Competitive Information for Greninja (ash) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Greninja-ash greninja-ash
Base Stats for Greninja-Ash

Water / Dark

Abilities:
Battle BondBattle Bond: After KOing a Pokemon: becomes Ash-Greninja, Water Shuriken: 20 power, hits 3x.


Evolutions / Family:
Greninja

Weakness Chart for Water/Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0.5x
  
2x
2x
2x
0.5x
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
0x
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Greninja-ashVisit Bulbapedia for more information about Greninja-ashVisit Pikalytics for competitive usage stats on Greninja-ash

Movesets for Singles


What is a good competitive moveset for Greninja-ash? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Greninja-ash in Pokemon Sun/Moon:

Landorus-TherianFerrothornMagearnaTapu%20KokoKartanaTornadus-TherianMedicham-MegaPelipperSwampert-MegaMawile-MegaGarchompAzumarill


Greninja is an astounding Water and Dark-typed Pokemon. Greninja are common Pokemon to see in the SM metagame. Greninja is weak to Bug, Electric, Fairy, Fighting, and Grass-typed attacks.


Species: Greninja-Ash
Item: Choice Specs / Waterium Z
Ability: Battle Bond
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Ice Beam
- Dark Pulse
- Water Shuriken / Hydro Pump
- Spikes

Special Sweeper Greninja-Ash (Analytic)

Greninja is an outstanding Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Greninja's special moves by 1.5x but will lock you into the first move you pick. With Battle Bond, after koing a pokemon: becomes ash-greninja water shuriken: 20 power hits 3x.

Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Water Shuriken is a special STAB-boosted priority-increased 15-base power Water-type move (usually goes first. hits 2-5 times in one turn).
Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a phenomenal amount of damage.
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).




Species: Greninja-Ash
Item: Normalium Z / Life Orb
Ability: Battle Bond
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Strength
- Waterfall
- Ice Punch
- U-turn

Physical Sweeper Greninja-Ash (Battle Bond)

Greninja is a fabulous Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Greninja from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Greninja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battle Bond, after koing a pokemon: becomes ash-greninja water shuriken: 20 power hits 3x.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical 80-base power Normal-type move that deals a great amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
U-turn is a physical 70-base power Bug-type move (Greninja switches out after damaging the target).




Species: Greninja-Ash
Item: Icium Z / Life Orb
Ability: Battle Bond
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Ice Beam
- Surf / Scald
- Extrasensory
- Dark Pulse

Special Sweeper Greninja-Ash (Battle Bond)

Greninja is a pretty decent Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Greninja from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Greninja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battle Bond, after koing a pokemon: becomes ash-greninja water shuriken: 20 power hits 3x.

Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Greninja-ash? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Greninja-ash in Pokemon Sun/Moon:

Landorus-TherianFerrothornMagearnaTapu%20KokoKartanaTornadus-TherianMedicham-MegaPelipperSwampert-MegaMawile-MegaGarchompAzumarill


Species: Greninja-Ash
Item: Rockium Z / Life Orb
Ability: Battle Bond
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Return / Strength
- Brutal Swing
- Waterfall

Doubles Physical Sweeper Greninja-Ash (Battle Bond)

Greninja is a fabulous Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Greninja from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Greninja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battle Bond, after koing a pokemon: becomes ash-greninja water shuriken: 20 power hits 3x.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical 80-base power Normal-type move that deals a decent amount of damage.
Brutal Swing is a physical STAB-boosted 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).




Species: Greninja-Ash
Item: Waterium Z / Life Orb
Ability: Battle Bond
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Icy Wind / Ice Beam
- Dark Pulse
- Extrasensory

Doubles Special Sweeper Greninja-Ash (Battle Bond)

Greninja is an astounding Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Greninja from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Greninja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battle Bond, after koing a pokemon: becomes ash-greninja water shuriken: 20 power hits 3x.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).



Movepool


Wondering what moves can Greninja-ash learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Bubble
40
100%
30
10% chance to lower the foe(s) Speed by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Extrasensory
80
100%
20
10% chance to flinch the target.
Grass Knot
--
100%
20
More power the heavier the target.
Hydro Cannon
150
90%
5
User cannot move next turn.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Pledge
80
100%
10
Use with Grass or Fire Pledge for added effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Water Shuriken
15
100%
20
Usually goes first. Hits 2-5 times in one turn.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Lick
30
100%
30
30% chance to paralyze the target.
Low Kick
--
100%
20
More power the heavier the target.
Night Slash
70
100%
15
High critical hit ratio.
Pound
40
100%
35
No additional effect.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Sneak
40
100%
30
Usually goes first.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Strength
80
100%
15
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Waterfall
80
100%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bestow
--
--
15
User passes its held item to the target.
Camouflage
--
--
20
Changes user's type by terrain (default Normal).
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Happy Hour
--
--
30
No competitive use.
Haze
--
--
30
Eliminates all stat changes.
Mat Block
--
--
10
Protects allies from damaging attacks. Turn 1 only.
Mind Reader
--
--
5
User's next move will not miss the target.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Snatch
--
--
10
User steals certain support moves to use itself.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.
Water Sport
--
--
15
For 5 turns, Fire-type attacks have 1/3 power.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Greninja-ash can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Greninja-ash

Create a build


Have an idea in mind for Greninja-ash that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.