Competitive Information for Ninetales [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Ninetales ninetales
Base Stats for Ninetales

Fire

Abilities:
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
,
DroughtDrought: On switch-in, this Pokemon summons Sunny Day.


Evolutions / Family:
Vulpix
Ninetales

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for NinetalesVisit Serebii's Pokedex for location, breeding, and other game details about NinetalesVisit Bulbapedia for more information about NinetalesVisit Pikalytics for competitive usage stats on Ninetales

Movesets for Singles


What is a good competitive moveset for Ninetales? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Ninetales is an astounding Fire-typed Pokemon. Ninetales are common Pokemon to see in the XY metagame. Ninetales is weak to Ground, Rock, and Water-typed attacks.


Species: Ninetales
Item: Heat Rock / Life Orb
Ability: Drought
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Double-Edge / Return
- Foul Play
- Zen Headbutt

Physical Sweeper Ninetales (Drought)

Ninetales is a phenomenal Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Ninetales).
Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).




Species: Ninetales
Item: Heat Rock / Life Orb
Ability: Drought
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Solar Beam / Energy Ball
- Dark Pulse
- Psyshock

Special Sweeper Ninetales (Drought)

Ninetales is pretty popular Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.

Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Ninetales's special attack by 2 stages).
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).




Species: Ninetales
Item: Leftovers
Ability: Drought
Nature: Quiet (+SpA, -Spe)
EVs: 123 Hp / 141 Def / 246 SpA
Moveset:
- Nasty Plot
- Toxic
- Solar Beam
- Flamethrower

Ninetales Special Tank (Dirty Dozen)

Ninetales is pretty popular Special Tank. It is primarily designed to take a great amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Ninetales last longer regaining it's healthiness every turn. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.

Nasty Plot is a status move (raises your Ninetales's special attack by 2 stages).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).




Species: Ninetales
Item: Fire Gem
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Power Swap
- Covet
- Overheat
- Confuse Ray

Ninetales Special Sweeper (Powerswap Fox)

Ninetales is a spectacular Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active. This plan is pretty simple: Just Overheat+Fire Gem+Drought+STAB blast something to death, then saddle the next guy (preferably a special attacker) who gets -2 Special Attack with Power Swap) just to be an jerk lol

Power Swap is a status move (swaps attack and special attack stat stages with target).
Covet is a physical 60-base power Normal-type move (if your Ninetales has no item, it steals the target's).
Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Ninetales's special attack by 2 stages).
Confuse Ray is a status move (confuses the target).




Species: Ninetales
Item: Air Balloon
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 248 Hp / 12 SpA / 248 Spe
Moveset:
- Dark Pulse
- Calm Mind
- Fire Blast
- Solar Beam

Ninetales Support (Seen Gooder)

Ninetales is a wonderful Support. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.

Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Calm Mind is a status move (raises your Ninetales's special attack and special defense by 1 stage).
Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).




Species: Ninetales
Item: Safety Goggles
Ability: Flash Fire
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Nasty Plot
- Energy Ball
- Dark Pulse
- Fire Blast

Ninetales Special Sweeper (Nasty Burn)

Ninetales is a marvelous Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. This set is targeted towards working with my Alolan Ninetales set Veil Attacker. That is the reason for it having Safety Goggles, so it doesn't take damage from the snow storm. I decided not to use its HA because while it gives access to Solar Beam, it removes or is removed by Alolan Ninetales Hail. If used in singles instead of doubles replace the ability with drought and the item with life orb.

Nasty Plot is a status move (raises your Ninetales's special attack by 2 stages).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).




Species: Ninetales
Item: Sitrus Berry
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psyshock
- Nasty Plot
- Fire Blast
- Solar Beam

Ninetales Special Sweeper (Desert Queen)

Ninetales is a stupendous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.

Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Nasty Plot is a status move (raises your Ninetales's special attack by 2 stages).
Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).



Movesets for Doubles


What is a good doubles moveset for Ninetales? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Ninetales
Item: Heat Rock / Life Orb
Ability: Drought
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Double-Edge / Return
- Foul Play
- Zen Headbutt

Doubles Physical Sweeper Ninetales (Drought)

Ninetales is a marvelous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Ninetales).
Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).




Species: Ninetales
Item: Heat Rock / Life Orb
Ability: Drought
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Incinerate
- Solar Beam / Energy Ball
- Dark Pulse
- Psyshock

Doubles Special Sweeper Ninetales (Drought)

Ninetales is a sensational Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).




Species: Ninetales
Item: Leftovers
Ability: Drought
Nature: Modest (+SpA, -Atk)
EVs: 144 Hp / 252 SpA / 112 Spe
Moveset:
- Toxic
- Sunny Day
- Fire Blast / Flamethrower
- Solar Beam

Ninetales Special Tank (Solar Ninetales*)

Ninetales is an outstanding Special Tank. It attempts to take a large amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Ninetales last longer regaining it's it's life every turn. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active. While Ninetales normally has no business staying in on either Tyranitar or Politoed, a well-timed Sunny Day can actually force them out! Not only is the opponent's attempt to change the weather negated, but SolarBeam no longer has a charge-up period. Should the opponent be foolish enough to keep their weather inducer in, their cold-blooded creature will be instantly vaporized by a super effective SolarBeam. With sufficient entry hazard support, Ninetales can back the opposing weather inducer into a tight corner. Either stay in and eat a SolarBeam, or switch out and take massive damage.

Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).



Movepool


Wondering what moves can Ninetales learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Ember
40
100%
25
10% chance to burn the target.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Extrasensory
80
100%
20
10% chance to flinch the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Inferno
100
50%
5
100% chance to burn the target.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Body Slam
85
100%
15
30% chance to paralyze the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Flail
--
100%
15
More power the less HP the user has left.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Tail Slap
25
85%
10
Hits 2-5 times in one turn.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baby-Doll Eyes
--
100%
30
Lowers the target's Attack by 1.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Howl
--
--
40
Raises the user's Attack by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Imprison
--
--
10
No foe can use any move known by the user.
Mimic
--
--
10
The last move the target used replaces this one.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Pain Split
--
--
20
Shares HP of user and target equally.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Ninetales can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Ninetales

Create a build


Have an idea in mind for Ninetales that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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