Competitive Information for Ferrothorn [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Ferrothorn ferrothorn
Base Stats for Ferrothorn

Grass / Steel

Abilities:
AnticipationAnticipation: On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.
,
Iron BarbsIron Barbs: Pokemon making contact with this Pokemon lose 1/8 of their max HP.


Evolutions / Family:
Ferroseed
Ferrothorn

Weakness Chart for Grass/Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
0.5x
0.5x
0.5x
2x
4x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
  
  
0.5x
0x
0.5x
0.5x
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for FerrothornVisit Serebii's Pokedex for location, breeding, and other game details about FerrothornVisit Bulbapedia for more information about FerrothornVisit Pikalytics for competitive usage stats on Ferrothorn

Movesets for Singles


What is a good competitive moveset for Ferrothorn? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Ferrothorn in Pokemon Sword/Shield:

IncineroarMiloticTogekissGothitelleGrimmsnarlExcadrillDragapultSnorlaxWhimsicottArcanine


Ferrothorn is an awesome Grass and Steel-typed Pokemon. Ferrothorn is a normal Pokemon to see in Generation 8. Ferrothorn's only type-related weaknesses are Fighting and Fire.


Species: Ferrothorn
Item: Leftovers / Choice Band
Ability: Iron Barbs
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 4 Atk / 252 Def
Moveset:
- Body Press
- Gyro Ball / Iron Head
- Leech Seed / Power Whip
- Protect

Physical Wall Ferrothorn (Popular/Trending)

Ferrothorn is a stupendous Physical Wall. It's meant to take a large amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Ferrothorn last longer regaining it's it's HP every turn. Choice Band will increase the damage of Ferrothorn's physical moves by 1.5x at the cost of locking you into the first move you pick. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Body Press is a physical 80-base power Fighting-type move (uses defense instead of attack in damage calculation).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Ferrothorn than the target).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Leech Seed is a status move (1/8 of target's hp is restored to Ferrothorn every turn).
Power Whip is a physical STAB-boosted 120-base power Grass-type move that deals a enormous amount of damage.
Protect is a status move (prevents moves from affecting your Ferrothorn this turn).




Species: Ferrothorn
Item: Occa Berry / Life Orb
Ability: Iron Barbs
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Iron Head
- Seed Bomb
- Knock Off
- Body Press

Physical Sweeper Ferrothorn (Iron Barbs)

Ferrothorn is an outstanding Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ferrothorn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a nice amount of damage.
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Body Press is a physical 80-base power Fighting-type move (uses defense instead of attack in damage calculation).




Species: Ferrothorn
Item: Leftovers
Ability: Iron Barbs
Nature: Sassy (+SpD, -Spe)
EVs: 252 Hp / 48 Atk / 208 SpD
Moveset:
- Stealth Rock / Thunder Wave
- Power Whip / Leech Seed
- Gyro Ball / Protect
- Spikes

Ferrothorn Special Wall (Special Support Ferro)

Ferrothorn is an awesome Special Wall. It's primary goal is to take a good amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Ferrothorn last longer regaining it's it's life every turn. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Thunder Wave is a status move (paralyzes the target).
Power Whip is a physical STAB-boosted 120-base power Grass-type move that deals a high amount of damage.
Leech Seed is a status move (1/8 of target's hp is restored to Ferrothorn every turn).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Ferrothorn than the target).
Protect is a status move (prevents moves from affecting your Ferrothorn this turn).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).




Species: Ferrothorn
Item: Shed Shell
Ability: Iron Barbs
Nature: Relaxed (+Def, -Spe)
EVs: 218 Hp / 145 Def / 145 Spe
Moveset:
- Shadow Claw
- Sleep Talk
- Rest
- Explosion / Gyro Ball

Ferrothorn Physical Wall (Standard Thorn)

Ferrothorn is a remarkable Physical Wall. It's goal is to take a mighty amount of physical hits while dealing some decent damage. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Sleep Talk is a status move (Ferrothorn must be asleep. uses another known move).
Rest is a status move (Ferrothorn sleeps 2 turns and restores hp and status).
Explosion is a physical 250-base power Normal-type move (hits adjacent pokemon. your Ferrothorn faints).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Ferrothorn than the target).




Species: Ferrothorn
Item: Shed Shell
Ability: Iron Barbs
Nature: Impish (+Def, -SpA)
EVs: 231 Hp / 245 Atk / 32 SpD
Moveset:
- Power Whip
- Sleep Talk
- Rest
- Explosion

Ferrothorn Physical Tank (Real Steel)

Ferrothorn is a fabulous Physical Tank. It's purpose is to take a mighty amount of physical hits while dealing some decent damage. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Power Whip is a physical STAB-boosted 120-base power Grass-type move that deals a vast amount of damage.
Sleep Talk is a status move (Ferrothorn must be asleep. uses another known move).
Rest is a status move (Ferrothorn sleeps 2 turns and restores hp and status).
Explosion is a physical 250-base power Normal-type move (hits adjacent pokemon. your Ferrothorn faints).




Species: Ferrothorn
Item: Rocky Helmet
Ability: Iron Barbs
Nature: Relaxed (+Def, -Spe)
EVs: 4 Hp / 252 Def / 252 SpD
Moveset:
- Stealth Rock
- Power Whip / Curse
- Gyro Ball
- Thunder Wave

Ferrothorn Double Wall (Personal Build )

Ferrothorn is an outstanding Double Wall. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Power Whip is a physical STAB-boosted 120-base power Grass-type move that deals a notable amount of damage.
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Ferrothorn than the target).
Thunder Wave is a status move (paralyzes the target).



Movesets for Doubles


What is a good doubles moveset for Ferrothorn? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Ferrothorn in Pokemon Sword/Shield:

PelipperRotom-HeatHippowdonDracovishMantineTyranitarKeldeoSylveonCrawdauntGengarBarraskewdaPrimarina


Species: Ferrothorn
Item: Occa Berry / Life Orb
Ability: Iron Barbs
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Iron Head
- Seed Bomb
- Knock Off
- Bulldoze

Doubles Physical Sweeper Ferrothorn (Iron Barbs)

Ferrothorn is a fabulous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ferrothorn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a considerable amount of damage.
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).



Movepool


Wondering what moves can Ferrothorn learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Beam
140
95%
5
User loses 50% max HP.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Power Whip
120
85%
10
No additional effect.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Seed Bomb
80
100%
15
No additional effect.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Shadow Claw
70
100%
15
High critical hit ratio.
Tackle
40
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Harden
--
--
30
Raises the user's Defense by 1.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Ferrothorn can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Ferrothorn

Create a build


Have an idea in mind for Ferrothorn that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.