Competitive Information for Hitmontop [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Hitmontop hitmontop
Base Stats for Hitmontop

Fighting

Abilities:
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
  
  
  
  
2x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HitmontopVisit Serebii's Pokedex for location, breeding, and other game details about HitmontopVisit Bulbapedia for more information about HitmontopVisit Pikalytics for competitive usage stats on Hitmontop

Movesets for Singles


What is a good competitive moveset for Hitmontop? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Hitmontop in Pokemon Ruby/Sapphire:

GyaradosSalamenceTaurosArcanineGranbullUmbreonAmpharosCrawdaunt


Hitmontop is a sensational Fighting-typed Pokemon. Hitmontop is a common Pokemon to see in Generation 3. Hitmontop's only type-related weaknesses are Flying and Psychic.


Species: Hitmontop
Item: Leftovers
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 144 Hp / 252 Atk / 112 Spe
Moveset:
- Rock Slide
- Rapid Spin
- Bulk Up / Brick Break
- Rest

Physical Tank Hitmontop (Analytic)

Hitmontop is a stupendous Physical Tank. This moveset is designed to take a large amount of physical hits while dealing some decent damage. Don't forget back before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Hitmontop last longer regaining it's it's HP every turn. With Intimidate, on switch-in Hitmontop lowers the attack of adjacent opponents by 1 stage.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Rapid Spin is a physical 20-base power Normal-type move (frees Hitmontop from hazards, binding, leech seed).
Bulk Up is a status move (raises your Hitmontop's attack and defense by 1 stage).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, even if the target is immune).
Rest is a status move (Hitmontop sleeps 2 turns and restores hp and status).




Species: Hitmontop
Item: Life Orb
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- High Jump Kick / Brick Break
- Earthquake
- Rock Slide

Physical Sweeper Hitmontop (Intimidate)

Hitmontop is a fabulous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. In the old days before Generation IV, a move's damage category was determined by its type. With Intimidate, on switch-in Hitmontop lowers the attack of adjacent opponents by 1 stage.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
High Jump Kick is a physical STAB-boosted 85-base power Fighting-type move (if miss, Hitmontop takes 1/2 damage it would've dealt).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, even if the target is immune).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).



Movesets for Doubles


What is a good doubles moveset for Hitmontop? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Hitmontop in Pokemon Ruby/Sapphire:

GyaradosSalamenceTaurosArcanineGranbullUmbreonAmpharosCrawdaunt


Species: Hitmontop
Item: Life Orb
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Double-Edge
- High Jump Kick

Doubles Physical Sweeper Hitmontop (Intimidate)

Hitmontop is a sensational Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Remember before Generation IV, a move's damage category was determined by its type. With Intimidate, on switch-in Hitmontop lowers the attack of adjacent opponents by 1 stage.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
High Jump Kick is a physical STAB-boosted 85-base power Fighting-type move (if miss, Hitmontop takes 1/2 damage it would've dealt).



Movepool


Wondering what moves can Hitmontop learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Pursuit
40
100%
20
Power doubles if the targeted foe is switching out.
Thief
40
100%
10
If the user has no item, it steals the target's.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
High Jump Kick
85
90%
20
If miss, user takes 1/2 damage it would've dealt.
Mach Punch
40
100%
30
Usually goes first.
Mega Kick
120
75%
5
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Quick Attack
40
100%
30
Usually goes first.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Damage doubles if user is hit by the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rolling Kick
60
85%
15
30% chance to flinch the target.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Triple Kick
10
90%
10
Hits 3 times. Each hit can miss, but power rises.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Mimic
--
--
10
The last move the target used replaces this one.
Mind Reader
--
--
5
User's next move will not miss the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Hitmontop can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Hitmontop

Create a build


Have an idea in mind for Hitmontop that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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