Competitive Information for Indeedee [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Indeedee indeedee
Base Stats for Indeedee

Psychic / Normal

Abilities:
SynchronizeSynchronize: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
,
Inner FocusInner Focus: This Pokemon cannot be made to flinch. Immune to Intimidate.
,
Psychic SurgePsychic Surge: On switch-in, this Pokemon summons Psychic Terrain.


Evolutions / Family:
Indeedee

Weakness Chart for Psychic/Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
2x
  
  
  
  
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for IndeedeeVisit Serebii's Pokedex for location, breeding, and other game details about IndeedeeVisit Bulbapedia for more information about IndeedeeVisit Pikalytics for competitive usage stats on Indeedee

Movesets for Singles


What is a good competitive moveset for Indeedee? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Indeedee in Pokemon Sword/Shield:

MiloticDragapultTogekissTyranitarExcadrillPassimianFerrothornChandelureSlurpuffPrimarina


Indeedee is a fabulous Psychic and Normal-typed Pokemon. Indeedee is a pretty regular Pokemon to see in Generation 8. Indeedee's only type-related weaknesses are Bug and Dark.


Species: Indeedee
Item: Psychic Seed / Life Orb
Ability: Psychic Surge
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Imprison
- Mystical Fire
- Ally Switch
- Trick Room

Special Sweeper Indeedee (Popular/Trending)

Indeedee is an astounding Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Indeedee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Psychic Surge, on switch-in Indeedee summons psychic terrain.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Imprison is a status move (no foe can use any move known by your Indeedee).
Mystical Fire is a special 75-base power Fire-type move (100% chance to lower the target's special attack by 1 stage).
Ally Switch is a status move (your Indeedee swaps positions with its ally).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).




Species: Indeedee
Item: Life Orb / Focus Sash
Ability: Psychic Surge
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Psychic / Extrasensory
- Hyper Voice / Tri Attack
- Energy Ball
- Shadow Ball

Special Sweeper Indeedee (Psychic Surge)

Indeedee is popular Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Indeedee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Indeedee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Psychic Surge, on switch-in Indeedee summons psychic terrain.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Tri Attack is a special STAB-boosted 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Indeedee? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Indeedee in Pokemon Sword/Shield:

HawluchaKommo-oZeraoraNinetales-AlolaNecrozmaWeezing-GalarHitmonleeCorsola-GalarPrimarinaMamoswineJellicentSigilyph


Species: Indeedee
Item: Life Orb / Focus Sash
Ability: Psychic Surge
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Tri Attack
- Dazzling Gleam
- Psychic / Extrasensory
- Energy Ball

Doubles Special Sweeper Indeedee (Psychic Surge)

Indeedee is pretty popular Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Indeedee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Indeedee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Psychic Surge, on switch-in Indeedee summons psychic terrain.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Tri Attack is a special STAB-boosted 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Indeedee learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Disarming Voice
40
--
15
This move does not check accuracy. Hits foes.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Extrasensory
80
100%
20
10% chance to flinch the target.
Future Sight
120
100%
10
Hits two turns after being used.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Magical Leaf
60
--
20
This move does not check accuracy.
Mystical Fire
75
100%
10
100% chance to lower the target's Sp. Atk by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Last Resort
140
100%
5
Fails unless each known move has been used.
Pay Day
40
100%
20
Scatters coins.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
After You
--
--
15
The target makes its move right after the user.
Ally Switch
--
--
15
The user swaps positions with its ally.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Metronome
--
--
10
Picks a random move.
Play Nice
--
--
20
Lowers the target's Attack by 1.
Power Split
--
--
10
Averages Attack and Sp. Atk stats with target.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Psychic Terrain
--
--
10
5 turns. Grounded: +Psychic power, priority-safe.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Indeedee can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Indeedee

Create a build


Have an idea in mind for Indeedee that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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