Competitive Information for Hitmontop [Sun/Moon]


Fighting
Abilities:
Movesets for Singles
What is a good competitive moveset for Hitmontop? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Medicham-MegaCobalionBreloomKommo-oConkeldurrCharizard-Mega-XScraftyCharizard-Mega-YMiloticSylveon
Hitmontop is an outstanding Fighting-typed Pokemon. It's common to find yourself dealing with Hitmontop when battling in the 7th generation meta. This Pokemon deserves to see more play in the meta. Hitmontop is weak to Fairy, Flying, and Psychic-typed attacks.
Item: Leftovers / Sitrus Berry
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 4 SpD / 252 Spe
Moveset:
- Close Combat / Seismic Toss
- Fake Out / Rapid Spin
- Protect
- Toxic
Support Hitmontop (Popular/Trending)
Hitmontop is a fabulous Support. Leftovers are always a great recovery option to ensure Hitmontop last longer regaining it's health points every turn. With Intimidate, on switch-in Hitmontop lowers the attack of adjacent opponents by 1 stage.
♦ Seismic Toss is a physical STAB-boosted 0-base power Fighting-type move (does damage equal to your Hitmontop's level).
♦ Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
♦ Rapid Spin is a physical 20-base power Normal-type move (frees Hitmontop from hazards, binding, leech seed).
♦ Protect is a status move (prevents moves from affecting your Hitmontop this turn).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/hs10aed
Item: Fightinium Z / Life Orb
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Rock Slide / Double-Edge
- Earthquake / Drill Run
- Thief / Sucker Punch
Physical Sweeper Hitmontop (Technician)
Hitmontop is a phenomenal Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Hitmontop's moves of 60 power or less have 1.5x power. includes struggle. Rock Slide was added to provide additional threat coverage.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
♦ Thief is a physical 60-base power Dark-type move (if your Hitmontop has no item, it steals the target's).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/hs11aed
Item: Fightinium Z / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Rock Slide / Double-Edge
- Earthquake / Drill Run
- Sucker Punch / Thief
Physical Sweeper Hitmontop (Steadfast)
Hitmontop is a pretty decent Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Hitmontop flinches its speed is raised by 1 stage. Rock Slide was added to provide additional threat coverage.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Thief is a physical 60-base power Dark-type move (if your Hitmontop has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/hs12aed
Item: Focus Sash
Ability: Technician
Nature: Naughty (+Atk, -SpD)
EVs: 4 Hp / 252 Atk / 252 Def
Moveset:
- Bullet Punch
- Vacuum Wave
- Endeavor
- Quick Attack
Hitmontop Physical Tank (Fears)
Hitmontop is an extraordinary Physical Tank. It was designed to take a good amount of physical hits while dealing some decent damage. Focus Sash helps protect Hitmontop from being one-shotted and allowing it to atleast use a crucial move when brought out. With Technician, Hitmontop's moves of 60 power or less have 1.5x power. includes struggle.
♦ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
♦ Endeavor is a physical 0-base power Normal-type move (lowers the target's hp to your Hitmontop's hp).
♦ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/hs13aed
Movesets for Doubles
What is a good doubles moveset for Hitmontop? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
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Item: Fightinium Z / Life Orb
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake / Bulldoze
- Rock Slide / Rollout
- Thief / Double-Edge
Doubles Physical Sweeper Hitmontop (Technician)
Hitmontop is an astounding Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Hitmontop's moves of 60 power or less have 1.5x power. includes struggle. Thief was added to provide additional threat coverage.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
♦ Thief is a physical 60-base power Dark-type move (if your Hitmontop has no item, it steals the target's).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/hd10aed
Item: Fightinium Z / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake / Drill Run
- Rock Slide / Rollout
- Sucker Punch / Double-Edge
Doubles Physical Sweeper Hitmontop (Steadfast)
Hitmontop is an outstanding Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Hitmontop flinches its speed is raised by 1 stage. Sucker Punch was added to provide additional threat coverage.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/hd11aed
Movepool
Wondering what moves can Hitmontop learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hitmontop can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Hitmontop
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves boosted by Technician: Swift (BP: 60), Tackle (BP: 40), Rolling Kick (BP: 60), Quick Attack (BP: 40), Pursuit (BP: 40), Thief (BP: 60), Triple Kick (BP: 10), Twister (BP: 40), Rapid Spin (BP: 20), Rock Smash (BP: 40), Snore (BP: 50), Rollout (BP: 30), Mach Punch (BP: 40), Mud-Slap (BP: 20), Covet (BP: 60), Fake Out (BP: 40), Revenge (BP: 60), Aerial Ace (BP: 60), Feint (BP: 30), Bullet Punch (BP: 40), Vacuum Wave (BP: 40), Round (BP: 60), Bulldoze (BP: 60)
- Moves with Priority: Quick Attack, Detect, Endure, Protect, Mach Punch, Fake Out, Helping Hand, Feint, Sucker Punch, Bullet Punch, Vacuum Wave, Quick Guard, Wide Guard
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Hitmontop's stats
- Agility
- Bulk Up
- Curse
- Rapid Spin
- Work Up
Most notable and possible best moves for Hitmontop
- Bulk Up
- Bullet Punch
- Close Combat
- Earthquake
- Fake Out
- High Jump Kick
- Mach Punch
- Protect
- Rapid Spin
- Rest
- Seismic Toss
- Sucker Punch
- Toxic
Common Effort Values for Hitmontop in Sun and Moon
- Jolly Nature ( 252/0/0/0/4/252/ )
- Impish Nature ( 252/72/108/0/76/0/ )
- Optimize Hitmontop's EV spread for Pokemon Sun and Moon
Related Videos
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Here are the best movesets for Hitmontop. Top rated Hitmontop Sun/Moon movesets. You can find Hitmontop builds Sun/Moon. Hitmontop movesets Sun/Moon are listed here. VGC Hitmontop Competitive Movesets can be found here. Find various EV spreads, find the best nature for Hitmontop in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution