Competitive Information for Hitmonlee [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Hitmonlee hitmonlee
Base Stats for Hitmonlee

Fighting

Abilities:
LimberLimber: This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
  
  
  
  
2x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HitmonleeVisit Serebii's Pokedex for location, breeding, and other game details about HitmonleeVisit Bulbapedia for more information about HitmonleeVisit Pikalytics for competitive usage stats on Hitmonlee

Movesets for Singles


What is a good competitive moveset for Hitmonlee? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Hitmonlee is a phenomenal Fighting-typed Pokemon. Hitmonlee is a super common Pokemon to see in Generation 3. Hitmonlee's only type-related weaknesses are Flying and Psychic.


Species: Hitmonlee
Item: Life Orb / Focus Sash
Ability: Limber
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- High Jump Kick / Brick Break
- Earthquake
- Rock Slide

Physical Sweeper Hitmonlee (Limber)

Hitmonlee is a sensational Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Remember prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Hitmonlee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Hitmonlee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Hitmonlee cannot be paralyzed. gaining this ability while paralyzed cures it.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
High Jump Kick is a physical STAB-boosted 85-base power Fighting-type move (if miss, Hitmonlee takes 1/2 damage it would've dealt).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, even if the target is immune).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).



Movesets for Doubles


What is a good doubles moveset for Hitmonlee? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Hitmonlee
Item: Life Orb / Focus Sash
Ability: Limber
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Double-Edge
- High Jump Kick

Doubles Physical Sweeper Hitmonlee (Limber)

Hitmonlee is pretty popular Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Remember prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Hitmonlee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Hitmonlee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Hitmonlee cannot be paralyzed. gaining this ability while paralyzed cures it.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
High Jump Kick is a physical STAB-boosted 85-base power Fighting-type move (if miss, Hitmonlee takes 1/2 damage it would've dealt).



Movepool


Wondering what moves can Hitmonlee learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Thief
40
100%
10
If the user has no item, it steals the target's.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
High Jump Kick
85
90%
20
If miss, user takes 1/2 damage it would've dealt.
Jump Kick
70
95%
25
If miss, user takes 1/2 damage it would've dealt.
Mach Punch
40
100%
30
Usually goes first.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Damage doubles if user is hit by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rolling Kick
60
85%
15
30% chance to flinch the target.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Meditate
--
--
40
Raises the user's Attack by 1.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Mind Reader
--
--
5
User's next move will not miss the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Hitmonlee can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Hitmonlee

Create a build


Have an idea in mind for Hitmonlee that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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