Competitive Information for Ferroseed [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Ferroseed ferroseed
Base Stats for Ferroseed

Grass / Steel

Abilities:
Iron BarbsIron Barbs: Pokemon making contact with this Pokemon lose 1/8 of their max HP.


Evolutions / Family:
Ferroseed
Ferrothorn

Weakness Chart for Grass/Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
0.5x
0.5x
0.5x
2x
4x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
  
  
0.5x
0x
0.5x
0.5x
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for FerroseedVisit Serebii's Pokedex for location, breeding, and other game details about FerroseedVisit Bulbapedia for more information about Ferroseed

Movesets for Singles


What is a good competitive moveset for Ferroseed? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Ferroseed is a wonderful Grass and Steel-typed Pokemon. Ferroseed is not a Pokemon anyone usually expects sees on the battlefield. Ferroseed's only type-related weaknesses are Fighting and Fire.


Species: Ferroseed
Item: Occa Berry / Eviolite
Ability: Iron Barbs
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Seed Bomb
- Iron Head
- Knock Off
- Poison Jab

Physical Sweeper Ferroseed (Iron Barbs)

Ferroseed is an astounding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Ferroseed is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Ferroseed's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Barbs, pokemon making contact with Ferroseed lose 1/8 of their max hp.

Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a decent amount of damage.
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).



Movesets for Doubles


What is a good doubles moveset for Ferroseed? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Ferroseed
Item: Occa Berry / Eviolite
Ability: Iron Barbs
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Seed Bomb
- Iron Head
- Knock Off
- Poison Jab

Doubles Physical Sweeper Ferroseed (Iron Barbs)

Ferroseed is an interesting Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Ferroseed is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Ferroseed's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Barbs, pokemon making contact with Ferroseed lose 1/8 of their max hp.

Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a mighty amount of damage.
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).



Movepool


Wondering what moves can Ferroseed learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Beam
140
95%
5
User loses 50% max HP.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Seed Bomb
80
100%
15
No additional effect.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Tackle
40
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Harden
--
--
30
Raises the user's Defense by 1.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Ferroseed can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Ferroseed

Create a build


Have an idea in mind for Ferroseed that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.