Competitive Information for Heatran [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Heatran heatran
Base Stats for Heatran

Fire / Steel

Abilities:
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.


Evolutions / Family:
Heatran

Weakness Chart for Fire/Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
  
0.5x
  
0.25x
2x
  
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
4x
0.25x
0.5x
0x
0.5x
  
0.25x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HeatranVisit Serebii's Pokedex for location, breeding, and other game details about HeatranVisit Bulbapedia for more information about HeatranVisit Pikalytics for competitive usage stats on Heatran

Movesets for Singles


What is a good competitive moveset for Heatran? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common single-battle team mates for Heatran in Pokemon Sun/Moon:

Landorus-TherianTapu%20BuluTapu%20LeleToxapexZapdosTornadus-TherianScizor-MegaAlakazam-MegaLatiosLatias-MegaCloysterVenusaur-Mega


Heatran is an astounding Fire and Steel-typed Pokemon. Heatran is a not-uncommon Pokemon to see in Generation 7. Heatran is weak to Fighting, Ground, and Water-typed attacks.


Species: Heatran
Item: Leftovers / Firium Z
Ability: Flash Fire
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 SpA / 252 SpD
Moveset:
- Magma Storm / Lava Plume
- Earth Power
- Stealth Rock
- Toxic

Special Wall Heatran (Analytic)

Heatran is a legendary Special Wall. It tries to take a substantial amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Heatran last longer regaining it's health points every turn. With Flash Fire, Heatran's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Magma Storm is a special STAB-boosted 100-base power Fire-type move (traps and damages the target for 4-5 turns).
Lava Plume is a special STAB-boosted 80-base power Fire-type move (30% chance to burn adjacent pokemon).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Heatran
Item: Firium Z / Air Balloon
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Eruption / Overheat
- Flash Cannon
- Earth Power
- Dragon Pulse

Special Sweeper Heatran (Flash Fire)

Heatran is a legendary Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Heatran's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Heatran's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Eruption is a special STAB-boosted 150-base power Fire-type move (less power as Heatran's hp decreases).
Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Heatran's special attack by 2 stages).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Dragon Pulse is a special 85-base power Dragon-type move that deals a nice amount of damage.




Species: Heatran
Item: Choice Scarf
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Flash Cannon
- Earth Power
- Dragon Pulse
- Flamethrower

Heatran Special Sweeper (Volcanic Core)

Heatran is a legendary Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Choice Scarf will increase Heatran's speed by 1.5x but will lock you into the first move you pick. With Flash Fire, Heatran's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Heatran and Latias have great synergy, Heatran resistes Latias weaknesses and when predicting an Earthquake you can just switch out to Latias be immune to it due to Levitate. Flamethrower is for STAB and has a chance of burning the opponent, Flash Cannon For STAB, Earth Power for Coverage, and Dragon Pulse for other Latios/Latias.

Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Dragon Pulse is a special 85-base power Dragon-type move that deals a nice amount of damage.
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).




Species: Heatran
Item: Life Orb
Ability: Flash Fire
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sunny Day
- Earth Power
- Fire Blast
- Solar Beam

Heatran Special Sweeper (Sunny Heatran*)

Heatran is a legendary Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Heatran's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Heatran's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).




Species: Heatran
Item: Leftovers
Ability: Flash Fire
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 SpA / 252 SpD
Moveset:
- Stealth Rock / Protect
- Lava Plume
- Earth Power
- Roar

Heatran Special Wall (Heatran Phazer)

Heatran is a legendary Special Wall. The purpose of this moveset is to take a great amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Heatran last longer regaining it's HP every turn. With Flash Fire, Heatran's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Protect is a status move (prevents moves from affecting your Heatran this turn).
Lava Plume is a special STAB-boosted 80-base power Fire-type move (30% chance to burn adjacent pokemon).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Roar is a status move (forces the target to switch to a random ally).




Species: Heatran
Item: Leftovers
Ability: Flash Fire
Nature: Calm (+SpD, -Atk)
EVs: 244 Hp / 8 Def / 252 SpD
Moveset:
- Lava Plume
- Protect
- Toxic
- Roar

Heatran Special Wall (Shuffletran)

Heatran is a legendary Special Wall. This moveset is designed to take a large amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Heatran last longer regaining it's it's health points every turn. With Flash Fire, Heatran's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Lava Plume is a special STAB-boosted 80-base power Fire-type move (30% chance to burn adjacent pokemon).
Protect is a status move (prevents moves from affecting your Heatran this turn).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Roar is a status move (forces the target to switch to a random ally).



Movesets for Doubles


What is a good doubles moveset for Heatran? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common double-battle team mates for Heatran in Pokemon Sun/Moon:

AmoongussCresseliaKartanaKangaskhan-MegaLandorus-Therian


Species: Heatran
Item: Firium Z / Air Balloon
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Eruption / Heat Wave
- Flash Cannon
- Earth Power
- Dragon Pulse

Doubles Special Sweeper Heatran (Flash Fire)

Heatran is a legendary Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Heatran's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Heatran's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Eruption is a special STAB-boosted 150-base power Fire-type move (less power as Heatran's hp decreases).
Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Dragon Pulse is a special 85-base power Dragon-type move that deals a great amount of damage.



Movepool


Wondering what moves can Heatran learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dragon Pulse
85
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Eruption
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
90
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Lava Plume
80
100%
15
30% chance to burn adjacent Pokemon.
Magma Storm
100
75%
5
Traps and damages the target for 4-5 turns.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Heatran can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Heatran

Create a build


Have an idea in mind for Heatran that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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