Competitive Information for Female Indeedee [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Indeedee-f indeedee-f
Base Stats for Indeedee-F

Psychic / Normal

Abilities:
SynchronizeSynchronize: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
,
Own TempoOwn Tempo: This Pokemon cannot be confused. Immune to Intimidate.
,
Psychic SurgePsychic Surge: On switch-in, this Pokemon summons Psychic Terrain.


Evolutions / Family:
Indeedee

Weakness Chart for Psychic/Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
2x
  
  
  
  
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Indeedee-fVisit Serebii's Pokedex for location, breeding, and other game details about Indeedee-fVisit Bulbapedia for more information about Indeedee-fVisit Pikalytics for competitive usage stats on Indeedee-f

Movesets for Singles


What is a good competitive moveset for Indeedee-f? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Indeedee-f in Pokemon Sword/Shield:

RhyperiorDusclopsTogekissIncineroarTorkoalConkeldurrVenusaurBlastoiseRotom-WashDragapult


Indeedee is a remarkable Psychic and Normal-typed Pokemon. It's frequent to find yourself dealing with Indeedee when battling in the 8th generation meta. Indeedee's only type-related weaknesses are Bug and Dark.


Species: Indeedee-F
Item: Focus Sash / Sitrus Berry
Ability: Psychic Surge
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Psychic / Heal Pulse
- Follow Me / Safeguard
- Helping Hand
- Protect

Physical Wall Indeedee-F (Analytic)

Indeedee is a marvelous Physical Wall. This moveset is designed to take a hefty amount of physical hits while dealing some decent damage. Focus Sash helps protect Indeedee from being one-shotted and allowing it to atleast use a crucial move when brought out. With Psychic Surge, on switch-in Indeedee summons psychic terrain.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Heal Pulse is a status move (heals the target by 50% of its max hp).
Follow Me is a status move (the foes' moves target your Indeedee on the turn used).
Safeguard is a status move (for 5 turns, protects Indeedee's party from status).
Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).
Protect is a status move (prevents moves from affecting your Indeedee this turn).




Species: Indeedee-F
Item: Life Orb / Focus Sash
Ability: Own Tempo
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Hyper Voice / Round
- Energy Ball
- Shadow Ball

Special Sweeper Indeedee-F (Own Tempo)

Indeedee is a notable Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Indeedee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Indeedee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Own Tempo, Indeedee cannot be confused. immune to intimidate.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Indeedee-f? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Indeedee-f in Pokemon Sword/Shield:

HawluchaCloysterMewZeraoraNecrozmaEspeonFroslassPolteageistCosmoemCinccinoJolteon


Species: Indeedee-F
Item: Life Orb / Focus Sash
Ability: Own Tempo
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice
- Dazzling Gleam
- Psychic / Psyshock
- Energy Ball

Doubles Special Sweeper Indeedee-F (Own Tempo)

Indeedee is a pretty decent Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Indeedee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Indeedee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Own Tempo, Indeedee cannot be confused. immune to intimidate.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Indeedee-f learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Disarming Voice
40
--
15
This move does not check accuracy. Hits foes.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Magical Leaf
60
--
20
This move does not check accuracy.
Mystical Fire
75
100%
10
100% chance to lower the target's Sp. Atk by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Pay Day
40
100%
20
Scatters coins.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Guard Split
--
--
10
Averages Defense and Sp. Def stats with target.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Healing Wish
--
--
10
User faints. Next hurt Pokemon is fully healed.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Metronome
--
--
10
Picks a random move.
Play Nice
--
--
20
Lowers the target's Attack by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Psychic Terrain
--
--
10
5 turns. Grounded: +Psychic power, priority-safe.
Psycho Shift
--
100%
10
Transfers the user's status ailment to the target.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Trick
--
100%
10
User switches its held item with the target's.

Combo List


These are a list of several common move combinations Indeedee-f can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Indeedee-f

Create a build


Have an idea in mind for Indeedee-f that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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