Competitive Information for Hitmontop [Black/White]


Fighting
Abilities:
Movesets for Singles
What is a good competitive moveset for Hitmontop? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.
Hitmontop is a notable Fighting-typed Pokemon. It's normal to see Hitmontop show up as a Black/White opponent. Hitmontop is typically seen in the UU tier (Underused). Hitmontop's only type-related weaknesses are Flying and Psychic.
Item: Leftovers / Chesto Berry
Ability: Intimidate
Nature: Impish (+Def, -SpA)
EVs: 248 Hp / 220 Def / 40 SpD
Moveset:
- Close Combat
- Rapid Spin
- Protect
- Rest
Physical Wall Hitmontop (Popular/Trending)
Hitmontop is an extraordinary Physical Wall. It's purpose is to take a mighty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Hitmontop last longer regaining it's it's health every turn. With Intimidate, on switch-in Hitmontop lowers the attack of adjacent opponents by 1 stage.
♦ Rapid Spin is a physical 20-base power Normal-type move (frees Hitmontop from hazards, binding, leech seed).
♦ Protect is a status move (prevents moves from affecting your Hitmontop this turn).
♦ Rest is a status move (Hitmontop sleeps 2 turns and restores hp and status).
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Item: Life Orb / Black Belt
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Double-Edge / Frustration
- Earthquake / Bulldoze
- Sucker Punch / Thief
Physical Sweeper Hitmontop (Technician)
Hitmontop is a marvelous Physical Sweeper. It is meant to take down the opponent's team with brute physical power. White Herb will reset Hitmontop's negative stat changes once (specifically for when it uses Close Combat). Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Hitmontop's moves of 60 power or less have 1.5x power. includes struggle.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Thief is a physical 40-base power Dark-type move (if your Hitmontop has no item, it steals the target's).
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Item: Life Orb / Black Belt
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Double-Edge / Return
- Earthquake / Drill Run
- Sucker Punch / Thief
Physical Sweeper Hitmontop (Steadfast)
Hitmontop is a decent Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. White Herb will reset Hitmontop's negative stat changes once (specifically for when it uses Close Combat). Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Hitmontop flinches its speed is raised by 1 stage.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Thief is a physical 40-base power Dark-type move (if your Hitmontop has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/fs12aed
Item: Focus Sash
Ability: Technician
Nature: Naughty (+Atk, -SpD)
EVs: 4 Hp / 252 Atk / 252 Def
Moveset:
- Bullet Punch
- Vacuum Wave
- Endeavor
- Quick Attack
Hitmontop Physical Tank (Fears)
Hitmontop is a phenomenal Physical Tank. It is meant to take a decent amount of physical hits while dealing some decent damage. Focus Sash helps protect Hitmontop from being one-shotted and allowing it to atleast use a crucial move when brought out. With Technician, Hitmontop's moves of 60 power or less have 1.5x power. includes struggle.
♦ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
♦ Endeavor is a physical 0-base power Normal-type move (lowers the target's hp to your Hitmontop's hp).
♦ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/fs13aed
Movesets for Doubles
What is a good doubles moveset for Hitmontop? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.
Item: Life Orb / Black Belt
Ability: Technician / Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake / Bulldoze
- Rock Slide / Rollout
- Sucker Punch / Double-Edge
Doubles Physical Sweeper Hitmontop (Technician)
Hitmontop is pretty popular Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. White Herb will reset Hitmontop's negative stat changes once (specifically for when it uses Close Combat). Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Hitmontop's moves of 60 power or less have 1.5x power. includes struggle. Sucker Punch was added to provide additional threat coverage.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
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Movepool
Wondering what moves can Hitmontop learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hitmontop can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Hitmontop
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves boosted by Technician: Swift (BP: 60), Tackle (BP: 50), Rolling Kick (BP: 60), Quick Attack (BP: 40), Pursuit (BP: 40), Thief (BP: 40), Triple Kick (BP: 10), Twister (BP: 40), Rapid Spin (BP: 20), Rock Smash (BP: 40), Snore (BP: 40), Rollout (BP: 30), Mach Punch (BP: 40), Mud-Slap (BP: 20), Covet (BP: 60), Fake Out (BP: 40), Revenge (BP: 60), Aerial Ace (BP: 60), Feint (BP: 30), Bullet Punch (BP: 40), Vacuum Wave (BP: 40), Low Sweep (BP: 60), Round (BP: 60), Bulldoze (BP: 60)
- Moves with Priority: Quick Attack, Detect, Endure, Protect, Mach Punch, Fake Out, Helping Hand, Feint, Sucker Punch, Bullet Punch, Vacuum Wave, Quick Guard, Wide Guard
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Hitmontop's stats
- Agility
- Bulk Up
- Rapid Spin
- Work Up
Most notable and possible best moves for Hitmontop
- Close Combat
- Earthquake
- Fake Out
- Mach Punch
- Protect
- Rapid Spin
- Rest
- Sucker Punch
- Toxic
Common Effort Values for Hitmontop in Black and White
- Impish Nature ( 248/0/220/0/40/0/ )
- Impish Nature ( 252/4/252/0/0/0/ )
- Optimize Hitmontop's EV spread for Pokemon Black and White
Related Videos
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Here are the best movesets for Hitmontop. Top rated Hitmontop Black/White movesets. You can find Hitmontop builds Black/White. Hitmontop movesets Black/White are listed here. VGC Hitmontop Competitive Movesets can be found here. Find various EV spreads, find the best nature for Hitmontop in Black/White along with competitive movesets. Basic info and Movesets for evolution