Competitive Information for Sceptile (mega) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Sceptile-mega sceptile-mega
Base Stats for Sceptile-Mega

Grass / Dragon

Abilities:
Lightning RodLightning Rod: This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.


Evolutions / Family:
Sceptile

Weakness Chart for Grass/Dragon-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
  
2x
0.25x
2x
  
  
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
0.5x
4x
  
2x
  
  
  
0.25x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Sceptile-megaVisit Bulbapedia for more information about Sceptile-megaVisit Pikalytics for competitive usage stats on Sceptile-mega

Movesets for Singles


What is a good competitive moveset for Sceptile-mega? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Sceptile-mega in Pokemon Sun/Moon:

HeatranZapdosMimikyuTapu%20FiniAraquanidGoodraMamoswineHonchkrowInfernapeUxieThundurus-TherianVirizion


Sceptile is a sensational Grass and Dragon-typed Pokemon. Sceptile are common Pokemon to see in the SM metagame. Sceptile is weak to Bug, Dragon, Fairy, Flying, Ice, and Poison-typed attacks.


Species: Sceptile-Mega
Item: Sceptilite
Ability: Lightning Rod
Nature: Naive (+Spe, -SpD)
EVs: 4 Atk / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Energy Ball
- Focus Blast
- Earthquake
- Dragon Pulse

Special Sweeper Sceptile-Mega (Popular/Trending)

Sceptile is a stupendous Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. With Lightning Rod, Sceptile draws electric moves to itself to raise sp. atk by 1; electric immunity.

Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Sceptile's special attack by 2 stages).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a considerable amount of damage.




Species: Sceptile-Mega
Item: Sceptilite
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Energy Ball
- Dragon Pulse / Dragon Breath
- Hyper Beam / Round
- Mud-Slap

Special Sweeper Sceptile-Mega (Lightning Rod)

Sceptile is a decent Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. With Lightning Rod, Sceptile draws electric moves to itself to raise sp. atk by 1; electric immunity.

Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Sceptile's special attack by 2 stages).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a hefty amount of damage.
Dragon Breath is a special STAB-boosted 60-base power Dragon-type move (30% chance to paralyze the target).
Hyper Beam is a special 150-base power Normal-type move (Sceptile cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).




Species: Sceptile-Mega
Item: Sceptilite
Ability: Overgrow
Nature: Docile
EVs: 72 Hp / 96 Atk / 64 Def / 92 SpA / 84 SpD / 100 Spe
Moveset:
- Leaf Blade
- Dragon Claw / Dragon Pulse
- Rock Slide / Earthquake
- Thunder Punch

Sceptile-Mega Mixed Tank (Forest Guardian )

Sceptile is an astounding Mixed Tank.

Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a nice amount of damage.
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a mighty amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).



Movesets for Doubles


What is a good doubles moveset for Sceptile-mega? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Sceptile-mega in Pokemon Sun/Moon:

HeatranZapdosMimikyuTapu%20FiniAraquanidGoodraMamoswineHonchkrowInfernapeUxieThundurus-TherianVirizion


Species: Sceptile-Mega
Item: Sceptilite
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Energy Ball
- Dragon Pulse / Dragon Breath
- Razor Wind / Hyper Beam
- Mud-Slap

Doubles Special Sweeper Sceptile-Mega (Lightning Rod)

Sceptile is a decent Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. With Lightning Rod, Sceptile draws electric moves to itself to raise sp. atk by 1; electric immunity.

Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Sceptile's special attack by 2 stages).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a good amount of damage.
Dragon Breath is a special STAB-boosted 60-base power Dragon-type move (30% chance to paralyze the target).
Razor Wind is a special 80-base power Normal-type move (charges, then hits foes turn 2. high crit ratio).
Hyper Beam is a special 150-base power Normal-type move (Sceptile cannot move next turn).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movepool


Wondering what moves can Sceptile-mega learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Frenzy Plant
150
90%
5
User cannot move next turn.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Grass Pledge
80
100%
10
Use with Fire or Water Pledge for added effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Leaf Storm
130
90%
5
Lowers the user's Sp. Atk by 2.
Magical Leaf
60
--
20
This move does not check accuracy.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Claw
80
100%
15
No additional effect.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Leaf Blade
90
100%
15
High critical hit ratio.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Pound
40
100%
35
No additional effect.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slam
80
75%
20
No additional effect.
Strength
80
100%
15
No additional effect.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
X-Scissor
80
100%
15
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Grass Whistle
--
55%
15
Causes the target to fall asleep.
Grassy Terrain
--
--
10
5 turns. Grounded: +Grass power, +1/16 max HP.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Sceptile-mega can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Sceptile-mega

Create a build


Have an idea in mind for Sceptile-mega that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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