Competitive Information for Ferrothorn [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Ferrothorn ferrothorn
Base Stats for Ferrothorn

Grass / Steel

Abilities:
AnticipationAnticipation: On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.
,
Iron BarbsIron Barbs: Pokemon making contact with this Pokemon lose 1/8 of their max HP.


Evolutions / Family:
Ferroseed
Ferrothorn

Weakness Chart for Grass/Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
0.5x
0.5x
0.5x
2x
4x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
  
  
0.5x
0x
0.5x
0.5x
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for FerrothornVisit Serebii's Pokedex for location, breeding, and other game details about FerrothornVisit Bulbapedia for more information about FerrothornVisit Pikalytics for competitive usage stats on Ferrothorn

Movesets for Singles


What is a good competitive moveset for Ferrothorn? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common single-battle team mates for Ferrothorn in Pokemon Sun/Moon:

Greninja-AshPelipperSwampert-MegaTornadus-TherianLopunny-MegaAzumarillBlacephalonCrawdauntKingdraManaphySalazzleSharpedo-Mega


Ferrothorn is a fabulous Grass and Steel-typed Pokemon. It's frequent to find yourself dealing with Ferrothorn when battling in the 7th generation meta. Ferrothorn's only type-related weaknesses are Fighting and Fire.


Species: Ferrothorn
Item: Leftovers / Rocky Helmet
Ability: Iron Barbs
Nature: Sassy (+SpD, -Spe)
EVs: 252 Hp / 24 Def / 232 SpD
Moveset:
- Gyro Ball
- Leech Seed / Power Whip
- Spikes
- Stealth Rock

Special Wall Ferrothorn (Popular/Trending)

Ferrothorn is a stupendous Special Wall. It tries to take a large amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Ferrothorn last longer regaining it's it's HP every turn. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Ferrothorn than the target).
Leech Seed is a status move (1/8 of target's hp is restored to Ferrothorn every turn).
Power Whip is a physical STAB-boosted 120-base power Grass-type move that deals a immense amount of damage.
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).




Species: Ferrothorn
Item: Steelium Z / Occa Berry
Ability: Iron Barbs
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Iron Head
- Seed Bomb
- Return
- Knock Off

Physical Sweeper Ferrothorn (Iron Barbs)

Ferrothorn is a sensational Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ferrothorn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a good amount of damage.
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).




Species: Ferrothorn
Item: Leftovers
Ability: Iron Barbs
Nature: Sassy (+SpD, -Spe)
EVs: 252 Hp / 48 Atk / 208 SpD
Moveset:
- Stealth Rock / Thunder Wave
- Power Whip / Leech Seed
- Gyro Ball / Protect
- Spikes

Ferrothorn Special Wall (Special Support Ferro)

Ferrothorn is an interesting Special Wall. It is meant to take a decent amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Ferrothorn last longer regaining it's it's vitality every turn. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Thunder Wave is a status move (paralyzes the target).
Power Whip is a physical STAB-boosted 120-base power Grass-type move that deals a massive amount of damage.
Leech Seed is a status move (1/8 of target's hp is restored to Ferrothorn every turn).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Ferrothorn than the target).
Protect is a status move (prevents moves from affecting your Ferrothorn this turn).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).




Species: Ferrothorn
Item: Shed Shell
Ability: Iron Barbs
Nature: Relaxed (+Def, -Spe)
EVs: 218 Hp / 145 Def / 145 Spe
Moveset:
- Shadow Claw
- Sleep Talk
- Rest
- Explosion / Gyro Ball

Ferrothorn Physical Wall (Standard Thorn)

Ferrothorn is a fabulous Physical Wall. It's purpose is to take a great amount of physical hits while dealing some decent damage. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Sleep Talk is a status move (Ferrothorn must be asleep. uses another known move).
Rest is a status move (Ferrothorn sleeps 2 turns and restores hp and status).
Explosion is a physical 250-base power Normal-type move (hits adjacent pokemon. your Ferrothorn faints).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Ferrothorn than the target).




Species: Ferrothorn
Item: Shed Shell
Ability: Iron Barbs
Nature: Impish (+Def, -SpA)
EVs: 231 Hp / 245 Atk / 32 SpD
Moveset:
- Power Whip
- Sleep Talk
- Rest
- Explosion

Ferrothorn Physical Tank (Real Steel)

Ferrothorn is pretty popular Physical Tank. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Power Whip is a physical STAB-boosted 120-base power Grass-type move that deals a extensive amount of damage.
Sleep Talk is a status move (Ferrothorn must be asleep. uses another known move).
Rest is a status move (Ferrothorn sleeps 2 turns and restores hp and status).
Explosion is a physical 250-base power Normal-type move (hits adjacent pokemon. your Ferrothorn faints).




Species: Ferrothorn
Item: Rocky Helmet
Ability: Iron Barbs
Nature: Relaxed (+Def, -Spe)
EVs: 4 Hp / 252 Def / 252 SpD
Moveset:
- Stealth Rock
- Power Whip / Curse
- Gyro Ball
- Thunder Wave

Ferrothorn Double Wall (Personal Build )

Ferrothorn is a fabulous Double Wall. This moveset attempts to have enough defenses and bulk to take both physical and special hits. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Power Whip is a physical STAB-boosted 120-base power Grass-type move that deals a high amount of damage.
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Ferrothorn than the target).
Thunder Wave is a status move (paralyzes the target).



Movesets for Doubles


What is a good doubles moveset for Ferrothorn? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common double-battle team mates for Ferrothorn in Pokemon Sun/Moon:

Groudon-PrimalAudino-MegaJellicentXerneasMiloticConkeldurrTogekissGengarSnorlax


Species: Ferrothorn
Item: Steelium Z / Occa Berry
Ability: Iron Barbs
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Iron Head
- Seed Bomb
- Return
- Knock Off

Doubles Physical Sweeper Ferrothorn (Iron Barbs)

Ferrothorn is an awesome Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Ferrothorn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Barbs, pokemon making contact with Ferrothorn lose 1/8 of their max hp.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a decent amount of damage.
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).



Movepool


Wondering what moves can Ferrothorn learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Mirror Shot
65
85%
10
30% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Cut
50
95%
30
No additional effect.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Power Whip
120
85%
10
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Shadow Claw
70
100%
15
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Tackle
40
100%
35
No additional effect.
Block
--
--
5
Prevents the target from switching out.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Harden
--
--
30
Raises the user's Defense by 1.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Ferrothorn can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Ferrothorn

Create a build


Have an idea in mind for Ferrothorn that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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