Competitive Information for Arcanine [Ruby/Sapphire]
![Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Arcanine Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Arcanine](https://hohoushome.com/images/png/poke_pedestal.png)
![arcanine](images/dl/sprites/arcanine.png)
Fire
Abilities:
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Arcanine? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Arcanine, a sensational Pokémon that excels with Fire typing! It's a sight to see Arcanine out in the 3rd generation battlefield. It is weak to Ground, Rock, and Water-typed attacks. Ready to elevate your game with Arcanine's movesets? They're right below!
Item: Leftovers / White Herb
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Fire Blast
- Extreme Speed / Howl
- Roar
- Toxic
Arcanine is an extraordinary Physical Tank. It's meant to take a nice amount of physical hits while dealing some decent damage. Keep in mind back before Generation IV, a move's damage category was determined by its type. White Herb will reset Arcanine's negative stat changes once. Leftovers are always a great recovery option to ensure Arcanine last longer regaining it's it's life every turn. With Intimidate, on switch-in Arcanine lowers the attack of adjacent opponents by 1 stage.
♦ Extreme Speed is a physical priority-increased 80-base power Normal-type move (usually goes first).
♦ Howl is a status move (raises your Arcanine's attack by 1 stage).
♦ Roar is a status move (forces the target to switch to a random ally).
♦ Toxic is a status move (badly poisons the target).
Link (click to copy):
https://hohoushome.com/b/caa3b
Item: Leftovers / White Herb
Ability: Intimidate
Nature: Naive (+Spe, -SpD)
EVs: 80 Hp / 252 SpA / 176 Spe
Moveset:
- Fire Blast / Flamethrower
- Howl
- Roar
- Toxic
Arcanine is a remarkable Mixed Sweeper. Years before Generation IV, a move's damage category was determined by its type. White Herb will reset Arcanine's negative stat changes once. Leftovers are always a great recovery option to ensure Arcanine last longer regaining it's health points every turn. With Intimidate, on switch-in Arcanine lowers the attack of adjacent opponents by 1 stage.
♦ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
♦ Howl is a status move (raises your Arcanine's attack by 1 stage).
♦ Roar is a status move (forces the target to switch to a random ally).
♦ Toxic is a status move (badly poisons the target).
Link (click to copy):
https://hohoushome.com/b/cba3b
Item: Silk Scarf
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Frustration
- Dig
- Rock Smash
- Protect
Arcanine is a fabulous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Don't forget back before Generation IV, a move's damage category was determined by its type. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Arcanine this turn).
Link (click to copy):
https://hohoushome.com/b/cca3b
Item: Charcoal / White Herb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Crunch / Bite
- Protect
- Toxic
Arcanine is an awesome Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Previously before Generation IV, a move's damage category was determined by its type. White Herb will reset Arcanine's negative stat changes once (specifically for when it uses Overheat). With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
♦ Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
♦ Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
♦ Protect is a status move (prevents moves from affecting your Arcanine this turn).
♦ Toxic is a status move (badly poisons the target).
Link (click to copy):
https://hohoushome.com/b/cda3b
Movesets for Doubles
Need a strong doubles moveset for Arcanine? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Silk Scarf
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Frustration
- Dig
- Rock Smash
- Protect
Arcanine is an awesome Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Keep in mind back before Generation IV, a move's damage category was determined by its type. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Arcanine this turn).
Link (click to copy):
https://hohoushome.com/b/daa3b
Item: Charcoal
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Crunch / Bite
- Protect
- Toxic
Arcanine is a fabulous Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. In the dark days before Generation IV, a move's damage category was determined by its type. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Arcanine's special attack by 2 stages).
♦ Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
♦ Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
♦ Protect is a status move (prevents moves from affecting your Arcanine this turn).
♦ Toxic is a status move (badly poisons the target).
Link (click to copy):
https://hohoushome.com/b/dba3b
Movepool
Want to know what moves Arcanine can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Arcanine.
Damage Modifiers:
Combo List
These are a list of several common move combinations Arcanine can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Arcanine
- Moves: Safeguard + Thrash
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Extreme Speed
- Moves that inflict status: Toxic
Moves that boost Arcanine's stats
- Agility
- Howl
Most notable and possible best moves for Arcanine
- Extreme Speed
- Fire Blast
- Flamethrower
- Hidden Power Fighting
- Hidden Power Grass
- Howl
- Overheat
- Protect
- Rest
- Roar
- Toxic
Common Effort Values for Arcanine in Ruby and Sapphire
- Adamant Nature ( 252/252/4/0/0/0/ )
- Brave Nature ( 252/252/0/4/0/0/ )
- Optimize Arcanine's Defensive EV-spread for Pokemon Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Arcanine. Top rated Arcanine Ruby/Sapphire movesets. You can find Arcanine builds Ruby/Sapphire. Arcanine movesets Ruby/Sapphire are listed here. VGC Arcanine Competitive Movesets can be found here. Find various EV spreads, find the best nature for Arcanine in Ruby/Sapphire along with competitive movesets. Basic info and Movesets for evolution