: 45 Hp / 240 SpA / 225 Spe
IVs: 0 Atk
Moveset:
- Scald
- Psychic
- Thunderbolt
- Ice Beam
Starmie Special Sweeper (Boltbeamer)
Starmie is a wonderful Special Sweeper for single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Starmie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Starmie has its non-volatile status condition cured when it switches out.
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/is14a79
Movesets for Doubles
What is a good doubles moveset for Starmie? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
IncineroarPorygon-ZIndeedeeIndeedee-FCinderaceGyaradosTerrakionLudicoloRillaboomTalonflame
Item: Life Orb / Choice Specs
Ability: Natural Cure
Nature: Quiet (+SpA, -Spe)
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Surf / Scald
- Dazzling Gleam
- Psychic / Expanding Force
- Icy Wind / Ice Beam
Doubles Special Sweeper Starmie (Natural Cure)
Starmie is popular Special Sweeper for double battles. This moveset is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Starmie's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Starmie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Starmie has its non-volatile status condition cured when it switches out.
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. Hits adjacent foes).
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Starmie on psychic terrain: 1.5x power, hits foes).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/id10a79
Item: Room Service / Life Orb
Ability: Natural Cure
Nature: Quiet (+SpA, -Spe)
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Psychic / Expanding Force
- Surf / Scald
- Thunderbolt
- Trick Room
Offensive Trick Room Starmie (Natural Cure)
Starmie is a stupendous Offensive Trick Room for single battles. Life Orb boosts the power of Starmie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Starmie has its non-volatile status condition cured when it switches out. With a Room Service equipped to it, if trick room is active, Starmie's speed is lowered by 1 stage then the Room Service gets consumed.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Starmie on psychic terrain: 1.5x power, hits foes).
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/id11a79
Movepool
Wondering what moves can Starmie learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Starmie can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Starmie
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Thunderbolt + Ice beam
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Meteor Beam + Item: Power Herb
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Ally Switch, Endure, Magic Coat, Protect
- Moves that inflict status: Scald, Thunder Wave, Toxic
Moves that boost Starmie's stats
- Agility
- Cosmic Power
- Curse
- Harden
- Meteor Beam
- Rapid Spin
- Skull Bash
Most notable and possible best moves for Starmie
- Dazzling Gleam
- Expanding Force
- Flip Turn
- Hydro Pump
- Ice Beam
- Icy Wind
- Light Screen
- Meteor Beam
- Protect
- Psychic
- Rapid Spin
- Reflect
- Rest
- Scald
- Teleport
- Thunderbolt
- Toxic
- Trick
- Trick Room
Common Effort Values for Starmie in Sword and Shield
- Timid Nature ( 4/0/0/252/0/252 )
- Timid Nature ( 0/0/0/252/4/252 )
- Optimize Starmie's EV spread for Pokemon Sword and Shield
Related Videos
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Here are the best movesets for Starmie. Top rated Starmie Sword/Shield movesets. You can find Starmie builds Sword/Shield. Starmie movesets Sword/Shield are listed here. VGC Starmie Competitive Movesets can be found here. Find various EV spreads, find the best nature for Starmie in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution