Competitive Information for Ninetales [Black/White]


Fire
Abilities:
Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
What is a good competitive moveset for Ninetales? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.
Ninetales is an outstanding Fire-typed Pokemon. Ninetales are common Pokemon to see in the BW metagame. Ninetales can usually be found in the OU tier (Overused). Ninetales is weak to Ground, Rock, and Water-typed attacks.
Item: Leftovers / Life Orb
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 8 Def / 136 SpD / 112 Spe
Moveset:
- Solar Beam
- Protect
- Roar
- Will-O-Wisp / Sunny Day
Special Wall Ninetales (Popular/Trending)
Ninetales is a sensational Special Wall. It was designed to take a great amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Ninetales last longer regaining it's HP every turn. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
♦ Protect is a status move (prevents moves from affecting your Ninetales this turn).
♦ Roar is a status move (forces the target to switch to a random ally).
♦ Will-O-Wisp is a status move (burns the target).
♦ Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
Link (click to copy):
https://hohoushome.com/b/fs10a26
Item: Heat Rock / Life Orb
Ability: Drought
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Double-Edge / Frustration
- Foul Play / Payback
- Zen Headbutt
Physical Sweeper Ninetales (Drought)
Ninetales is a fabulous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Ninetales moves after the target).
♦ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/fs11a26
Item: Heat Rock / Life Orb
Ability: Drought
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
Moveset:
- Overheat / Flamethrower
- Solar Beam / Energy Ball
- Dark Pulse
- Psyshock / Extrasensory
Special Sweeper Ninetales (Drought)
Ninetales is an awesome Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. White Herb will reset Ninetales's negative stat changes once (specifically for when it uses Overheat). Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
♦ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/fs12a26
Item: Leftovers
Ability: Drought
Nature: Quiet (+SpA, -Spe)
EVs: 123 Hp / 141 Def / 246 SpA
Moveset:
- Nasty Plot
- Toxic
- Solar Beam
- Flamethrower
Ninetales Special Tank (Dirty Dozen)
Ninetales is an outstanding Special Tank. It's goal is to take a nice amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Ninetales last longer regaining it's it's life every turn. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
♦ Toxic is a status move (badly poisons the target).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/fs13a26
Item: Fire Gem
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Power Swap
- Covet
- Overheat
- Confuse Ray
Ninetales Special Sweeper (Powerswap Fox)
Ninetales is a remarkable Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active. This plan is pretty simple: Just Overheat+Fire Gem+Drought+STAB blast something to death, then saddle the next guy (preferably a special attacker) who gets -2 Special Attack with Power Swap) just to be an jerk lol
♦ Covet is a physical 60-base power Normal-type move (if your Ninetales has no item, it steals the target's).
♦ Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Ninetales's special attack by 2 stages).
♦ Confuse Ray is a status move (confuses the target).
Link (click to copy):
https://hohoushome.com/b/fs14a26
Item: Air Balloon
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 248 Hp / 12 SpA / 248 Spe
Moveset:
- Dark Pulse
- Calm Mind
- Fire Blast
- Solar Beam
Ninetales Support (Seen Gooder)
Ninetales is a notable Support. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
♦ Calm Mind is a status move (raises your Ninetales's special attack and special defense by 1 stage).
♦ Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/fs15a26
Item: Sitrus Berry
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psyshock
- Nasty Plot
- Fire Blast
- Solar Beam
Ninetales Special Sweeper (Desert Queen)
Ninetales is an extraordinary Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
♦ Nasty Plot is a status move (raises your Ninetales's special attack by 2 stages).
♦ Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/fs16a26
Movesets for Doubles
What is a good doubles moveset for Ninetales? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.
Item: Heat Rock / Life Orb
Ability: Drought
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Double-Edge / Frustration
- Foul Play / Payback
- Zen Headbutt
Doubles Physical Sweeper Ninetales (Drought)
Ninetales is a marvelous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Ninetales moves after the target).
♦ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/fd10a26
Item: Heat Rock / Life Orb
Ability: Drought
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
Moveset:
- Heat Wave / Overheat
- Solar Beam / Energy Ball
- Dark Pulse
- Psyshock / Extrasensory
Doubles Special Sweeper Ninetales (Drought)
Ninetales is a spectacular Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
♦ Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Ninetales's special attack by 2 stages).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/fd11a26
Item: Leftovers
Ability: Drought
Nature: Modest (+SpA, -Atk)
EVs: 144 Hp / 252 SpA / 112 Spe
Moveset:
- Toxic
- Sunny Day
- Fire Blast / Flamethrower
- Solar Beam
Ninetales Special Tank (Solar Ninetales*)
Ninetales is an interesting Special Tank. It attempts to take a hefty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Ninetales last longer regaining it's health points every turn. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active. While Ninetales normally has no business staying in on either Tyranitar or Politoed, a well-timed Sunny Day can actually force them out! Not only is the opponent's attempt to change the weather negated, but SolarBeam no longer has a charge-up period. Should the opponent be foolish enough to keep their weather inducer in, their cold-blooded creature will be instantly vaporized by a super effective SolarBeam. With sufficient entry hazard support, Ninetales can back the opposing weather inducer into a tight corner. Either stay in and eat a SolarBeam, or switch out and take massive damage.
♦ Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
♦ Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
♦ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/fd12a26
Movepool
Wondering what moves can Ninetales learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Ninetales can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Ninetales
- Moves: Sunny day + Solar beam
- Moves: Mimic + Imprison
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Ability: Drought + Item: Heat rock
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Quick Attack, Endure, Protect
- Moves that inflict status (and combo with the move Hex): Toxic, Hypnosis, Will-O-Wisp
Moves that boost Ninetales's stats
- Calm Mind
- Flame Charge
- Howl
- Nasty Plot
- Ominous Wind
Most notable and possible best moves for Ninetales
- Fire Blast
- Flamethrower
- Hidden Power Ground
- Howl
- Protect
- Rest
- Roar
- Solar Beam
- Sunny Day
- Toxic
- Will-O-Wisp
Common Effort Values for Ninetales in Black and White
- Timid Nature ( 252/0/8/0/136/112/ )
- Timid Nature ( 0/0/0/252/4/252/ )
- Optimize Ninetales's EV spread for Pokemon Black and White
Related Videos
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Here are the best movesets for Ninetales. Top rated Ninetales Black/White movesets. You can find Ninetales builds Black/White. Ninetales movesets Black/White are listed here. VGC Ninetales Competitive Movesets can be found here. Find various EV spreads, find the best nature for Ninetales in Black/White along with competitive movesets. Basic info and Movesets for evolution