Competitive Information for Starmie [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Starmie starmie
Base Stats for Starmie

Water / Psychic

Abilities:
Natural CureNatural Cure: This Pokemon has its major status condition cured when it switches out.
,
IlluminateIlluminate: No competitive use.


Evolutions / Family:
Staryu
Starmie

Weakness Chart for Water/Psychic-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
2x
  
2x
0.5x
0.5x
  
2x
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
0.5x
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for StarmieVisit Serebii's Pokedex for location, breeding, and other game details about StarmieVisit Bulbapedia for more information about StarmieVisit Pikalytics for competitive usage stats on Starmie

Movesets for Singles


What is a good competitive moveset for Starmie? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Starmie in Pokemon Ruby/Sapphire:

TyranitarMetagrossGengarJolteonSnorlaxSalamenceCloysterRaikouUmbreonArticuno


Starmie is pretty popular Water and Psychic-typed Pokemon. It's usual to see Starmie show up as a Ruby/Sapphire opponent. Starmie is weak to Bug, Dark, Electric, Ghost, and Grass-typed attacks.


Species: Starmie
Item: Leftovers
Ability: Natural Cure
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hydro Pump / Surf
- Ice Beam
- Thunderbolt
- Psychic

Special Sweeper Starmie (Analytic)

Starmie is an awesome Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Starmie last longer regaining it's it's vitality every turn. With Natural Cure, Starmie has its major status condition cured when it switches out.

Hydro Pump is a special STAB-boosted 120-base power Water-type move that deals a high amount of damage.
Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Starmie
Item: Life Orb
Ability: Natural Cure
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Psychic
- Ice Beam
- Thunderbolt

Special Sweeper Starmie (Natural Cure)

Starmie is pretty popular Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Prior to Generation IV, a move's damage category was determined by its type. With Natural Cure, Starmie has its major status condition cured when it switches out.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a great amount of damage.
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).




Species: Starmie
Item: Choice Specs
Ability: Natural Cure
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Thunderbolt
- Rapid Spin
- Ice Beam
- Hydro Pump

Starmie Special Sweeper (Hydrobeam Trickster*)

Starmie is a remarkable Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Starmie's special moves by 1.5x but will lock you into the first move you pick. With Natural Cure, Starmie has its major status condition cured when it switches out. Trick a Spiker (Ferrothorn for example) into receiving Specs. They're locked into a single move and will most likely need to switch. Use that turn to Rapid Spin and clear any hazards on your field. If you need Specs back trick em again, then blast em away with your other Special moves!

Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Rapid Spin is a physical 20-base power Normal-type move (frees Starmie from hazards, binding, leech seed).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Hydro Pump is a special STAB-boosted 120-base power Water-type move that deals a massive amount of damage.



Movesets for Doubles


What is a good doubles moveset for Starmie? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Starmie in Pokemon Ruby/Sapphire:

TyranitarMetagrossGengarJolteonSnorlaxSalamenceCloysterRaikouUmbreonArticuno


Species: Starmie
Item: Life Orb
Ability: Natural Cure
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Psychic
- Icy Wind / Ice Beam
- Thunderbolt

Doubles Special Sweeper Starmie (Natural Cure)

Starmie is a fabulous Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Back before Generation IV, a move's damage category was determined by its type. With Natural Cure, Starmie has its major status condition cured when it switches out.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a good amount of damage.
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).



Movepool


Wondering what moves can Starmie learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Dive
60
100%
10
Dives underwater turn 1, strikes turn 2.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Waterfall
80
100%
15
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Camouflage
--
--
20
Changes user's type based on terrain. (Normal)
Confuse Ray
--
100%
10
Confuses the target.
Cosmic Power
--
--
20
Raises the user's Defense and Sp. Def by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Harden
--
--
30
Raises the user's Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Minimize
--
--
20
Raises the user's evasiveness by 1.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
20
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Starmie can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Starmie

Create a build


Have an idea in mind for Starmie that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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