Competitive Information for Ninetales [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Ninetales ninetales
Base Stats for Ninetales

Fire

Abilities:
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.


Evolutions / Family:
Vulpix
Ninetales

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for NinetalesVisit Serebii's Pokedex for location, breeding, and other game details about NinetalesVisit Bulbapedia for more information about Ninetales

Movesets for Singles


What is a good competitive moveset for Ninetales? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Ninetales is an awesome Fire-typed Pokemon. Ninetales are common Pokemon to see in the RS metagame. Ninetales is weak to Ground, Rock, and Water-typed attacks.


Species: Ninetales
Item: Life Orb / Power Herb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Dig
- Protect
- Toxic

Physical Sweeper Ninetales (Flash Fire)

Ninetales is a fabulous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. In the dark days prior to Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Protect is a status move (prevents moves from affecting your Ninetales this turn).
Toxic is a status move (badly poisons the target).




Species: Ninetales
Item: Life Orb / White Herb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Protect
- Toxic
- Roar

Special Sweeper Ninetales (Flash Fire)

Ninetales is a pretty decent Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Remember prior to Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Ninetales's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Protect is a status move (prevents moves from affecting your Ninetales this turn).
Toxic is a status move (badly poisons the target).
Roar is a status move (forces the target to switch to a random ally).



Movesets for Doubles


What is a good doubles moveset for Ninetales? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Ninetales
Item: Life Orb / Power Herb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Dig
- Protect
- Toxic

Doubles Physical Sweeper Ninetales (Flash Fire)

Ninetales is an awesome Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Back before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Protect is a status move (prevents moves from affecting your Ninetales this turn).
Toxic is a status move (badly poisons the target).




Species: Ninetales
Item: Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Protect
- Toxic
- Roar

Doubles Special Sweeper Ninetales (Flash Fire)

Ninetales is an extraordinary Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Ninetales's special attack by 2 stages).
Protect is a status move (prevents moves from affecting your Ninetales this turn).
Toxic is a status move (badly poisons the target).
Roar is a status move (forces the target to switch to a random ally).



Movepool


Wondering what moves can Ninetales learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ember
40
100%
25
10% chance to burn the target.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Body Slam
85
100%
15
30% chance to paralyze the target.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confuse Ray
--
100%
10
Confuses the target.
Disable
--
55%
20
For 2-5 turns, disables the target's last move.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Howl
--
--
40
Raises the user's Attack by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Imprison
--
--
10
No foe can use any move known by the user.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 2-5.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
85%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Ninetales can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Ninetales

Create a build


Have an idea in mind for Ninetales that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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