Competitive Information for Hitmonlee [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Hitmonlee hitmonlee
Base Stats for Hitmonlee

Fighting

Abilities:
LimberLimber: This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
,
RecklessReckless: This Pokemon's attacks with recoil or crash damage have 1.2x power; not Struggle.

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
  
  
  
  
2x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HitmonleeVisit Serebii's Pokedex for location, breeding, and other game details about HitmonleeVisit Bulbapedia for more information about Hitmonlee

Movesets for Singles


What is a good competitive moveset for Hitmonlee? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Hitmonlee in Pokemon Diamond/Pearl:

MismagiusCresseliaBlisseyMagnezoneGyaradosElectivire


Hitmonlee is a sensational Fighting-typed Pokemon. It's common to see Hitmonlee show up as a Diamond/Pearl opponent. Hitmonlee's only type-related weaknesses are Flying and Psychic.


Species: Hitmonlee
Item: Bright Powder
Ability: Limber
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Close Combat
- Blaze Kick
- Mach Punch
- Rapid Spin

Physical Sweeper Hitmonlee (Analytic)

Hitmonlee is a fabulous Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. With Limber, Hitmonlee cannot be paralyzed. gaining this ability while paralyzed cures it.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonlee's defense and special defense by 1 stage).
Blaze Kick is a physical 85-base power Fire-type move (high critical hit ratio. 10% chance to burn).
Mach Punch is a physical STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
Rapid Spin is a physical 20-base power Normal-type move (frees Hitmonlee from hazards, binding, leech seed).




Species: Hitmonlee
Item: Life Orb / Focus Sash
Ability: Limber
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Superpower / Close Combat
- Double-Edge / Return
- Earthquake
- Poison Jab

Physical Sweeper Hitmonlee (Limber)

Hitmonlee is a fabulous Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Hitmonlee from being one-shotted and allowing it to atleast use a crucial move when brought out. With Limber, Hitmonlee cannot be paralyzed. gaining this ability while paralyzed cures it.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonlee's attack and defense by 1 stage).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonlee's defense and special defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).




Species: Hitmonlee
Item: Focus Band
Ability: Unburden
Nature: Naive (+Spe, -SpD)
EVs: 252 Atk / 252 Spe
Moveset:
- Stone Edge
- Bulk Up
- Focus Punch / High Jump Kick
- Earthquake / Knock Off

Hitmonlee Physical Sweeper (Sashlee)

Hitmonlee is an extraordinary Physical Sweeper. It attempts to take down the opponent's team with brute physical power.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Bulk Up is a status move (raises your Hitmonlee's attack and defense by 1 stage).
Focus Punch is a physical STAB-boosted 150-base power Fighting-type move (fails if your Hitmonlee takes damage before it hits).
High Jump Kick is a physical STAB-boosted 100-base power Fighting-type move (if miss, Hitmonlee takes 1/2 damage it would've dealt).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Knock Off is a physical 20-base power Dark-type move (target's item is lost and it cannot obtain another).



Movesets for Doubles


What is a good doubles moveset for Hitmonlee? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Hitmonlee in Pokemon Diamond/Pearl:

MismagiusCresseliaBlisseyMagnezoneGyaradosElectivire


Species: Hitmonlee
Item: Life Orb / Focus Sash
Ability: Limber
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Superpower / Close Combat
- Earthquake
- Rock Slide
- Double-Edge

Doubles Physical Sweeper Hitmonlee (Limber)

Hitmonlee is a wonderful Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Hitmonlee from being one-shotted and allowing it to atleast use a crucial move when brought out. With Limber, Hitmonlee cannot be paralyzed. gaining this ability while paralyzed cures it.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonlee's attack and defense by 1 stage).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonlee's defense and special defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).



Movepool


Wondering what moves can Hitmonlee learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Vacuum Wave
40
100%
30
Usually goes first.
Blaze Kick
85
90%
10
High critical hit ratio. 10% chance to burn.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Bullet Punch
40
100%
30
Usually goes first.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
50
100%
10
Breaks protection. Fails if target is not protecting.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
High Jump Kick
100
90%
20
If miss, user takes 1/2 damage it would've dealt.
Jump Kick
85
95%
25
If miss, user takes 1/2 damage it would've dealt.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Low Kick
--
100%
20
More power the heavier the target.
Mach Punch
40
100%
30
Usually goes first.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Poison Jab
80
100%
20
30% chance to poison the target.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rolling Kick
60
85%
15
30% chance to flinch the target.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
35
95%
35
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Meditate
--
--
40
Raises the user's Attack by 1.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Mind Reader
--
--
5
User's next move will not miss the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Hitmonlee can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Hitmonlee

Create a build


Have an idea in mind for Hitmonlee that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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