Competitive Information for Hitmonlee [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Hitmonlee hitmonlee
Base Stats for Hitmonlee

Fighting

Abilities:
LimberLimber: This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
,
RecklessReckless: This Pokemon's attacks with recoil or crash damage have 1.2x power; not Struggle.
,
UnburdenUnburden: Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
  
2x
  
  
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
2x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HitmonleeVisit Serebii's Pokedex for location, breeding, and other game details about HitmonleeVisit Bulbapedia for more information about HitmonleeVisit Pikalytics for competitive usage stats on Hitmonlee

Movesets for Singles


What is a good competitive moveset for Hitmonlee? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Hitmonlee in Pokemon Sword/Shield:

TogekissGengarRotom-MowBlastoiseArcanineLaprasGrimmsnarlHattereneChandelureMudsdale


Hitmonlee is a pretty decent Fighting-typed Pokemon. It's a almost common sight to see Hitmonlee out in the 8th generation battlefield. Hitmonlee is weak to Fairy, Flying, and Psychic-typed attacks.


Species: Hitmonlee
Item: Normal Gem / Lum Berry
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Close Combat / High Jump Kick
- Throat Chop
- Fake Out
- Helping Hand

Physical Tank Hitmonlee (Analytic)

Hitmonlee is a notable Physical Tank. It is designed to take a great amount of physical hits while dealing some decent damage. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonlee's defense and special defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmonlee is hurt by 50% of its max hp if it misses).
Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).




Species: Hitmonlee
Item: Life Orb / Focus Sash
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Superpower / Close Combat
- Earthquake
- Body Slam
- Throat Chop

Physical Sweeper Hitmonlee (Unburden)

Hitmonlee is a spectacular Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Hitmonlee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Hitmonlee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonlee's attack and defense by 1 stage).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonlee's defense and special defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).




Species: Hitmonlee
Item: Focus Band
Ability: Unburden
Nature: Naive (+Spe, -SpD)
EVs: 252 Atk / 252 Spe
Moveset:
- Stone Edge
- Bulk Up
- High Jump Kick
- Earthquake

Hitmonlee Physical Sweeper (Sashlee*)

Hitmonlee is pretty popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Bulk Up is a status move (raises your Hitmonlee's attack and defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmonlee is hurt by 50% of its max hp if it misses).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Hitmonlee? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Hitmonlee in Pokemon Sword/Shield:

DragapultIndeedeeWeezing-GalarMandibuzzCorsola-GalarGengarDittoCrawdauntDurantMimikyuNinetalesCoalossal


Species: Hitmonlee
Item: Life Orb / Focus Sash
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Superpower / Close Combat
- Earthquake / Bulldoze
- Rock Slide
- Body Slam

Doubles Physical Sweeper Hitmonlee (Unburden)

Hitmonlee is a wonderful Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Hitmonlee from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Hitmonlee's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonlee's attack and defense by 1 stage).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonlee's defense and special defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).



Movepool


Wondering what moves can Hitmonlee learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aura Sphere
80
--
20
This move does not check accuracy.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Vacuum Wave
40
100%
30
Usually goes first.
Blaze Kick
85
90%
10
High critical hit ratio. 10% chance to burn.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Punch
40
100%
30
Usually goes first.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double Kick
30
100%
30
Hits 2 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
High Jump Kick
130
90%
10
User is hurt by 50% of its max HP if it misses.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mach Punch
40
100%
30
Usually goes first.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Poison Jab
80
100%
20
30% chance to poison the target.
Rapid Spin
50
100%
40
Free user from hazards/bind/Leech Seed; +1 Spe.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Metronome
--
--
10
Picks a random move.
Mind Reader
--
--
5
User's next move will not miss the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Hitmonlee can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Hitmonlee

Create a build


Have an idea in mind for Hitmonlee that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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