Competitive Information for Azumarill [Black/White]
Water
Abilities:
Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
What is a good competitive moveset for Azumarill? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.
LatiosPolitoedKeldeoFerrothornThundurus-TherianTerrakionGarchompVolcaronaDonphanNinetales
Azumarill is a notable Water-typed Pokemon. Azumarill are common Pokemon to see in the BW metagame. Azumarill is typically seen in the UU tier (Underused). Azumarill's only type-related weaknesses are Electric and Grass.
Item: Life Orb / Mystic Water
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Return
- Superpower / Brick Break
- Ice Punch
Physical Sweeper Azumarill (Huge Power)
Azumarill is a marvelous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. White Herb will reset Azumarill's negative stat changes once (specifically for when it uses Superpower). Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azumarill's attack is doubled.
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/fs10ab8
Item: Life Orb / Mystic Water
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Ice Beam / Icy Wind
- Hyper Voice / Hyper Beam
- Future Sight
Special Sweeper Azumarill (Sap Sipper)
Azumarill is pretty popular Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
♦ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
♦ Future Sight is a special 100-base power Psychic-type move (hits two turns after being used).
Link (click to copy):
https://hohoushome.com/b/fs11ab8
Item: Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 239 Hp / 245 Atk / 9 SpD / 17 Spe
Moveset:
- Aqua Jet
- Sleep Talk
- Rest
- Ice Punch
Azumarill Physical Tank (Godly Aquarabbit)
Azumarill is a sensational Physical Tank. It's purpose is to take a mighty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Azumarill last longer regaining it's it's health every turn. With Huge Power, Azumarill's attack is doubled.
♦ Sleep Talk is a status move (Azumarill must be asleep. uses another known move).
♦ Rest is a status move (Azumarill sleeps 2 turns and restores hp and status).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/fs12ab8
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Aqua Jet
- Superpower
- Body Slam
- Ice Punch
Azumarill Physical Tank (Adoomarill)
Azumarill is a notable Physical Tank. It attempts to take a nice amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled.
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/fs13ab8
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Bulldoze / Ice Punch
- Aqua Jet / Waterfall
- Superpower
- Body Slam
Azumarill Physical Tank (Ahugemarill)
Azumarill is pretty popular Physical Tank. It's primary goal is to take a hefty amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled.
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/fs14ab8
Item: Grip Claw
Ability: Sap Sipper
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 228 SpD / 28 Spe
Moveset:
- Whirlpool
- Perish Song
- Protect
- Toxic / Scald
Azumarill Troll (Perish Trap Azumarill)
Azumarill is popular Troll. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity. Whirlpool is used to prevent the opposing Pokemon from switching out. The Grip claw will ensure whirlpool lasts the max amount of turns that it can while Perish Song takes the opponent's Pokemon out as long as Azumarill can survive until its last needed turn.
♦ Perish Song is a status move (all active pokemon will faint in 3 turns).
♦ Protect is a status move (prevents moves from affecting your Azumarill this turn).
♦ Toxic is a status move (badly poisons the target).
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/fs15ab8
Movesets for Doubles
What is a good doubles moveset for Azumarill? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.
LatiosPolitoedKeldeoFerrothornThundurus-TherianTerrakionGarchompVolcaronaDonphanNinetales
Item: Life Orb / Mystic Water
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Aqua Tail / Waterfall
- Ice Punch / Double-Edge
- Superpower / Brick Break
- Bulldoze / Dig
Doubles Physical Sweeper Azumarill (Huge Power)
Azumarill is a pretty decent Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. White Herb will reset Azumarill's negative stat changes once (specifically for when it uses Superpower). Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azumarill's attack is doubled. Ice Punch was added to provide additional threat coverage.
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Link (click to copy):
https://hohoushome.com/b/fd10ab8
Item: Life Orb / Mystic Water
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Hyper Voice / Hyper Beam
- Icy Wind / Ice Beam
- Future Sight
Doubles Special Sweeper Azumarill (Sap Sipper)
Azumarill is a stupendous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
♦ Future Sight is a special 100-base power Psychic-type move (hits two turns after being used).
Link (click to copy):
https://hohoushome.com/b/fd11ab8
Movepool
Wondering what moves can Azumarill learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Azumarill can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Azumarill
- Moves: Defense curl + Rollout
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Moves: Whirlpool + Perish song
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Aqua Jet
- Moves that Break Screens: Brick Break
- Moves that inflict status: Scald, Toxic
Moves that boost Azumarill's stats
- Amnesia
- Belly Drum
- Defense Curl
- Work Up
Most notable and possible best moves for Azumarill
- Aqua Jet
- Hydro Pump
- Ice Beam
- Ice Punch
- Knock Off
- Light Screen
- Perish Song
- Protect
- Protect
- Rest
- Scald
- Superpower
- Toxic
- Waterfall
Common Effort Values for Azumarill in Black and White
- Adamant Nature ( 248/252/4/0/4/0/ )
- Adamant Nature ( 248/252/0/0/8/0/ )
- Optimize Azumarill's EV spread for Pokemon Black and White
Related Videos
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Here are the best movesets for Azumarill. Top rated Azumarill Black/White movesets. You can find Azumarill builds Black/White. Azumarill movesets Black/White are listed here. VGC Azumarill Competitive Movesets can be found here. Find various EV spreads, find the best nature for Azumarill in Black/White along with competitive movesets. Basic info and Movesets for evolution