Competitive Information for Ferrothorn [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Ferrothorn ferrothorn
Base Stats for Ferrothorn

Grass / Steel

Abilities:
Iron BarbsIron Barbs: Pokemon making contact with this Pokemon lose 1/8 of their max HP.


Evolutions / Family:
Ferroseed
Ferrothorn

Weakness Chart for Grass/Steel-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
0.5x
0.5x
0.5x
2x
4x
  
0.5x
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
0.5x
0x
0.5x
0.5x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for FerrothornVisit Serebii's Pokedex for location, breeding, and other game details about FerrothornVisit Bulbapedia for more information about FerrothornVisit Pikalytics for competitive usage stats on Ferrothorn

Movesets for Singles


What is a good competitive moveset for Ferrothorn? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Ferrothorn in Pokemon Black/White:

LatiosLandorus-TherianPolitoedKeldeoTentacruelAlakazamRotom-WashThundurus-TherianGliscorVaporeonTornadusToxicroak


Ferrothorn is a pretty decent Grass and Steel-typed Pokemon. It's not-uncommon to find yourself dealing with Ferrothorn when battling in the 5th generation meta. Ferrothorn's only type-related weaknesses are Fighting and Fire.


Species: Ferrothorn
Item: Leftovers / Rocky Helmet
Ability: Iron Barbs
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 48 Def / 208 SpD
Moveset:
- Power Whip / Leech Seed
- Gyro Ball
- Spikes
- Stealth Rock

Special Wall Ferrothorn (Analytic)

Ferrothorn is a spectacular Special Wall. It's primary goal is to take a large amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Ferrothorn last longer regaining it's it's health points every turn. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Power Whip is a physical STAB-boosted 120-base power Grass-type move that deals a extensive amount of damage.
Leech Seed is a status move (1/8 of target's hp is restored to Ferrothorn every turn).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Ferrothorn than the target).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).




Species: Ferrothorn
Item: Occa Berry / Life Orb
Ability: Iron Barbs
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Seed Bomb
- Iron Head
- Return
- Poison Jab

Physical Sweeper Ferrothorn (Iron Barbs)

Ferrothorn is a pretty decent Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a large amount of damage.
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).




Species: Ferrothorn
Item: Leftovers
Ability: Iron Barbs
Nature: Sassy (+SpD, -Spe)
EVs: 252 Hp / 48 Atk / 208 SpD
Moveset:
- Stealth Rock / Thunder Wave
- Power Whip / Leech Seed
- Gyro Ball / Protect
- Spikes

Ferrothorn Special Wall (Special Support Ferro)

Ferrothorn is an outstanding Special Wall. It attempts to take a hefty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Ferrothorn last longer regaining it's life every turn. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Thunder Wave is a status move (paralyzes the target).
Power Whip is a physical STAB-boosted 120-base power Grass-type move that deals a phenomenal amount of damage.
Leech Seed is a status move (1/8 of target's hp is restored to Ferrothorn every turn).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Ferrothorn than the target).
Protect is a status move (prevents moves from affecting your Ferrothorn this turn).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).




Species: Ferrothorn
Item: Shed Shell
Ability: Iron Barbs
Nature: Relaxed (+Def, -Spe)
EVs: 218 Hp / 145 Def / 145 Spe
Moveset:
- Shadow Claw
- Sleep Talk
- Rest
- Explosion / Gyro Ball

Ferrothorn Physical Wall (Standard Thorn)

Ferrothorn is a stupendous Physical Wall. The purpose of this moveset is to take a mighty amount of physical hits while dealing some decent damage. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Sleep Talk is a status move (Ferrothorn must be asleep. uses another known move).
Rest is a status move (Ferrothorn sleeps 2 turns and restores hp and status).
Explosion is a physical 250-base power Normal-type move (hits adjacent pokemon. your Ferrothorn faints).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Ferrothorn than the target).




Species: Ferrothorn
Item: Shed Shell
Ability: Iron Barbs
Nature: Impish (+Def, -SpA)
EVs: 231 Hp / 245 Atk / 32 SpD
Moveset:
- Power Whip
- Sleep Talk
- Rest
- Explosion

Ferrothorn Physical Tank (Real Steel)

Ferrothorn is a marvelous Physical Tank. It's purpose is to take a substantial amount of physical hits while dealing some decent damage. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Power Whip is a physical STAB-boosted 120-base power Grass-type move that deals a enormous amount of damage.
Sleep Talk is a status move (Ferrothorn must be asleep. uses another known move).
Rest is a status move (Ferrothorn sleeps 2 turns and restores hp and status).
Explosion is a physical 250-base power Normal-type move (hits adjacent pokemon. your Ferrothorn faints).




Species: Ferrothorn
Item: Rocky Helmet
Ability: Iron Barbs
Nature: Relaxed (+Def, -Spe)
EVs: 4 Hp / 252 Def / 252 SpD
Moveset:
- Stealth Rock
- Power Whip / Curse
- Gyro Ball
- Thunder Wave

Ferrothorn Double Wall (Personal Build )

Ferrothorn is a sensational Double Wall. It's meant to have enough defenses and bulk to take both physical and special hits. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Power Whip is a physical STAB-boosted 120-base power Grass-type move that deals a notable amount of damage.
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Ferrothorn than the target).
Thunder Wave is a status move (paralyzes the target).



Movesets for Doubles


What is a good doubles moveset for Ferrothorn? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Ferrothorn in Pokemon Black/White:

LatiosLandorus-TherianPolitoedKeldeoTentacruelAlakazamRotom-WashThundurus-TherianGliscorVaporeonTornadusToxicroak


Species: Ferrothorn
Item: Occa Berry / Life Orb
Ability: Iron Barbs
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Seed Bomb
- Iron Head
- Return
- Bulldoze

Doubles Physical Sweeper Ferrothorn (Iron Barbs)

Ferrothorn is pretty popular Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a good amount of damage.
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).



Movepool


Wondering what moves can Ferrothorn learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Mirror Shot
65
85%
10
30% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Cut
50
95%
30
No additional effect.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Knock Off
20
100%
20
Removes the target's held item.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pin Missile
14
85%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Power Whip
120
85%
10
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Seed Bomb
80
100%
15
No additional effect.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Shadow Claw
70
100%
15
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Tackle
50
100%
35
No additional effect.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Harden
--
--
30
Raises the user's Defense by 1.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Ferrothorn can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Ferrothorn

Create a build


Have an idea in mind for Ferrothorn that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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