Competitive Information for Hitmonchan [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Hitmonchan hitmonchan
Base Stats for Hitmonchan

Fighting

Abilities:
Keen EyeKeen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
,
Inner FocusInner Focus: This Pokemon cannot be made to flinch. Immune to Intimidate.
,
Iron FistIron Fist: This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
  
2x
  
  
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
2x
0.5x
  
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Hitmonchan? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Hitmonchan in Pokemon Sword/Shield:

TogekissExcadrillRotom-HeatTyranitarTsareenaChandelureWeezing-GalarTorkoalRotom-WashWhimsicott


Hitmonchan is an awesome Fighting-typed Pokemon. It's normal to find yourself dealing with Hitmonchan when battling in the 8th generation meta. Hitmonchan is weak to Fairy, Flying, and Psychic-typed attacks.


Species: Hitmonchan
Item: Black Belt / Assault Vest
Ability: Inner Focus
Nature: Adamant (+Atk, -SpA)
EVs: 28 Hp / 252 Atk / 228 Spe
Moveset:
- Drain Punch / Close Combat
- Bullet Punch
- Fake Out
- Helping Hand

Physical Sweeper Hitmonchan (Popular/Trending)

Hitmonchan is a sensational Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. With Inner Focus, Hitmonchan cannot be made to flinch. immune to intimidate.

Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hitmonchan recovers 50% of the damage dealt).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonchan's defense and special defense by 1 stage).
Bullet Punch is a physical priority-increased 40-base power Steel-type move (usually goes first).
Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).



Species: Hitmonchan
Item: Life Orb / Choice Band
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Throat Chop / Double-Edge
- Earthquake
- Thunder Punch

Physical Sweeper Hitmonchan (Iron Fist)

Hitmonchan is popular Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Hitmonchan's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Hitmonchan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Hitmonchan's punch-based attacks have 1.2x power. sucker punch is not boosted. Throat Chop was added to provide additional threat coverage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonchan's defense and special defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmonchan is hurt by 50% of its max hp if it misses).
Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).



Species: Hitmonchan
Item: Leftovers / Life Orb
Ability: Inner Focus
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Double-Edge / Body Slam
- Earthquake
- Throat Chop

Physical Sweeper Hitmonchan

Hitmonchan is an outstanding Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Hitmonchan last longer regaining it's health every turn. Life Orb boosts the power of Hitmonchan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Inner Focus, Hitmonchan cannot be made to flinch. immune to intimidate.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonchan's defense and special defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmonchan is hurt by 50% of its max hp if it misses).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).


Movesets for Doubles


What is a good doubles moveset for Hitmonchan? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Hitmonchan in Pokemon Sword/Shield:

TogekissExcadrillRotom-HeatTyranitarTsareenaChandelureWeezing-GalarTorkoalRotom-WashWhimsicott


Species: Hitmonchan
Item: Leftovers / Life Orb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Thunder Punch

Doubles Physical Sweeper Hitmonchan (Iron Fist)

Hitmonchan is an awesome Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Hitmonchan last longer regaining it's stamina every turn. Life Orb boosts the power of Hitmonchan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Hitmonchan's punch-based attacks have 1.2x power. sucker punch is not boosted.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonchan's defense and special defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmonchan is hurt by 50% of its max hp if it misses).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).



Species: Hitmonchan
Item: Life Orb / Choice Band
Ability: Inner Focus
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake / Bulldoze
- Rock Slide
- Throat Chop / Double-Edge

Doubles Physical Sweeper Hitmonchan

Hitmonchan is an extraordinary Physical Sweeper. It tries to take down the opponent's team with brute physical power. Choice Band will increase the damage of Hitmonchan's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Hitmonchan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Inner Focus, Hitmonchan cannot be made to flinch. immune to intimidate. Throat Chop was added to provide additional threat coverage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonchan's defense and special defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmonchan is hurt by 50% of its max hp if it misses).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).


Movepool


Wondering what moves can Hitmonchan learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aura Sphere
80
--
20
This move does not check accuracy.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Vacuum Wave
40
100%
30
Usually goes first.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Punch
40
100%
30
Usually goes first.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
25
If the user has no item, it steals the target's.
Double-Edge
120
100%
15
Has 33% recoil.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Headbutt
70
100%
15
30% chance to flinch the target.
High Jump Kick
130
90%
10
User is hurt by 50% of its max HP if it misses.
Ice Punch
75
100%
15
10% chance to freeze the target.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mach Punch
40
100%
30
Usually goes first.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Rapid Spin
50
100%
40
Free user from hazards/bind/Leech Seed; +1 Spe.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Submission
80
80%
20
Has 1/4 recoil.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Coaching
--
--
10
Raises an ally's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Mind Reader
--
--
5
User's next move will not miss the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Hitmonchan can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Hitmonchan

Create a build


Have an idea in mind for Hitmonchan that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Visit Smogon's Pokedex for more competitive movesets for HitmonchanVisit Serebii's Pokedex for location, breeding, and other game details about HitmonchanVisit Bulbapedia for more information about Hitmonchan