Competitive Information for Arcanine [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Arcanine arcanine
Base Stats for Arcanine

Fire

Abilities:
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
,
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.


Evolutions / Family:
Growlithe
Arcanine

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ArcanineVisit Serebii's Pokedex for location, breeding, and other game details about ArcanineVisit Bulbapedia for more information about ArcanineVisit Pikalytics for competitive usage stats on Arcanine

Movesets for Singles


What is a good competitive moveset for Arcanine? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Arcanine in Pokemon Ruby/Sapphire:

SwampertGengarForretressUmbreonZapdosGyaradosTaurosHitmontopGranbullMarowakArticunoHypno


Arcanine is an awesome Fire-typed Pokemon. Arcanine is a pretty common Pokemon to see in Generation 3. Arcanine is weak to Ground, Rock, and Water-typed attacks.


Species: Arcanine
Item: Leftovers / White Herb
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Fire Blast
- Extreme Speed / Howl
- Roar
- Toxic

Physical Tank Arcanine (Analytic)

Arcanine is popular Physical Tank. It's primary goal is to take a decent amount of physical hits while dealing some decent damage. In the dark days prior to Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Arcanine last longer regaining it's stamina every turn. With Intimidate, on switch-in Arcanine lowers the attack of adjacent opponents by 1 stage.

Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
Extreme Speed is a physical priority-increased 80-base power Normal-type move (usually goes first).
Howl is a status move (raises your Arcanine's attack by 1 stage).
Roar is a status move (forces the target to switch to a random ally).
Toxic is a status move (badly poisons the target).




Species: Arcanine
Item: Leftovers / White Herb
Ability: Intimidate
Nature: Naive (+Spe, -SpD)
EVs: 80 Hp / 252 SpA / 176 Spe
Moveset:
- Fire Blast / Flamethrower
- Howl
- Roar
- Toxic

Mixed Sweeper Arcanine (Analytic)

Arcanine is a notable Mixed Sweeper. In the old days before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Arcanine last longer regaining it's it's life every turn. With Intimidate, on switch-in Arcanine lowers the attack of adjacent opponents by 1 stage.

Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Howl is a status move (raises your Arcanine's attack by 1 stage).
Roar is a status move (forces the target to switch to a random ally).
Toxic is a status move (badly poisons the target).




Species: Arcanine
Item: Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Dig
- Rock Smash
- Protect

Physical Sweeper Arcanine (Flash Fire)

Arcanine is popular Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. In the old days prior to Generation IV, a move's damage category was determined by its type. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Protect is a status move (prevents moves from affecting your Arcanine this turn).




Species: Arcanine
Item: Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Crunch / Bite
- Protect
- Toxic

Special Sweeper Arcanine (Flash Fire)

Arcanine is a notable Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. In the dark days prior to Generation IV, a move's damage category was determined by its type. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Arcanine's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Protect is a status move (prevents moves from affecting your Arcanine this turn).
Toxic is a status move (badly poisons the target).



Movesets for Doubles


What is a good doubles moveset for Arcanine? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Arcanine in Pokemon Ruby/Sapphire:

SwampertGengarForretressUmbreonZapdosGyaradosTaurosHitmontopGranbullMarowakArticunoHypno


Species: Arcanine
Item: Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Dig
- Rock Smash
- Protect

Doubles Physical Sweeper Arcanine (Flash Fire)

Arcanine is a phenomenal Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Remember before Generation IV, a move's damage category was determined by its type. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Protect is a status move (prevents moves from affecting your Arcanine this turn).




Species: Arcanine
Item: Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Crunch / Bite
- Protect
- Toxic

Doubles Special Sweeper Arcanine (Flash Fire)

Arcanine is a stupendous Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Prior to Generation IV, a move's damage category was determined by its type. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Arcanine's special attack by 2 stages).
Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Protect is a status move (prevents moves from affecting your Arcanine this turn).
Toxic is a status move (badly poisons the target).



Movepool


Wondering what moves can Arcanine learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bite
60
100%
25
30% chance to flinch the target.
Crunch
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flame Wheel
60
100%
25
10% chance to burn the target. Thaws user.
Flamethrower
95
100%
15
10% chance to burn the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Thief
40
100%
10
If the user has no item, it steals the target's.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Extreme Speed
80
100%
5
Usually goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Take Down
90
85%
20
Has 1/4 recoil.
Thrash
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charm
--
100%
20
Lowers the target's Attack by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Howl
--
--
40
Raises the user's Attack by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Arcanine can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Arcanine

Create a build


Have an idea in mind for Arcanine that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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