Competitive Information for Articuno [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Articuno articuno
Base Stats for Articuno

Ice / Flying

Abilities:
PressurePressure: If this Pokemon is the target of a move, that move loses one additional PP.


Evolutions / Family:
Articuno

Weakness Chart for Ice/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
2x
  
2x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
  
  
  
  
4x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ArticunoVisit Serebii's Pokedex for location, breeding, and other game details about ArticunoVisit Bulbapedia for more information about ArticunoVisit Pikalytics for competitive usage stats on Articuno

Movesets for Singles


What is a good competitive moveset for Articuno? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Articuno in Pokemon Ruby/Sapphire:

SnorlaxDugtrioUmbreonStarmieMagnetonMarowakArcanine


Articuno is a wonderful Ice and Flying-typed Pokemon. It's frequent to see Articuno show up as a Ruby/Sapphire opponent. Articuno is weak to Electric, Fire, Rock, and Steel-typed attacks.


Species: Articuno
Item: Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Sky Attack / Gust
- Steel Wing
- Rock Smash

Physical Sweeper Articuno (Pressure)

Articuno is a legendary Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. With Pressure, if Articuno is the target of a move that move loses one additional pp.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Gust is a physical STAB-boosted 40-base power Flying-type move (power doubles during bounce and fly).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Articuno's defense by 1 stage).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).




Species: Articuno
Item: Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Ice Beam / Icy Wind
- Extrasensory
- Water Pulse
- Protect

Special Sweeper Articuno (Pressure)

Articuno is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Remember prior to Generation IV, a move's damage category was determined by its type. With Pressure, if Articuno is the target of a move that move loses one additional pp.

Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Protect is a status move (prevents moves from affecting your Articuno this turn).



Movesets for Doubles


What is a good doubles moveset for Articuno? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Articuno in Pokemon Ruby/Sapphire:

SnorlaxDugtrioUmbreonStarmieMagnetonMarowakArcanine


Species: Articuno
Item: Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Sky Attack / Gust
- Steel Wing
- Rock Smash

Doubles Physical Sweeper Articuno (Pressure)

Articuno is a legendary Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Don't forget before Generation IV, a move's damage category was determined by its type. With Pressure, if Articuno is the target of a move that move loses one additional pp.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Gust is a physical STAB-boosted 40-base power Flying-type move (power doubles during bounce and fly).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Articuno's defense by 1 stage).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).




Species: Articuno
Item: Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Icy Wind / Ice Beam
- Extrasensory
- Water Pulse
- Protect

Doubles Special Sweeper Articuno (Pressure)

Articuno is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Keep in mind back before Generation IV, a move's damage category was determined by its type. With Pressure, if Articuno is the target of a move that move loses one additional pp.

Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Protect is a status move (prevents moves from affecting your Articuno this turn).



Movepool


Wondering what moves can Articuno learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Extrasensory
80
100%
30
10% chance to flinch the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Powder Snow
40
100%
25
10% chance to freeze the foe(s).
Sheer Cold
--
30%
5
OHKOs the target. Fails if user is a lower level.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gust
40
100%
35
Power doubles during Bounce and Fly.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Agility
--
--
30
Raises the user's Speed by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Mimic
--
--
10
The last move the target used replaces this one.
Mind Reader
--
--
5
User's next move will not miss the target.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Articuno can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Articuno

Create a build


Have an idea in mind for Articuno that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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