Competitive Information for Medicham (mega) [Sun/Moon]


Fighting / Psychic
Abilities:
Movesets for Singles
What is a good competitive moveset for Medicham-mega? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Landorus-TherianMagearnaTapu%20KokoGreninja-AshKartanaHawluchaRotom-WashKyurem-BlackGreninjaBlacephalon
Medicham is a wonderful Fighting and Psychic-typed Pokemon. It's usual to see Medicham show up as a Sun/Moon opponent. Medicham can usually be found in the OU tier (Overused). Medicham is weak to Fairy, Flying, and Ghost-typed attacks.
Item: Medichamite
Ability: Pure Power
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
Physical Sweeper Medicham-Mega (Popular/Trending)
Medicham is a phenomenal Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. With Pure Power, Medicham's attack is doubled. With a Medichamite equipped to it, if held by a medicham, this item allows it to mega evolve in battle.
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. First turn out only. 100% flinch chance).
Link (click to copy):
https://hohoushome.com/b/hs100
Item: Medichamite
Ability: Pure Power
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- High Jump Kick / Brick Break
- Psycho Cut / Zen Headbutt
- Double-Edge / Return
- Poison Jab
Physical Sweeper Medicham-Mega (Pure Power)
Medicham is an astounding Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. With Pure Power, Medicham's attack is doubled. With a Medichamite equipped to it, if held by a medicham, this item allows it to mega evolve in battle.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/hs110
Item: Medichamite
Ability: Pure Power
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Energy Ball / Grass Knot
- Shadow Ball
- Signal Beam
Special Sweeper Medicham-Mega (Pure Power)
Medicham is a stupendous Special Sweeper for single battles. It's designed to take down the opponent's team with high-damaging special attacks. With Pure Power, Medicham's attack is doubled. With a Medichamite equipped to it, if held by a medicham, this item allows it to mega evolve in battle.
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/hs120
Item: Medichamite
Ability: Pure Power
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Drain Punch
- Fake Out
- Psych Up
- Ice Punch
Medicham-Mega Physical Sweeper (Kali Destruction)
Medicham is a marvelous Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. With Pure Power, Medicham's attack is doubled. "Is it possible to understand
God's action and His motive?
He creates, He preserves, and He destroys.
Can we ever understand why He destroys?"
With a Medichamite equipped to it, if held by a medicham, this item allows it to mega evolve in battle.
◆ Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. First turn out only. 100% flinch chance).
◆ Psych Up is a status move (copies the target's current stat stages).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/hs130
Movesets for Doubles
What is a good doubles moveset for Medicham-mega? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Landorus-TherianMagearnaTapu%20KokoGreninja-AshKartanaHawluchaRotom-WashKyurem-BlackGreninjaBlacephalon
Item: Medichamite
Ability: Pure Power
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- High Jump Kick / Brick Break
- Psycho Cut / Zen Headbutt
- Rock Slide
- Double-Edge / Return
Doubles Physical Sweeper Medicham-Mega (Pure Power)
Medicham is a stupendous Physical Sweeper for double battles. It is primarily designed to take down the opponent's team with brute physical power. With Pure Power, Medicham's attack is doubled. With a Medichamite equipped to it, if held by a medicham, this item allows it to mega evolve in battle.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/hd100
Item: Medichamite
Ability: Pure Power
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Energy Ball / Grass Knot
- Shadow Ball
- Signal Beam
Doubles Special Sweeper Medicham-Mega (Pure Power)
Medicham is a notable Special Sweeper for double battles. This moveset attempts to take down the opponent's team with high-damaging special attacks. With Pure Power, Medicham's attack is doubled. With a Medichamite equipped to it, if held by a medicham, this item allows it to mega evolve in battle.
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/hd110
Movepool
Wondering what moves can Medicham-mega learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Medicham-mega can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Medicham-mega
- Moves: Swagger + Psych up
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Bide, Detect, Endure, Protect, Fake Out, Magic Coat, Helping Hand, Feint, Bullet Punch, Vacuum Wave, Quick Guard
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Medicham-mega's stats
- Acupressure
- Bulk Up
- Calm Mind
- Meditate
- Power-Up Punch
- Work Up
Most notable and possible best moves for Medicham-mega
- Baton Pass
- Bullet Punch
- Fake Out
- High Jump Kick
- Ice Punch
- Light Screen
- Protect
- Reflect
- Rest
- Thunder Punch
- Toxic
- Zen Headbutt
Common Effort Values for Medicham-mega in Sun and Moon
- Jolly Nature ( 0/252/0/0/4/252/ )
- Jolly Nature ( 0/252/4/0/0/252/ )
- Optimize Medicham-mega's EV spread for Pokemon Sun and Moon
Related Videos
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Here are the best movesets for Medicham-mega. Top rated Medicham-mega Sun/Moon movesets. You can find Medicham-mega builds Sun/Moon. Medicham-mega movesets Sun/Moon are listed here. VGC Medicham-mega Competitive Movesets can be found here. Find various EV spreads, find the best nature for Medicham-mega in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution