Competitive Information for Ninetales [Scarlet/Violet]
Fire
Abilities:
Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
What is a good competitive moveset for Ninetales? These builds have been optimized for Pokemon competing in Scarlet/Violet Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Scarlet/Violet generation metagame.
Ninetales is a wonderful Fire-typed Pokemon. Ninetales are common Pokemon to see in the SV metagame. This Pokemon deserves to see more play in the meta. Ninetales is weak to Ground, Rock, and Water-typed attacks.
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Double-Edge / Body Slam
- Foul Play / Payback
- Zen Headbutt
Physical Sweeper Ninetales (Flash Fire)
Ninetales is an interesting Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Ninetales moves after the target).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/js1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Energy Ball
- Scorching Sands / Tera Blast
- Extrasensory / Psyshock
Special Sweeper Ninetales (Flash Fire)
Ninetales is a remarkable Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Scorching Sands was added to provide additional threat coverage. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Scorching Sands is a special 70-base power Ground-type move (30% chance to burn the target. Thaws target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/js1126
Item: Leftovers
Ability: Drought
Nature: Quiet (+SpA, -Spe)
EVs: 123 Hp / 141 Def / 246 SpA
Moveset:
- Nasty Plot
- Toxic
- Solar Beam
- Flamethrower
Ninetales Special Tank (Dirty Dozen)
Ninetales is pretty popular Special Tank for single battles. It's primary goal is to take a decent amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Ninetales last longer regaining it's HP every turn. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/js1226
Item: Air Balloon
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 248 Hp / 12 SpA / 248 Spe
Moveset:
- Dark Pulse
- Calm Mind
- Fire Blast
- Solar Beam
Ninetales Support (Seen Gooder)
Ninetales is an outstanding Support for single battles. Air Balloon makes the holder ungrounded, which means Ninetales is immune to Ground-type moves until the balloon pops when hit by a damaging move. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
◆ Calm Mind is a status move (raises your Ninetales's special attack and special defense by 1 stage).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/js1326
Item: Safety Goggles
Ability: Flash Fire
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Nasty Plot
- Energy Ball
- Dark Pulse
- Fire Blast
Ninetales Special Sweeper (Nasty Burn)
Ninetales is a stupendous Special Sweeper for single battles. It attempts to take down the opponent's team with high-damaging special attacks. Safety Goggles grant Ninetales immunity to powder and spore moves along with damage from hail and sandstorm. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. This set is targeted towards working with my Alolan Ninetales set Veil Attacker. That is the reason for it having Safety Goggles, so it doesn't take damage from the snow storm. I decided not to use its HA because while it gives access to Solar Beam, it removes or is removed by Alolan Ninetales Hail. If used in singles instead of doubles replace the ability with drought and the item with life orb.
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/js1426
Item: Sitrus Berry
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psyshock
- Nasty Plot
- Fire Blast
- Solar Beam
Ninetales Special Sweeper (Desert Queen)
Ninetales is a wonderful Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. The Sitrus Berry will restore 1/4th of Ninetales's max HP when it reaches below half health and gets consumed. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
◆ Nasty Plot is a status move (raises your Ninetales's special attack by 2 stages).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/js1526
Movesets for Doubles
What is a good doubles moveset for Ninetales? These builds have been optimized for Scarlet/Violet Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Scarlet/Violet generation metagame.
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Double-Edge / Body Slam
- Foul Play / Payback
- Zen Headbutt
Doubles Physical Sweeper Ninetales (Flash Fire)
Ninetales is a fabulous Physical Sweeper for double battles. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Ninetales moves after the target).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jd1026
Item: Throat Spray / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Burning Jealousy
- Snarl / Dark Pulse
- Energy Ball
- Extrasensory / Psyshock
Doubles Special Sweeper Ninetales (Flash Fire)
Ninetales is an astounding Special Sweeper for double battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Snarl) and boosts Ninetales's special attack stat by 2 stages. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Burning Jealousy is a special STAB-boosted 70-base power Fire-type move (100% burns a target that had a stat rise this turn).
◆ Snarl is a special 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/jd1126
Item: Leftovers
Ability: Drought
Nature: Modest (+SpA, -Atk)
EVs: 144 Hp / 252 SpA / 112 Spe
Moveset:
- Toxic
- Sunny Day
- Fire Blast / Flamethrower
- Solar Beam
Ninetales Special Tank (Solar Ninetales*)
Ninetales is a sensational Special Tank for double battles. It's primary goal is to take a large amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Ninetales last longer regaining it's life every turn. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active. While Ninetales normally has no business staying in on either Tyranitar or Politoed, a well-timed Sunny Day can actually force them out! Not only is the opponent's attempt to change the weather negated, but SolarBeam no longer has a charge-up period. Should the opponent be foolish enough to keep their weather inducer in, their cold-blooded creature will be instantly vaporized by a super effective SolarBeam. With sufficient entry hazard support, Ninetales can back the opposing weather inducer into a tight corner. Either stay in and eat a SolarBeam, or switch out and take massive damage.
◆ Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/jd1226
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Ground moves are bad against Flying.
Rock moves are bad against Steel/Fighting/Ground.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Ninetales is: Flying, Steel, Fighting, Ground, Water, Dragon or Grass
Select a Tera-type:
Teratype Bug movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast
- Body Slam / Facade
- Foul Play
Physical Sweeper Ninetales (Flash Fire)
Ninetales is a wonderful Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Ninetales is burn/poison/paralyzed).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jta1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Bug
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Energy Ball
- Dark Pulse / Foul Play
Special Sweeper Ninetales (Flash Fire)
Ninetales is an interesting Special Sweeper for single battles. It attempts to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Bug-type move).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jta1126
Teratype Dark movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast / Foul Play
- Body Slam / Facade
- Zen Headbutt
Physical Sweeper Ninetales (Flash Fire)
Ninetales is an extraordinary Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
◆ Foul Play is a physical TERA-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Ninetales is burn/poison/paralyzed).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtb1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Dark
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Dark Pulse / Tera Blast
- Energy Ball / Solar Beam
- Shadow Ball / Hex
Special Sweeper Ninetales (Flash Fire)
Ninetales is an interesting Special Sweeper for single battles. It tries to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Dark Pulse is a special TERA-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dark-type move).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
Link (click to copy):
https://hohoushome.com/b/jtb1126
Teratype Dragon movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast
- Body Slam / Facade
- Foul Play
Physical Sweeper Ninetales (Flash Fire)
Ninetales is a pretty decent Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Ninetales is burn/poison/paralyzed).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtc1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Dragon
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Energy Ball
- Dark Pulse / Foul Play
Special Sweeper Ninetales (Flash Fire)
Ninetales is an astounding Special Sweeper for single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dragon-type move).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtc1126
Teratype Electric movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast
- Body Slam / Facade
- Foul Play
Physical Sweeper Ninetales (Flash Fire)
Ninetales is an astounding Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Ninetales is burn/poison/paralyzed).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtd1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Electric
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Energy Ball
- Dark Pulse / Foul Play
Special Sweeper Ninetales (Flash Fire)
Ninetales is an outstanding Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Electric-type move).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtd1126
Teratype Fairy movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast
- Body Slam / Facade
- Foul Play
Physical Sweeper Ninetales (Flash Fire)
Ninetales is a wonderful Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Ninetales is burn/poison/paralyzed).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jte1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Fairy
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Energy Ball
- Dark Pulse / Foul Play
Special Sweeper Ninetales (Flash Fire)
Ninetales is a pretty decent Special Sweeper for single battles. It was designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fairy-type move).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jte1126
Teratype Fighting movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast
- Body Slam / Facade
- Foul Play
Physical Sweeper Ninetales (Flash Fire)
Ninetales is pretty popular Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Ninetales is burn/poison/paralyzed).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtf1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Fighting
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Energy Ball
- Dark Pulse / Foul Play
Special Sweeper Ninetales (Flash Fire)
Ninetales is an astounding Special Sweeper for single battles. It's goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fighting-type move).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtf1126
Teratype Fire movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Tera Blast
- Body Slam / Facade
- Foul Play
- Zen Headbutt
Physical Sweeper Ninetales (Flash Fire)
Ninetales is a notable Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Ninetales is burn/poison/paralyzed).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtg1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Fire
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Energy Ball / Solar Beam
- Dark Pulse / Foul Play
- Shadow Ball / Hex
Special Sweeper Ninetales (Flash Fire)
Ninetales is an awesome Special Sweeper for single battles. It is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special TERA-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
Link (click to copy):
https://hohoushome.com/b/jtg1126
Teratype Flying movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast
- Body Slam / Facade
- Foul Play
Physical Sweeper Ninetales (Flash Fire)
Ninetales is an interesting Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Ninetales is burn/poison/paralyzed).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jth1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Flying
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Energy Ball
- Dark Pulse / Foul Play
Special Sweeper Ninetales (Flash Fire)
Ninetales is a stupendous Special Sweeper for single battles. This moveset is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Flying-type move).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jth1126
Teratype Ghost movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast
- Body Slam / Facade
- Foul Play
Physical Sweeper Ninetales (Flash Fire)
Ninetales is a notable Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Ninetales is burn/poison/paralyzed).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jti1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Ghost
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Shadow Ball / Tera Blast
- Energy Ball / Solar Beam
- Psyshock / Extrasensory
Special Sweeper Ninetales (Flash Fire)
Ninetales is a fabulous Special Sweeper for single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Shadow Ball is a special TERA-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ghost-type move).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jti1126
Teratype Grass movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast
- Zen Headbutt / Body Slam
- Foul Play
Physical Sweeper Ninetales (Flash Fire)
Ninetales is a wonderful Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Zen Headbutt was added to provide additional threat coverage.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtj1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Grass
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Energy Ball / Tera Blast
- Shadow Ball / Hex
- Psyshock / Extrasensory
Special Sweeper Ninetales (Flash Fire)
Ninetales is a pretty decent Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Energy Ball is a special TERA-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Grass-type move).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtj1126
Teratype Ground movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast / Dig
- Body Slam / Facade
- Foul Play
Physical Sweeper Ninetales (Flash Fire)
Ninetales is a pretty decent Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
◆ Dig is a physical TERA-boosted 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Ninetales is burn/poison/paralyzed).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtk1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Ground
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Energy Ball
- Dark Pulse / Foul Play
Special Sweeper Ninetales (Flash Fire)
Ninetales is a fabulous Special Sweeper for single battles. It tries to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ground-type move).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtk1126
Teratype Ice movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast
- Zen Headbutt / Body Slam
- Foul Play
Physical Sweeper Ninetales (Flash Fire)
Ninetales is a wonderful Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Zen Headbutt was added to provide additional threat coverage.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtl1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Ice
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Energy Ball
- Dark Pulse / Foul Play
Special Sweeper Ninetales (Flash Fire)
Ninetales is a pretty decent Special Sweeper for single battles. It is meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ice-type move).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtl1126
Teratype Normal movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Body Slam / Tera Blast
- Foul Play
- Zen Headbutt
Physical Sweeper Ninetales (Flash Fire)
Ninetales is a wonderful Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtm1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Normal
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast / Hyper Beam
- Energy Ball / Solar Beam
- Shadow Ball / Hex
Special Sweeper Ninetales (Flash Fire)
Ninetales is a wonderful Special Sweeper for single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a Normal-type move).
◆ Hyper Beam is a special TERA-boosted 150-base power Normal-type move (Ninetales cannot move next turn).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
Link (click to copy):
https://hohoushome.com/b/jtm1126
Teratype Poison movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast
- Body Slam / Facade
- Foul Play
Physical Sweeper Ninetales (Flash Fire)
Ninetales is a pretty decent Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Ninetales is burn/poison/paralyzed).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtn1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Poison
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Energy Ball
- Dark Pulse / Foul Play
Special Sweeper Ninetales (Flash Fire)
Ninetales is an outstanding Special Sweeper for single battles. This moveset is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Poison-type move).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtn1126
Teratype Psychic movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast / Zen Headbutt
- Body Slam / Facade
- Foul Play
Physical Sweeper Ninetales (Flash Fire)
Ninetales is a notable Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
◆ Zen Headbutt is a physical TERA-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Ninetales is burn/poison/paralyzed).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jto1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Psychic
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Psyshock / Tera Blast
- Energy Ball / Solar Beam
- Dark Pulse / Foul Play
Special Sweeper Ninetales (Flash Fire)
Ninetales is a marvelous Special Sweeper for single battles. It is meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Psyshock is a special TERA-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Psychic-type move).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jto1126
Teratype Rock movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast
- Zen Headbutt / Body Slam
- Foul Play
Physical Sweeper Ninetales (Flash Fire)
Ninetales is an awesome Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Zen Headbutt was added to provide additional threat coverage.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtp1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Rock
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Energy Ball
- Dark Pulse / Foul Play
Special Sweeper Ninetales (Flash Fire)
Ninetales is an astounding Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Rock-type move).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtp1126
Teratype Steel movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast
- Body Slam / Facade
- Foul Play
Physical Sweeper Ninetales (Flash Fire)
Ninetales is a sensational Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Ninetales is burn/poison/paralyzed).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtq1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Steel
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Energy Ball
- Dark Pulse / Foul Play
Special Sweeper Ninetales (Flash Fire)
Ninetales is a spectacular Special Sweeper for single battles. This moveset is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Steel-type move).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtq1126
Teratype Water movesets for Ninetales
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Tera Blast
- Body Slam / Facade
- Foul Play
Physical Sweeper Ninetales (Flash Fire)
Ninetales is a decent Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Ninetales is burn/poison/paralyzed).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtr1026
Item: Eject Pack / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Water
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Energy Ball
- Dark Pulse / Foul Play
Special Sweeper Ninetales (Flash Fire)
Ninetales is pretty popular Special Sweeper for single battles. It's meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Ninetales's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Water-type move).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/jtr1126
Movepool
Wondering what moves can Ninetales learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Ninetales can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Ninetales
- Moves: Sunny day + Solar beam
- Moves: Mimic + Imprison
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Nasty plot + Stored power
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Moves: Stored power + Psych up
- Ability: Drought + Item: Heat rock
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Endure, Helping Hand, Protect, Quick Attack
- Moves that inflict status (and combo with the move Hex): Burning Jealousy, Scorching Sands, Hypnosis, Will-O-Wisp, Toxic
Moves that boost Ninetales's stats
- Agility
- Calm Mind
- Curse
- Flame Charge
- Nasty Plot
- Note:This Pokemon can also learn Stored Power.
Most notable and possible best moves for Ninetales
- Baton Pass
- Protect
- Reflect
- Rest
- Snarl
- Stored Power
- Toxic
Common Effort Values for Ninetales in Scarlet and Violet
Related Videos
Here are various how-to-use and competitive moveset analysis video guides for Ninetales in Scarlet/Violet. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.
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Here are the best movesets for Ninetales. Top rated Ninetales Scarlet/Violet movesets. You can find Ninetales builds Scarlet/Violet. Ninetales movesets Scarlet/Violet are listed here. VGC Ninetales Competitive Movesets can be found here. Find various EV spreads, find the best nature for Ninetales in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution