Competitive Information for Hitmonchan [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Hitmonchan hitmonchan
Base Stats for Hitmonchan

Fighting

Abilities:
Keen EyeKeen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
,
Inner FocusInner Focus: This Pokemon cannot be made to flinch.
,
Iron FistIron Fist: This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
  
2x
  
  
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
2x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HitmonchanVisit Serebii's Pokedex for location, breeding, and other game details about HitmonchanVisit Bulbapedia for more information about HitmonchanVisit Pikalytics for competitive usage stats on Hitmonchan

Movesets for Singles


What is a good competitive moveset for Hitmonchan? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Hitmonchan in Pokemon Sun/Moon:

TyphlosionGalvantulaCharizard-Mega-YRotom-WashLandorus-TherianBisharpMagnezoneNinetalesRibombeeRaticateLucarioScrafty


Hitmonchan is an interesting Fighting-typed Pokemon. It's pretty regular to find yourself dealing with Hitmonchan when battling in the 7th generation meta. Hitmonchan is weak to Fairy, Flying, and Psychic-typed attacks.


Species: Hitmonchan
Item: Life Orb / Assault Vest
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Drain Punch / Bulk Up
- Ice Punch
- Thunder Punch
- Rapid Spin

Physical Tank Hitmonchan (Analytic)

Hitmonchan is a sensational Physical Tank. This moveset is designed to take a great amount of physical hits while dealing some decent damage. Life Orb boosts the power of Hitmonchan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Hitmonchan's punch-based attacks have 1.2x power. sucker punch is not boosted.

Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hitmonchan recovers 50% of the damage dealt).
Bulk Up is a status move (raises your Hitmonchan's attack and defense by 1 stage).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Rapid Spin is a physical 20-base power Normal-type move (frees Hitmonchan from hazards, binding, leech seed).




Species: Hitmonchan
Item: Fightinium Z / Life Orb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Double-Edge / Return
- Earthquake
- Fire Punch

Physical Sweeper Hitmonchan (Iron Fist)

Hitmonchan is a notable Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Hitmonchan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Hitmonchan's punch-based attacks have 1.2x power. sucker punch is not boosted.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonchan's defense and special defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmonchan is hurt by 50% of its max hp if it misses).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).




Species: Hitmonchan
Item: Leftovers
Ability: Iron Fist
Nature: Impish (+Def, -SpA)
EVs: 200 Atk / 200 Def / 8 SpD / 100 Spe
Moveset:
- Stone Edge
- Bullet Punch
- Sky Uppercut
- Earthquake

Hitmonchan Physical Tank (Little Mac)

Hitmonchan is a marvelous Physical Tank. It tries to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Hitmonchan last longer regaining it's stamina every turn. With Iron Fist, Hitmonchan's punch-based attacks have 1.2x power. sucker punch is not boosted. Bullet Punch hits fairys for super effective damage.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Bullet Punch is a physical priority-increased 40-base power Steel-type move (usually goes first).
Sky Uppercut is a physical STAB-boosted 85-base power Fighting-type move (can hit pokemon using bounce, fly, or sky drop).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Hitmonchan? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Hitmonchan in Pokemon Sun/Moon:

TyphlosionGalvantulaCharizard-Mega-YRotom-WashLandorus-TherianBisharpMagnezoneNinetalesRibombeeRaticateLucarioScrafty


Species: Hitmonchan
Item: Fightinium Z / Life Orb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake
- Rock Slide
- Double-Edge

Doubles Physical Sweeper Hitmonchan (Iron Fist)

Hitmonchan is an awesome Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hitmonchan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Hitmonchan's punch-based attacks have 1.2x power. sucker punch is not boosted.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonchan's defense and special defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmonchan is hurt by 50% of its max hp if it misses).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).



Movepool


Wondering what moves can Hitmonchan learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Vacuum Wave
40
100%
30
Usually goes first.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Punch
40
100%
30
Usually goes first.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Comet Punch
18
85%
15
Hits 2-5 times in one turn.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
25
If the user has no item, it steals the target's.
Double-Edge
120
100%
15
Has 33% recoil.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
High Jump Kick
130
90%
10
User is hurt by 50% of its max HP if it misses.
Ice Punch
75
100%
15
10% chance to freeze the target.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mach Punch
40
100%
30
Usually goes first.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Sky Uppercut
85
90%
15
Can hit Pokemon using Bounce, Fly, or Sky Drop.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Submission
80
80%
20
Has 1/4 recoil.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Mind Reader
--
--
5
User's next move will not miss the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Hitmonchan can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Hitmonchan

Create a build


Have an idea in mind for Hitmonchan that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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