Competitive Information for Greninja [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Greninja greninja
Base Stats for Greninja

Water / Dark

Abilities:
TorrentTorrent: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Water attacks.
,
ProteanProtean: This Pokemon's type changes to match the type of the move it is about to use.
,
Battle BondBattle Bond: After KOing a Pokemon: becomes Ash-Greninja, Water Shuriken: 20 power, hits 3x.

Weakness Chart for Water/Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0.5x
  
2x
2x
2x
0.5x
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
0x
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GreninjaVisit Serebii's Pokedex for location, breeding, and other game details about GreninjaVisit Bulbapedia for more information about GreninjaVisit Pikalytics for competitive usage stats on Greninja

Movesets for Singles


What is a good competitive moveset for Greninja? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common single-battle team mates for Greninja in Pokemon Sun/Moon:

Landorus-TherianMagearnaKartanaTapu%20LeleZapdosKommo-oMedicham-MegaAlakazam-MegaSerperiorTapu%20BuluSlowbro-MegaBeedrill-Mega


Greninja is popular Water and Dark-typed Pokemon. It's a almost common sight to see Greninja out in the 7th generation battlefield. Greninja is weak to Bug, Electric, Fairy, Fighting, and Grass-typed attacks.


Species: Greninja
Item: Choice Scarf / Life Orb
Ability: Protean
Nature: Hasty (+Spe, -Def)
EVs: 252 Atk / 4 SpA / 252 Spe
Moveset:
- Gunk Shot
- Rock Slide
- U-turn
- Spikes

Physical Sweeper Greninja (Popular/Trending)

Greninja is pretty popular Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Choice Scarf will increase Greninja's speed by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Greninja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Protean, Greninja's type changes to match the type of the move it is about to use.

Gunk Shot is a physical 120-base power Poison-type move (30% chance to poison the target).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
U-turn is a physical 70-base power Bug-type move (Greninja switches out after damaging the target).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).




Species: Greninja
Item: Choice Scarf / Life Orb
Ability: Protean
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Hydro Pump
- Ice Beam
- Extrasensory
- Spikes

Special Sweeper Greninja (Popular/Trending)

Greninja is popular Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Choice Scarf will increase Greninja's speed by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Greninja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Protean, Greninja's type changes to match the type of the move it is about to use.

Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a gigantic amount of damage.
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).




Species: Greninja
Item: Waterium Z / Life Orb
Ability: Torrent
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Waterfall
- Night Slash / Brutal Swing
- Return / Strength
- Ice Punch

Physical Sweeper Greninja (Torrent)

Greninja is an awesome Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Greninja from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Greninja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Torrent, at 1/3 or less of its max hp Greninja's attacking stat is 1.5x with water attacks.

Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
Brutal Swing is a physical STAB-boosted 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical 80-base power Normal-type move that deals a hefty amount of damage.
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Greninja
Item: Waterium Z / Life Orb
Ability: Torrent
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Water Pledge
- Dark Pulse
- Ice Beam
- Extrasensory

Special Sweeper Greninja (Torrent)

Greninja is a stupendous Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Greninja from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Greninja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Torrent, at 1/3 or less of its max hp Greninja's attacking stat is 1.5x with water attacks.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Water Pledge is a special STAB-boosted 80-base power Water-type move (use with grass or fire pledge for added effect).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).




Species: Greninja
Item: Expert Belt
Ability: Protean
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dark Pulse
- Extrasensory
- Ice Beam
- Surf / Hydro Cannon

Greninja Special Sweeper (Go Ninja Greninja Go)

Greninja is popular Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. With Protean, Greninja's type changes to match the type of the move it is about to use.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Hydro Cannon is a special STAB-boosted 150-base power Water-type move (Greninja cannot move next turn).




Species: Greninja
Item: Red Card
Ability: Protean
Nature: Quiet (+SpA, -Spe)
EVs: 120 Hp / 252 SpA / 136 SpD
Moveset:
- Scald / Toxic Spikes
- Shadow Sneak
- Dark Pulse
- Ice Beam

Greninja Special Tank (Special Ninja)

Greninja is an astounding Special Tank. This moveset is designed to take a substantial amount of hits from special attacks while dealing some decent damage. With Protean, Greninja's type changes to match the type of the move it is about to use.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Toxic Spikes is a status move (poisons grounded foes on switch-in. max 2 layers).
Shadow Sneak is a physical priority-increased 40-base power Ghost-type move (usually goes first).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).




Species: Greninja
Item: Life Orb
Ability: Protean
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Grass Knot
- Dark Pulse
- Ice Beam
- Hydro Pump

Greninja Special Sweeper (Greninjorb)

Greninja is an awesome Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Greninja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Protean, Greninja's type changes to match the type of the move it is about to use.

Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a massive amount of damage.




Species: Greninja
Item: Life Orb
Ability: Protean
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Scald
- Grass Knot
- Dark Pulse
- Ice Beam

Greninja Special Sweeper (Special )

Greninja is a pretty decent Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Greninja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Protean, Greninja's type changes to match the type of the move it is about to use.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Greninja? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common double-battle team mates for Greninja in Pokemon Sun/Moon:

Ninetales-AlolaBlaziken-MegaRaichu-AlolaSolgaleoMewtwo-Mega-Y


Species: Greninja
Item: Darkinium Z / Life Orb
Ability: Torrent
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brutal Swing / Night Slash
- Rock Slide
- Waterfall
- Return

Doubles Physical Sweeper Greninja (Torrent)

Greninja is an outstanding Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Greninja from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Greninja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Torrent, at 1/3 or less of its max hp Greninja's attacking stat is 1.5x with water attacks.

Brutal Swing is a physical STAB-boosted 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Greninja
Item: Waterium Z / Life Orb
Ability: Torrent
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Bubble
- Dark Pulse
- Icy Wind / Ice Beam
- Extrasensory

Doubles Special Sweeper Greninja (Torrent)

Greninja is popular Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Greninja from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Greninja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Torrent, at 1/3 or less of its max hp Greninja's attacking stat is 1.5x with water attacks.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Bubble is a special STAB-boosted 40-base power Water-type move (10% chance to lower the foes speed by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).



Movepool


Wondering what moves can Greninja learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Bubble
40
100%
30
10% chance to lower the foe(s) Speed by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Extrasensory
80
100%
20
10% chance to flinch the target.
Grass Knot
--
100%
20
More power the heavier the target.
Hydro Cannon
150
90%
5
User cannot move next turn.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Pledge
80
100%
10
Use with Grass or Fire Pledge for added effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Water Shuriken
15
100%
20
Usually goes first. Hits 2-5 times in one turn.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Lick
30
100%
30
30% chance to paralyze the target.
Low Kick
--
100%
20
More power the heavier the target.
Night Slash
70
100%
15
High critical hit ratio.
Pound
40
100%
35
No additional effect.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Sneak
40
100%
30
Usually goes first.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Strength
80
100%
15
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Waterfall
80
100%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bestow
--
--
15
User passes its held item to the target.
Camouflage
--
--
20
Changes user's type by terrain (default Normal).
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Happy Hour
--
--
30
No competitive use.
Haze
--
--
30
Eliminates all stat changes.
Mat Block
--
--
10
Protects allies from damaging attacks. Turn 1 only.
Mind Reader
--
--
5
User's next move will not miss the target.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Snatch
--
--
10
User steals certain support moves to use itself.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.
Water Sport
--
--
15
For 5 turns, Fire-type attacks have 1/3 power.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Greninja can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Greninja

Create a build


Have an idea in mind for Greninja that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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