Competitive Information for Hitmontop [Ruby/Sapphire]


Fighting
Abilities:
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.


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Movesets for Singles
Looking for a competitive moveset for Hitmontop? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Hitmontop, a stunning Pokémon with Fighting typing. It's a sight to see Hitmontop out in the 3rd generation battlefield. Its only type-related weaknesses are Flying and Psychic. Explore the movesets below to see how Hitmontop performs in battles.
Item: Leftovers
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 144 Hp / 252 Atk / 112 Spe
Moveset:
- Rock Slide
- Rapid Spin
- Bulk Up / Brick Break
- Rest
Hitmontop shows an exquisite Physical Tank prowess in single battles. This setup is intended to take a considerable amount of physical hits while dealing some decent damage. Previously before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Hitmontop last longer regaining it's health points every turn. With Intimidate, on switch-in Hitmontop lowers the attack of opponents by 1 stage.
◆ Rapid Spin is a physical 20-base power Normal-type move (frees Hitmontop from hazards, binding, leech seed).
◆ Bulk Up is a status move (raises your Hitmontop's attack and defense by 1 stage).
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, even if the target is immune).
◆ Rest is a status move (Hitmontop sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/caaed
Item: Shell Bell / Choice Band
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- High Jump Kick / Brick Break
- Earthquake / Dig
- Rock Slide
When it comes to single battles, Hitmontop shines as a terrific Physical Sweeper. It's meant to overwhelm foes with lethal physical moves. Previously before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Hitmontop's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Hitmontop recover from the recoil damage it may take from Double-Edge. With Intimidate, on switch-in Hitmontop lowers the attack of opponents by 1 stage.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ High Jump Kick is a physical STAB-boosted 85-base power Fighting-type move (if miss, Hitmontop takes 1/2 damage it would've dealt).
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, even if the target is immune).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
◆ Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
Link (click to copy):
https://hohoushome.com/b/cbaed
Movesets for Doubles
Need a strong doubles moveset for Hitmontop? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Shell Bell / Choice Band
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Dig
- Rock Slide
- Double-Edge / Return
- High Jump Kick / Brick Break
Hitmontop shows a brilliant Physical Sweeper prowess in double battles. The objective of this moveset is to take down the opponent's team with devastating physical power. Don't forget back before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Hitmontop's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Hitmontop recover from the recoil damage it may take from Double-Edge. With Intimidate, on switch-in Hitmontop lowers the attack of opponents by 1 stage.
◆ Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ High Jump Kick is a physical STAB-boosted 85-base power Fighting-type move (if miss, Hitmontop takes 1/2 damage it would've dealt).
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, even if the target is immune).
Link (click to copy):
https://hohoushome.com/b/daaed
Movepool
Want to know what moves Hitmontop can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Hitmontop.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hitmontop can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Hitmontop
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Mach Punch, Quick Attack
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Hitmontop's stats
- Agility
- Bulk Up
- Rapid Spin
Most notable and possible best moves for Hitmontop
- Brick Break
- Bulk Up
- Earthquake
- Hidden Power Ghost
- High Jump Kick
- Protect
- Rapid Spin
- Rest
- Rock Slide
- Toxic
Common Effort Values for Hitmontop in Ruby and Sapphire
- Adamant Nature ( 144/252/0/0/0/112/ )
- Careful Nature ( 252/0/4/0/252/0/ )
- Optimize Hitmontop's Defensive EV-spread for Pokemon Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Hitmontop. Top rated Hitmontop Ruby/Sapphire movesets. You can find Hitmontop builds Ruby/Sapphire. Hitmontop movesets Ruby/Sapphire are listed here. VGC Hitmontop Competitive Movesets can be found here. Find various EV spreads, find the best nature for Hitmontop in Ruby/Sapphire along with competitive movesets. Basic info and Movesets for evolution